Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
Loading...
Searching...
No Matches
ShotgunStep Class Reference
Inheritance diagram for ShotgunStep:
TutorialStep ISBaseObject

Public Member Functions

void begin ()
boolean Aiming ()
boolean Shout ()
boolean isComplete ()
void finish ()
boolean isPlayedDead ()
boolean isPlayedDeadJoypad ()
 ShotgunStep ()
Public Member Functions inherited from TutorialStep
void begin ()
boolean isComplete ()
void finish ()
void during ()
void onClose (nil message)
void addMessage (string text, number x, number y)
void doMessage ()
 TutorialStep (table type)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Member Functions

static void playerUpdate (IsoPlayer player)
static void TheEnd ()
static boolean Outhouse ()
static boolean BackOverFence ()
static boolean ClimbedFence ()
static boolean Sprinted ()
static boolean OnSquare ()
static boolean BrothersDead ()
static boolean SurvivalGuideOpen ()

Static Public Attributes

static IsoGridSquare[] squares
static IsoGridSquare[] outhouseSQ
static number timeOfDeath
static boolean soundDone
static boolean vaulted
static boolean forcedShoutBinding
static boolean sneaked
static number brotherWakeupTimer
static boolean finished
static boolean forceSpawnHorde
static boolean spawnedHorde

Additional Inherited Members

Public Attributes inherited from TutorialStep
LuaList messages
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ShotgunStep()

ShotgunStep::ShotgunStep ( )

Member Function Documentation

◆ Aiming()

boolean ShotgunStep::Aiming ( )

◆ BackOverFence()

boolean ShotgunStep::BackOverFence ( )
static

◆ begin()

void ShotgunStep::begin ( )

◆ BrothersDead()

boolean ShotgunStep::BrothersDead ( )
static

◆ ClimbedFence()

boolean ShotgunStep::ClimbedFence ( )
static

◆ finish()

void ShotgunStep::finish ( )

◆ isComplete()

boolean ShotgunStep::isComplete ( )

◆ isPlayedDead()

boolean ShotgunStep::isPlayedDead ( )

◆ isPlayedDeadJoypad()

boolean ShotgunStep::isPlayedDeadJoypad ( )

◆ OnSquare()

boolean ShotgunStep::OnSquare ( )
static

◆ Outhouse()

boolean ShotgunStep::Outhouse ( )
static

◆ playerUpdate()

void ShotgunStep::playerUpdate ( IsoPlayer player)
static

◆ Shout()

boolean ShotgunStep::Shout ( )

◆ Sprinted()

boolean ShotgunStep::Sprinted ( )
static

◆ SurvivalGuideOpen()

boolean ShotgunStep::SurvivalGuideOpen ( )
static

◆ TheEnd()

void ShotgunStep::TheEnd ( )
static

Member Data Documentation

◆ brotherWakeupTimer

number ShotgunStep::brotherWakeupTimer
static

◆ finished

boolean ShotgunStep::finished
static

◆ forcedShoutBinding

boolean ShotgunStep::forcedShoutBinding
static

◆ forceSpawnHorde

boolean ShotgunStep::forceSpawnHorde
static

◆ outhouseSQ

IsoGridSquare [] ShotgunStep::outhouseSQ
static

◆ sneaked

boolean ShotgunStep::sneaked
static

◆ soundDone

boolean ShotgunStep::soundDone
static

◆ spawnedHorde

boolean ShotgunStep::spawnedHorde
static

◆ squares

IsoGridSquare [] ShotgunStep::squares
static

◆ timeOfDeath

number ShotgunStep::timeOfDeath
static

◆ vaulted

boolean ShotgunStep::vaulted
static

The documentation for this class was generated from the following file: