Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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SpriteModelEditor_Scene Member List

This is the complete list of members for SpriteModelEditor_Scene, including all inherited members.

__eventListenersISBaseObject
addChild(ISUIElement otherElement)ISUIElement
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
addScrollBars(boolean addHorizontal)ISUIElement
addToUIManager()ISUIElement
anchorBottomISUIElement
anchorLeftISUIElement
anchorRightISUIElement
anchorTopISUIElement
backgroundISUI3DScene
backgroundColorISUI3DScene
backMost()ISUIElement
borderColorISUI3DScene
bringToTop()ISUIElement
centerOnScreen(integer playerNum)ISUIElement
childrenISUIElement
clampStencilRectToParent(number x, number y, number w, number h)ISUIElement
clearChildren()ISUIElement
clearEventListeners()ISBaseObject
clearMaxDrawHeight()ISUIElement
clearStencilRect()ISUIElement
containsPoint(number x, number y)ISUIElement
containsPointLocal(number x, number y)ISUIElement
controllerISUIElement
createChildren()ISUIElement
derive(string type)ISBaseObject
dockISUIElement
dragPointIndexSpriteModelEditor_Scene
drawItemIcon(InventoryItem item, number x, number y, number a, number w, number h)ISUIElement
drawLine2(number x, number y, number x2, number y2, number a, number r, number g, number b)ISUIElement
drawProgressBar(number x, number y, number w, number h, number f, umbrella::RGBA fg)ISUIElement
drawRect(number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawRectBorder(number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawRectBorderStatic(number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawRectStatic(number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawScriptItemIcon(Item scriptItem, number x, number y, number a, number w, number h)ISUIElement
drawText(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextCentre(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextCentreStatic(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextRight(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextRightStatic(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextStatic(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextUntrimmed(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTexture(Texture texture, number x, number y, number a, number r, number g, number b)ISUIElement
drawTextureAllPoint(Texture texture, number tlx, number tly, number trx, number try, number brx, number bry, number blx, number bly, number r, number g, number b, number a)ISUIElement
DrawTextureAngle(Texture tex, number centerX, number centerY, number angle)ISUIElement
drawTextureScaled(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledAspect(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledAspect2(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledAspect3(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledStatic(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledUniform(Texture texture, number x, number y, nil scale, number a, number r, number g, number b)ISUIElement
drawTextureStatic(Texture texture, number x, number y, number a, number r, number g, number b)ISUIElement
drawTextureTiled(Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)ISUIElement
drawTextureTiledX(Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)ISUIElement
drawTextureTiledY(Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)ISUIElement
drawTextureTiledYOffset(Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)ISUIElement
drawTextZoomed(string str, number x, number y, number zoom, number r, number g, number b, number a, UIFont font)ISUIElement
editorSpriteModelEditor_Scene
enabledISUIElement
EndOutline()ISUIElement
forceCursorVisibleISUIElement
getAbsoluteX()ISUIElement
getAbsoluteY()ISUIElement
getBottom()ISUIElement
getCentreX()ISUIElement
getCentreY()ISUIElement
getChildren()ISUIElement
getController()ISUIElement
getHeight()ISUIElement
getIsCaptured()ISUIElement
getIsFollowGameWorld()ISUIElement
getIsVisible()ISUIElement
getJavaObject()ISUIElement
getJoypadNavigateStartDelay()ISUIElement
getKeepOnScreen()ISUIElement
getMaxDrawHeight()ISUIElement
getMouseX()ISUIElement
getMouseY()ISUIElement
getParent()ISUIElement
getRenderThisPlayerOnly()ISUIElement
getRight()ISUIElement
getScrollAreaHeight()ISUIElement
getScrollAreaWidth()ISUIElement
getScrollChildren()ISUIElement
getScrollHeight()ISUIElement
getScrollWidth()ISUIElement
getScrollWithParent()ISUIElement
getUIName(string name)ISUIElement
getView()ISUI3DScene
getWidth()ISUIElement
getX()ISUIElement
getXScroll()ISUIElement
getY()ISUIElement
getYScroll()ISUIElement
gizmoSpriteModelEditor_Scene
gizmoAxisSpriteModelEditor_Scene
gizmoClickScenePosSpriteModelEditor_Scene
gizmoStartScenePosSpriteModelEditor_Scene
hasConflictWithJoypadNavigateStart()ISUIElement
heightISUIElement
hscrollISUIElement
IDISUIElement
ignoreHeightChange()ISUIElement
ignoreWidthChange()ISUIElement
initialise()ISUIElement
instantiate()ISUI3DScene
internalISUIElement
ISBaseObject()ISBaseObject
isEnabled()ISUIElement
isFollowGameWorld()ISUIElement
isMouseOver()ISUIElement
isPointOver(number screenX, number screenY)ISUIElement
isReallyVisible()ISUIElement
isRemoved()ISUIElement
ISUI3DScene(number x, number y, number width, number height)ISUI3DScene
ISUIElement(number x, number y, number width, number height)ISUIElement
isVisible()ISUIElement
isVScrollBarVisible()ISUIElement
java0(string func)SpriteModelEditor_Scene
java1(string func, unknown arg0)SpriteModelEditor_Scene
java2(string func, unknown arg0, unknown arg1)SpriteModelEditor_Scene
java3(string func, unknown arg0, unknown arg1, unknown arg2)SpriteModelEditor_Scene
java4(string func, unknown arg0, unknown arg1, unknown arg2, unknown arg3)SpriteModelEditor_Scene
java5(string func, unknown arg0, unknown arg1, unknown arg2, unknown arg3, unknown arg4)SpriteModelEditor_Scene
java6(string func, unknown arg0, unknown arg1, unknown arg2, unknown arg3, unknown arg4, unknown arg5)SpriteModelEditor_Scene
java7(string func, unknown arg0, unknown arg1, unknown arg2, unknown arg3, unknown arg4, unknown arg5, unknown arg6)SpriteModelEditor_Scene
java9(string func, unknown arg0, unknown arg1, unknown arg2, unknown arg3, unknown arg4, unknown arg5, unknown arg6, unknown arg7, unknown arg8)SpriteModelEditor_Scene
javaObjectISUIElement
joypadFocusedISUIElement
minimumHeightISUIElement
minimumWidthISUIElement
mouseDownISUI3DScene
onFocus(number x, number y)ISUIElement
onGainJoypadFocus(JoypadData joypadData)ISUIElement
onGizmoAccept()SpriteModelEditor_Scene
onGizmoCancel()SpriteModelEditor_Scene
onGizmoChanged(number delta)SpriteModelEditor_Scene
onGizmoStart()SpriteModelEditor_Scene
onJoypadBeforeDeactivate(JoypadData joypadData)ISUIElement
onJoypadBeforeDeactivate_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadButtonReleased(integer button, JoypadData joypadData)ISUIElement
onJoypadButtonReleased_Descendant(ISUIElement descendant, integer button, JoypadData joypadData)ISUIElement
onJoypadDirDown(JoypadData joypadData)ISUIElement
onJoypadDirDown_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadDirLeft(JoypadData joypadData)ISUIElement
onJoypadDirLeft_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadDirRight(JoypadData joypadData)ISUIElement
onJoypadDirRight_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadDirUp(JoypadData joypadData)ISUIElement
onJoypadDirUp_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadDown(integer button, JoypadData joypadData)ISUIElement
onJoypadDown_Descendant(ISUIElement descendant, integer button, JoypadData joypadData)ISUIElement
onJoypadNavigateDown(JoypadData joypadData)ISUIElement
onJoypadNavigateEnd(JoypadData joypadData)ISUIElement
onJoypadNavigateLeft(JoypadData joypadData)ISUIElement
onJoypadNavigateParent(JoypadData joypadData)ISUIElement
onJoypadNavigateRight(JoypadData joypadData)ISUIElement
onJoypadNavigateStart(JoypadData joypadData)ISUIElement
onJoypadNavigateStart_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadNavigateUp(JoypadData joypadData)ISUIElement
onLoseJoypadFocus(JoypadData joypadData)ISUIElement
onMouseDoubleClickISUIElement
onMouseDown(number x, number y)SpriteModelEditor_Scene
onMouseDownOutside(number x, number y)ISUIElement
onMouseMove(number dx, number dy)SpriteModelEditor_Scene
onMouseMoveOutside(number dx, number dy)ISUIElement
onMouseUp(number x, number y)SpriteModelEditor_Scene
onMouseUpOutside(number x, number y)SpriteModelEditor_Scene
onMouseWheel(number del)ISUI3DScene
onResize()ISUIElement
onRightMouseDown(number x, number y)SpriteModelEditor_Scene
onRightMouseDownOutside(number x, number y)ISUIElement
onRightMouseUp(number x, number y)ISUIElement
onRightMouseUpOutside(number x, number y)ISUIElement
originalRotateSpriteModelEditor_Scene
originalScaleSpriteModelEditor_Scene
originalTranslateSpriteModelEditor_Scene
parentISUIElement
prerender()SpriteModelEditor_Scene
prerenderEditor()SpriteModelEditor_Scene
recalcSize()ISUIElement
removeChild(ISUIElement otherElement)ISUIElement
removedISUIElement
removeEventListener(string _event, function _callback)ISBaseObject
removeFromUIManager()ISUIElement
render()SpriteModelEditor_Scene
renderBox3D(number tx, number ty, number tz, number rx, number ry, number rz, number minX, number minY, number minZ, number maxX, number maxY, number maxZ, number r, number g, number b)SpriteModelEditor_Scene
renderJoypadFocus(number x, number y, number w, number h)ISUIElement
renderJoypadNavigateHighlight(JoypadData joypadData, ISUIElement child)ISUIElement
renderJoypadNavigateOverlay(integer playerNum)ISUIElement
renderJoypadNavigateTexture(JoypadData joypadData, ISUIElement child, Texture texture)ISUIElement
renderNorthWall()SpriteModelEditor_Scene
renderTileName()SpriteModelEditor_Scene
renderWestWall()SpriteModelEditor_Scene
repaintStencilRect(number x, number y, number w, number h)ISUIElement
resumeStencil()ISUIElement
rotateSpriteModelEditor_Scene
sceneModelNameSpriteModelEditor_Scene
scrollwidthISUIElement
selectedTileNameSpriteModelEditor_Scene
setAlwaysOnTop(boolean b)ISUIElement
setAnchorBottom(boolean bAnchor)ISUIElement
setAnchorLeft(boolean bAnchor)ISUIElement
setAnchorRight(boolean bAnchor)ISUIElement
setAnchors(boolean bAnchor)ISUIElement
setAnchorsTBLR(boolean bAnchorT, boolean bAnchorB, boolean bAnchorL, boolean bAnchorR)ISUIElement
setAnchorTop(boolean bAnchor)ISUIElement
setCapture(boolean bCapture)ISUIElement
setController(integer c)ISUIElement
setEnabled(boolean en)ISUIElement
setFollowGameWorld(boolean bFollow)ISUIElement
setForceCursorVisible(boolean force)ISUIElement
setHeight(number h)ISUIElement
setHeightAndParentHeight(number h)ISUIElement
setJoypadFocused(boolean focused, JoypadData joypadData)ISUIElement
setMaxDrawHeight(number height)ISUIElement
setOnMouseDoubleClick(unknown target, umbrella::ISUIElement::MouseDoubleClick onmousedblclick)ISUIElement
setRemoved(boolean bremove)ISUIElement
setRenderThisPlayerOnly(integer playerNum)ISUIElement
setScrollChildren(boolean b)ISUIElement
setScrollHeight(number h)ISUIElement
setScrollWidth(number w)ISUIElement
setScrollWithParent(boolean b)ISUIElement
setStencilRect(number x, number y, number w, number h)ISUIElement
setUIName(string name)ISUIElement
setView(string name)ISUI3DScene
setVisible(boolean bVisible)ISUIElement
setWantExtraMouseEvents(boolean want)ISUIElement
setWantKeyEvents(boolean want)ISUIElement
setWidth(number w)ISUIElement
setWidthAndParentWidth(number wi)ISUIElement
setX(number x)ISUIElement
setXScroll(number x)ISUIElement
setY(number y)ISUIElement
setYScroll(number y)ISUIElement
shrinkWrap(number padRight, number padBottom, umbrella::ISUIElement::ShrinkWrapPredicate predicate)ISUIElement
shrinkX(number x)ISUIElement
shrinkY(number y)ISUIElement
snapToFurniturePixel(number x, number y)SpriteModelEditor_Scene
SpriteModelEditor_Scene(number x, number y, number width, number height, SpriteModelEditor editor)SpriteModelEditor_Scene
StartOutline(Texture tex, number outlineThickness, number r, number g, number b, number a)ISUIElement
stayOnSplitScreen(integer playerNum)ISUIElement
suspendStencil()ISUIElement
targetISUIElement
tempExtentsMaxSpriteModelEditor_Scene
tempExtentsMinSpriteModelEditor_Scene
tempRotateSpriteModelEditor_Scene
tempTranslateSpriteModelEditor_Scene
toString()ISUIElement
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISUIElement
updateScrollbars()ISUIElement
vscrollISUIElement
wantExtraMouseEventsISUIElement
wantKeyEventsISUIElement
widthISUIElement
wrapInCollapsableWindow(string title, boolean resizable, ISCollapsableWindow subClass)ISUIElement
xISUIElement
yISUIElement
zeroVectorSpriteModelEditor_Scene