| addDoor(number x, number y, number z, nil tile, nil openTile, nil north) | debugScenarios::Trailer3Scenario_Building | static |
| addFence(number x, number y, number z, nil tile, nil north) | debugScenarios::Trailer3Scenario_Building | static |
| addFloor(number x, number y, number z, nil tile) | debugScenarios::Trailer3Scenario_Building | static |
| addItem(number x, number y, number z, nil tile) | debugScenarios::Trailer3Scenario_Building | static |
| addStairs(number x, number y, number z, nil north) | debugScenarios::Trailer3Scenario_Building | static |
| addWall(number x, number y, number z, nil tile, nil north) | debugScenarios::Trailer3Scenario_Building | static |
| addWallFrame(number x, number y, number z, nil tile, nil north) | debugScenarios::Trailer3Scenario_Building | static |
| getSQ(number x, number y, number z) | debugScenarios::Trailer3Scenario_Building | static |
| onLoadGS(IsoGridSquare sq) | debugScenarios::Trailer3Scenario_Building | static |
| onStart() | debugScenarios::Trailer3Scenario_Building | static |
| removeItemsButFloor(number x, number y, number z) | debugScenarios::Trailer3Scenario_Building | static |
| setSandbox() | debugScenarios::Trailer3Scenario_Building | static |