◆ Add()
| void YouHaveOneDay::Add |
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◆ AddPlayer()
| void YouHaveOneDay::AddPlayer |
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integer | playerNum, |
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IsoPlayer | playerObj ) |
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◆ EveryDays()
| void YouHaveOneDay::EveryDays |
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◆ EveryHours()
| void YouHaveOneDay::EveryHours |
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◆ Init()
| void YouHaveOneDay::Init |
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◆ OnGameStart()
| void YouHaveOneDay::OnGameStart |
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◆ OnInitWorld()
| void YouHaveOneDay::OnInitWorld |
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◆ OnPlayerUpdate()
| void YouHaveOneDay::OnPlayerUpdate |
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nil | zombie | ) |
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◆ OnZombieUpdate()
| void YouHaveOneDay::OnZombieUpdate |
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IsoZombie | zombie | ) |
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◆ RemovePlayer()
| void YouHaveOneDay::RemovePlayer |
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IsoPlayer | playerObj | ) |
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◆ Render()
| void YouHaveOneDay::Render |
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The documentation for this class was generated from the following file: