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| static void | setZoom (number depth) |
| static boolean | Sneak () |
| static void | OnSwingAtDad (IsoGameCharacter owner, HandWeapon weapon, IsoZombie zed, number dmg) |
| static InventoryItem | spawnShotgun () |
◆ SneakStep()
◆ begin()
| void SneakStep::begin |
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| ) |
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◆ CheckBag()
| boolean SneakStep::CheckBag |
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| ) |
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◆ DadDead()
| boolean SneakStep::DadDead |
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◆ EquippedBag()
| boolean SneakStep::EquippedBag |
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| ) |
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◆ EquipShotgun()
| boolean SneakStep::EquipShotgun |
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| ) |
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◆ finish()
| void SneakStep::finish |
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| ) |
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◆ GoThroughDoor()
| boolean SneakStep::GoThroughDoor |
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| ) |
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◆ isComplete()
| boolean SneakStep::isComplete |
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| ) |
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◆ OnDadDead()
| void SneakStep::OnDadDead |
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◆ OnSwingAtDad()
| void SneakStep::OnSwingAtDad |
( |
IsoGameCharacter | owner, |
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HandWeapon | weapon, |
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IsoZombie | zed, |
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number | dmg ) |
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static |
◆ OpenGate()
| unknown SneakStep::OpenGate |
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| ) |
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◆ setZoom()
| void SneakStep::setZoom |
( |
number | depth | ) |
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static |
◆ Sneak()
| boolean SneakStep::Sneak |
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| ) |
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static |
◆ SneakingGate()
| boolean SneakStep::SneakingGate |
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| ) |
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◆ spawnDad()
| void SneakStep::spawnDad |
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◆ spawnShotgun()
| InventoryItem SneakStep::spawnShotgun |
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static |
◆ bag
| InventoryItem SneakStep::bag |
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static |
◆ dadzombie
| IsoZombie SneakStep::dadzombie |
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static |
◆ finished
| boolean SneakStep::finished |
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static |
◆ isDadDead
| boolean SneakStep::isDadDead |
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static |
◆ pinInv
| boolean SneakStep::pinInv |
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static |
◆ shotgun
| InventoryItem SneakStep::shotgun |
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static |
◆ sqGate
| IsoGridSquare SneakStep::sqGate |
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static |
◆ wasSneaking
| boolean SneakStep::wasSneaking |
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static |
The documentation for this class was generated from the following file: