◆ centerOnScreen()
| void UI::Node::centerOnScreen |
( |
integer | playerNum | ) |
|
◆ instantiate()
| void UI::Node::instantiate |
( |
| ) |
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◆ setAlwaysBack()
| void UI::Node::setAlwaysBack |
( |
boolean | value | ) |
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◆ setAlwaysOnTop()
| void UI::Node::setAlwaysOnTop |
( |
boolean | value | ) |
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◆ setAngle()
| void UI::Node::setAngle |
( |
number | value | ) |
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◆ setColor()
| void UI::Node::setColor |
( |
number | r, |
|
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number | g, |
|
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number | b, |
|
|
number | a ) |
◆ setEnabled()
| void UI::Node::setEnabled |
( |
boolean | value | ) |
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◆ setHeight()
| void UI::Node::setHeight |
( |
number | value | ) |
|
◆ setHeightSilent()
| void UI::Node::setHeightSilent |
( |
number | value | ) |
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◆ setPivotX()
| void UI::Node::setPivotX |
( |
number | value | ) |
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◆ setPivotY()
| void UI::Node::setPivotY |
( |
number | value | ) |
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◆ setScaleX()
| void UI::Node::setScaleX |
( |
number | value | ) |
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◆ setScaleY()
| void UI::Node::setScaleY |
( |
number | value | ) |
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◆ setVisible()
| void UI::Node::setVisible |
( |
boolean | value | ) |
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◆ setWidth()
| void UI::Node::setWidth |
( |
number | value | ) |
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◆ setWidthSilent()
| void UI::Node::setWidthSilent |
( |
number | value | ) |
|
◆ setX()
| void UI::Node::setX |
( |
number | value | ) |
|
◆ setY()
| void UI::Node::setY |
( |
number | value | ) |
|
◆ children
| table<string, UI::Node> UI::Node::children |
◆ javaObj
◆ super
The documentation for this class was generated from the following file: