Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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Tutorial1 Class Reference

Static Public Member Functions

static void Add ()
static void PreloadInit ()
static void AddPlayer (IsoPlayer p)
static void closeBothInv ()
static void closeLoot ()
static void closeInv ()
static ISContextMenu createInventoryContextMenu (InventoryItem player, boolean isInPlayerInventory,(InventoryItem|umbrella::ContextMenuItemStack)[] items, number x, number y)
static ISContextMenu createWorldContextMenuFromContext (ISContextMenu context, IsoObject[] worldobjects)
static ISContextMenu createWorldContextMenu (IsoPlayer player, IsoObject[] worldobjects, number x, number y)
static boolean doubleClickInventory (ISInventoryPane inventoryPane, number x, number y, integer mouseOverOption)
static void Init ()
static void openDoor (number x, number y, number z, boolean north)
static void collapseInv (ISInventoryPage inv)
static IsoDoor lockDoor (number x, number y, number z)
static IsoDoor unlockDoor (number x, number y, number z)
static void addBarricade (number x, number y, number z)
static IsoWindow addMetalBarricade (number x, number y, number z)
static void FillContainers ()
static void SpawnZombies (integer count)
static void Render ()
static void Tick ()
static void removeFences ()
static void replaceFence (IsoGridSquare sq, boolean north)

Static Public Attributes

static LuaList steps
static string moveKeys
static WorldMarkers marker
static boolean joypad
static cratePositions
static IsoObject DeadMouseContainer
static InventoryItem DeadMouse

Member Function Documentation

◆ Add()

void Tutorial1::Add ( )
static

◆ addBarricade()

void Tutorial1::addBarricade ( number x,
number y,
number z )
static

◆ addMetalBarricade()

IsoWindow Tutorial1::addMetalBarricade ( number x,
number y,
number z )
static

◆ AddPlayer()

void Tutorial1::AddPlayer ( IsoPlayer p)
static

◆ closeBothInv()

void Tutorial1::closeBothInv ( )
static

◆ closeInv()

void Tutorial1::closeInv ( )
static

◆ closeLoot()

void Tutorial1::closeLoot ( )
static

◆ collapseInv()

void Tutorial1::collapseInv ( ISInventoryPage inv)
static

◆ createInventoryContextMenu()

ISContextMenu Tutorial1::createInventoryContextMenu ( InventoryItem player,
boolean isInPlayerInventory,
(InventoryItem|umbrella::ContextMenuItemStack)[] items,
number x,
number y )
static

◆ createWorldContextMenu()

ISContextMenu Tutorial1::createWorldContextMenu ( IsoPlayer player,
IsoObject[] worldobjects,
number x,
number y )
static

◆ createWorldContextMenuFromContext()

ISContextMenu Tutorial1::createWorldContextMenuFromContext ( ISContextMenu context,
IsoObject[] worldobjects )
static

◆ doubleClickInventory()

boolean Tutorial1::doubleClickInventory ( ISInventoryPane inventoryPane,
number x,
number y,
integer mouseOverOption )
static

◆ FillContainers()

void Tutorial1::FillContainers ( )
static

◆ Init()

void Tutorial1::Init ( )
static

◆ lockDoor()

IsoDoor Tutorial1::lockDoor ( number x,
number y,
number z )
static

◆ openDoor()

void Tutorial1::openDoor ( number x,
number y,
number z,
boolean north )
static

◆ PreloadInit()

void Tutorial1::PreloadInit ( )
static

◆ removeFences()

void Tutorial1::removeFences ( )
static

◆ Render()

void Tutorial1::Render ( )
static

◆ replaceFence()

void Tutorial1::replaceFence ( IsoGridSquare sq,
boolean north )
static

◆ SpawnZombies()

void Tutorial1::SpawnZombies ( integer count)
static

◆ Tick()

void Tutorial1::Tick ( )
static

◆ unlockDoor()

IsoDoor Tutorial1::unlockDoor ( number x,
number y,
number z )
static

Member Data Documentation

◆ cratePositions

Tutorial1::cratePositions
static

◆ DeadMouse

InventoryItem Tutorial1::DeadMouse
static

◆ DeadMouseContainer

IsoObject Tutorial1::DeadMouseContainer
static

◆ joypad

boolean Tutorial1::joypad
static

◆ marker

WorldMarkers Tutorial1::marker
static

◆ moveKeys

string Tutorial1::moveKeys
static

◆ steps

LuaList Tutorial1::steps
static

The documentation for this class was generated from the following file: