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| static void | worldObjectContext (integer playerNum, ISContextMenu contextMenu, IsoObject[] _worldObjects) |
| static void | doContextDropCorpsesIntoContainers (integer playerNum, ISContextMenu contextMenu, IsoObject[] _worldObjects) |
| static void | onDropCorpseInto (integer playerNum, ItemContainer targetContainer) |
| static void | doContextGrabCorpsesFromContainers (integer playerNum, ISContextMenu contextMenu, IsoObject[] _worldObjects) |
| static void | onGrabCorpseFrom (integer playerNum, ItemContainer targetContainer) |
| static boolean | openContainerVehicleDoor (integer playerNum, ItemContainer targetContainer) |
| static boolean | closeContainerVehicleDoor (integer playerNum, ItemContainer targetContainer) |
| static boolean | isPlayerGrabbingCorpseItem (integer playerNum, InventoryItem item, ItemContainer targetContainer) |
| static boolean | canPlayerAccessContainer (integer playerNum, ItemContainer targetContainer) |
| static ISToolTip | getContainerToolTip (integer playerNum, ItemContainer targetContainer) |
| static string | getContainerName (nil container) |
◆ canPlayerAccessContainer()
| boolean corpseStorageCheck::canPlayerAccessContainer |
( |
integer | playerNum, |
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ItemContainer | targetContainer ) |
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◆ closeContainerVehicleDoor()
| boolean corpseStorageCheck::closeContainerVehicleDoor |
( |
integer | playerNum, |
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ItemContainer | targetContainer ) |
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◆ doContextDropCorpsesIntoContainers()
| void corpseStorageCheck::doContextDropCorpsesIntoContainers |
( |
integer | playerNum, |
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ISContextMenu | contextMenu, |
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IsoObject[] | _worldObjects ) |
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◆ doContextGrabCorpsesFromContainers()
| void corpseStorageCheck::doContextGrabCorpsesFromContainers |
( |
integer | playerNum, |
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ISContextMenu | contextMenu, |
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IsoObject[] | _worldObjects ) |
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◆ getContainerName()
| string corpseStorageCheck::getContainerName |
( |
nil | container | ) |
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◆ getContainerToolTip()
| ISToolTip corpseStorageCheck::getContainerToolTip |
( |
integer | playerNum, |
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ItemContainer | targetContainer ) |
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◆ isPlayerGrabbingCorpseItem()
| boolean corpseStorageCheck::isPlayerGrabbingCorpseItem |
( |
integer | playerNum, |
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InventoryItem | item, |
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ItemContainer | targetContainer ) |
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◆ onDropCorpseInto()
| void corpseStorageCheck::onDropCorpseInto |
( |
integer | playerNum, |
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ItemContainer | targetContainer ) |
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◆ onGrabCorpseFrom()
| void corpseStorageCheck::onGrabCorpseFrom |
( |
integer | playerNum, |
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ItemContainer | targetContainer ) |
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◆ openContainerVehicleDoor()
| boolean corpseStorageCheck::openContainerVehicleDoor |
( |
integer | playerNum, |
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ItemContainer | targetContainer ) |
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◆ worldObjectContext()
| void corpseStorageCheck::worldObjectContext |
( |
integer | playerNum, |
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ISContextMenu | contextMenu, |
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IsoObject[] | _worldObjects ) |
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The documentation for this class was generated from the following file: