Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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SneakStep Class Reference
Inheritance diagram for SneakStep:
TutorialStep ISBaseObject

Public Member Functions

void begin ()
void spawnDad ()
void OnDadDead ()
boolean GoThroughDoor ()
boolean SneakingGate ()
unknown OpenGate ()
boolean DadDead ()
boolean EquippedBag ()
boolean CheckBag ()
boolean EquipShotgun ()
boolean isComplete ()
void finish ()
 SneakStep ()
Public Member Functions inherited from TutorialStep
void begin ()
boolean isComplete ()
void finish ()
void during ()
void onClose (nil message)
void addMessage (string text, number x, number y)
void doMessage ()
 TutorialStep (table type)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Member Functions

static void setZoom (number depth)
static boolean Sneak ()
static void OnSwingAtDad (IsoGameCharacter owner, HandWeapon weapon, IsoZombie zed, number dmg)
static InventoryItem spawnShotgun ()

Static Public Attributes

static IsoZombie dadzombie
static boolean isDadDead
static IsoGridSquare sqGate
static boolean wasSneaking
static boolean pinInv
static InventoryItem bag
static InventoryItem shotgun
static boolean finished

Additional Inherited Members

Public Attributes inherited from TutorialStep
LuaList messages
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ SneakStep()

SneakStep::SneakStep ( )

Member Function Documentation

◆ begin()

void SneakStep::begin ( )

◆ CheckBag()

boolean SneakStep::CheckBag ( )

◆ DadDead()

boolean SneakStep::DadDead ( )

◆ EquippedBag()

boolean SneakStep::EquippedBag ( )

◆ EquipShotgun()

boolean SneakStep::EquipShotgun ( )

◆ finish()

void SneakStep::finish ( )

◆ GoThroughDoor()

boolean SneakStep::GoThroughDoor ( )

◆ isComplete()

boolean SneakStep::isComplete ( )

◆ OnDadDead()

void SneakStep::OnDadDead ( )

◆ OnSwingAtDad()

void SneakStep::OnSwingAtDad ( IsoGameCharacter owner,
HandWeapon weapon,
IsoZombie zed,
number dmg )
static

◆ OpenGate()

unknown SneakStep::OpenGate ( )

◆ setZoom()

void SneakStep::setZoom ( number depth)
static

◆ Sneak()

boolean SneakStep::Sneak ( )
static

◆ SneakingGate()

boolean SneakStep::SneakingGate ( )

◆ spawnDad()

void SneakStep::spawnDad ( )

◆ spawnShotgun()

InventoryItem SneakStep::spawnShotgun ( )
static

Member Data Documentation

◆ bag

InventoryItem SneakStep::bag
static

◆ dadzombie

IsoZombie SneakStep::dadzombie
static

◆ finished

boolean SneakStep::finished
static

◆ isDadDead

boolean SneakStep::isDadDead
static

◆ pinInv

boolean SneakStep::pinInv
static

◆ shotgun

InventoryItem SneakStep::shotgun
static

◆ sqGate

IsoGridSquare SneakStep::sqGate
static

◆ wasSneaking

boolean SneakStep::wasSneaking
static

The documentation for this class was generated from the following file: