Project Zomboid Lua Docs 42.13.0
Unofficial documentation for Project Zomboid's Lua
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corpseStorageCheck Class Reference

Static Public Member Functions

static void worldObjectContext (integer playerNum, ISContextMenu contextMenu, IsoObject[] _worldObjects)
static void doContextDropCorpsesIntoContainers (integer playerNum, ISContextMenu contextMenu, IsoObject[] _worldObjects)
static void onDropCorpseInto (integer playerNum, ItemContainer targetContainer)
static void doContextGrabCorpsesFromContainers (integer playerNum, ISContextMenu contextMenu, IsoObject[] _worldObjects)
static void onGrabCorpseFrom (integer playerNum, ItemContainer targetContainer)
static boolean openContainerVehicleDoor (integer playerNum, ItemContainer targetContainer)
static boolean closeContainerVehicleDoor (integer playerNum, ItemContainer targetContainer)
static boolean isPlayerGrabbingCorpseItem (integer playerNum, InventoryItem item, ItemContainer targetContainer)
static boolean canPlayerAccessContainer (integer playerNum, ItemContainer targetContainer)
static ISToolTip getContainerToolTip (integer playerNum, ItemContainer targetContainer)
static string getContainerName (nil container)

Member Function Documentation

◆ canPlayerAccessContainer()

boolean corpseStorageCheck::canPlayerAccessContainer ( integer playerNum,
ItemContainer targetContainer )
static

◆ closeContainerVehicleDoor()

boolean corpseStorageCheck::closeContainerVehicleDoor ( integer playerNum,
ItemContainer targetContainer )
static

◆ doContextDropCorpsesIntoContainers()

void corpseStorageCheck::doContextDropCorpsesIntoContainers ( integer playerNum,
ISContextMenu contextMenu,
IsoObject[] _worldObjects )
static

◆ doContextGrabCorpsesFromContainers()

void corpseStorageCheck::doContextGrabCorpsesFromContainers ( integer playerNum,
ISContextMenu contextMenu,
IsoObject[] _worldObjects )
static

◆ getContainerName()

string corpseStorageCheck::getContainerName ( nil container)
static

◆ getContainerToolTip()

ISToolTip corpseStorageCheck::getContainerToolTip ( integer playerNum,
ItemContainer targetContainer )
static

◆ isPlayerGrabbingCorpseItem()

boolean corpseStorageCheck::isPlayerGrabbingCorpseItem ( integer playerNum,
InventoryItem item,
ItemContainer targetContainer )
static

◆ onDropCorpseInto()

void corpseStorageCheck::onDropCorpseInto ( integer playerNum,
ItemContainer targetContainer )
static

◆ onGrabCorpseFrom()

void corpseStorageCheck::onGrabCorpseFrom ( integer playerNum,
ItemContainer targetContainer )
static

◆ openContainerVehicleDoor()

boolean corpseStorageCheck::openContainerVehicleDoor ( integer playerNum,
ItemContainer targetContainer )
static

◆ worldObjectContext()

void corpseStorageCheck::worldObjectContext ( integer playerNum,
ISContextMenu contextMenu,
IsoObject[] _worldObjects )
static

The documentation for this class was generated from the following file: