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| static void | rollProceduralItem_CalcChances (umbrella::Distributions::ProceduralItem[] proceduralItems, ItemContainer container, number _, IsoPlayer character, umbrella::RoomDistribution roomDist) |
| static void | doRollItem_CalcChances (umbrella::ContainerDistribution containerDist, unknown _, unknown _, IsoPlayer character, unknown _, boolean isJunk, unknown _) |
| static void | rollItem_CalcChances (umbrella::ContainerDistribution containerDist, ItemContainer container, boolean doItemContainer, IsoPlayer player, umbrella::RoomDistribution roomDist) |
| static void | fillContainerType_CalcChances (umbrella::RoomDistribution roomDist, ItemContainer container, string roomName, IsoPlayer player) |
| static void | fillContainer_CalcChances (ItemContainer container, IsoPlayer player) |
◆ doRollItem_CalcChances()
| void LootZedTool::doRollItem_CalcChances |
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umbrella::ContainerDistribution | containerDist, |
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unknown | _, |
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unknown | _, |
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IsoPlayer | character, |
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unknown | _, |
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boolean | isJunk, |
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unknown | _ ) |
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◆ fillContainer_CalcChances()
| void LootZedTool::fillContainer_CalcChances |
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ItemContainer | container, |
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IsoPlayer | player ) |
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◆ fillContainerType_CalcChances()
| void LootZedTool::fillContainerType_CalcChances |
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umbrella::RoomDistribution | roomDist, |
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ItemContainer | container, |
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string | roomName, |
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IsoPlayer | player ) |
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◆ rollItem_CalcChances()
| void LootZedTool::rollItem_CalcChances |
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umbrella::ContainerDistribution | containerDist, |
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ItemContainer | container, |
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boolean | doItemContainer, |
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IsoPlayer | player, |
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umbrella::RoomDistribution | roomDist ) |
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◆ rollProceduralItem_CalcChances()
◆ SpawnItemChecker
◆ SpawnItemCheckerList
| table<string, table<string, number> > LootZedTool::SpawnItemCheckerList |
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The documentation for this class was generated from the following file: