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| static void | Add () |
| static void | PreloadInit () |
| static void | AddPlayer (IsoPlayer p) |
| static void | closeBothInv () |
| static void | closeLoot () |
| static void | closeInv () |
| static ISContextMenu | createInventoryContextMenu (InventoryItem player, boolean isInPlayerInventory,(InventoryItem|umbrella::ContextMenuItemStack)[] items, number x, number y) |
| static ISContextMenu | createWorldContextMenuFromContext (ISContextMenu context, IsoObject[] worldobjects) |
| static ISContextMenu | createWorldContextMenu (IsoPlayer player, IsoObject[] worldobjects, number x, number y) |
| static boolean | doubleClickInventory (ISInventoryPane inventoryPane, number x, number y, integer mouseOverOption) |
| static void | Init () |
| static void | openDoor (number x, number y, number z, boolean north) |
| static void | collapseInv (ISInventoryPage inv) |
| static IsoDoor | lockDoor (number x, number y, number z) |
| static IsoDoor | unlockDoor (number x, number y, number z) |
| static void | addBarricade (number x, number y, number z) |
| static IsoWindow | addMetalBarricade (number x, number y, number z) |
| static void | FillContainers () |
| static void | SpawnZombies (integer count) |
| static void | Render () |
| static void | Tick () |
| static void | removeFences () |
| static void | replaceFence (IsoGridSquare sq, boolean north) |
◆ Add()
◆ addBarricade()
| void Tutorial1::addBarricade |
( |
number | x, |
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number | y, |
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number | z ) |
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static |
◆ addMetalBarricade()
| IsoWindow Tutorial1::addMetalBarricade |
( |
number | x, |
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number | y, |
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number | z ) |
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static |
◆ AddPlayer()
| void Tutorial1::AddPlayer |
( |
IsoPlayer | p | ) |
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static |
◆ closeBothInv()
| void Tutorial1::closeBothInv |
( |
| ) |
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static |
◆ closeInv()
| void Tutorial1::closeInv |
( |
| ) |
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static |
◆ closeLoot()
| void Tutorial1::closeLoot |
( |
| ) |
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static |
◆ collapseInv()
◆ createInventoryContextMenu()
| ISContextMenu Tutorial1::createInventoryContextMenu |
( |
InventoryItem | player, |
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boolean | isInPlayerInventory, |
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(InventoryItem|umbrella::ContextMenuItemStack)[] | items, |
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number | x, |
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number | y ) |
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static |
◆ createWorldContextMenu()
| ISContextMenu Tutorial1::createWorldContextMenu |
( |
IsoPlayer | player, |
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IsoObject[] | worldobjects, |
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number | x, |
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number | y ) |
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static |
◆ createWorldContextMenuFromContext()
◆ doubleClickInventory()
| boolean Tutorial1::doubleClickInventory |
( |
ISInventoryPane | inventoryPane, |
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number | x, |
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number | y, |
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integer | mouseOverOption ) |
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static |
◆ FillContainers()
| void Tutorial1::FillContainers |
( |
| ) |
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static |
◆ Init()
◆ lockDoor()
| IsoDoor Tutorial1::lockDoor |
( |
number | x, |
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number | y, |
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number | z ) |
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static |
◆ openDoor()
| void Tutorial1::openDoor |
( |
number | x, |
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number | y, |
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number | z, |
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boolean | north ) |
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static |
◆ PreloadInit()
| void Tutorial1::PreloadInit |
( |
| ) |
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static |
◆ removeFences()
| void Tutorial1::removeFences |
( |
| ) |
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static |
◆ Render()
| void Tutorial1::Render |
( |
| ) |
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static |
◆ replaceFence()
| void Tutorial1::replaceFence |
( |
IsoGridSquare | sq, |
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boolean | north ) |
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static |
◆ SpawnZombies()
| void Tutorial1::SpawnZombies |
( |
integer | count | ) |
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static |
◆ Tick()
◆ unlockDoor()
| IsoDoor Tutorial1::unlockDoor |
( |
number | x, |
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number | y, |
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number | z ) |
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static |
◆ cratePositions
| Tutorial1::cratePositions |
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static |
◆ DeadMouse
| InventoryItem Tutorial1::DeadMouse |
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static |
◆ DeadMouseContainer
| IsoObject Tutorial1::DeadMouseContainer |
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static |
◆ joypad
| boolean Tutorial1::joypad |
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static |
◆ marker
| WorldMarkers Tutorial1::marker |
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static |
◆ moveKeys
| string Tutorial1::moveKeys |
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static |
◆ steps
The documentation for this class was generated from the following file: