Project Zomboid Lua Docs 42.20.3
Unofficial documentation for Project Zomboid's Lua
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SpriteBounds_PlayStation Class Reference
Inheritance diagram for SpriteBounds_PlayStation:
ISBaseObject

Public Member Functions

ISUISpriteBounds createSpriteBoundsGeneric (number x, number y, number subX, number subY, number width, number height, string initialBevelDirection)
 SpriteBounds_PlayStation ()
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
boolean instanceof (unknown object, string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

ISUITextureGetter spriteSheetTexture
table< string, JoypadButton[]> layoutOrderings { width: number, height: number } spriteSheetTextureSize
Public Attributes inherited from ISBaseObject
string Type
ISBaseObject SuperType
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ SpriteBounds_PlayStation()

SpriteBounds_PlayStation::SpriteBounds_PlayStation ( )

Member Function Documentation

◆ createSpriteBoundsGeneric()

ISUISpriteBounds SpriteBounds_PlayStation::createSpriteBoundsGeneric ( number x,
number y,
number subX,
number subY,
number width,
number height,
string initialBevelDirection )

Member Data Documentation

◆ layoutOrderings

table<string, JoypadButton[]> SpriteBounds_PlayStation::layoutOrderings { width: number, height: number } spriteSheetTextureSize

◆ spriteSheetTexture

ISUITextureGetter SpriteBounds_PlayStation::spriteSheetTexture

The documentation for this class was generated from the following file: