|
| static void | setSandbox () |
| static void | onStart () |
| static void | onLoadGS (IsoGridSquare sq) |
| static void | addFloor (number x, number y, number z, nil tile) |
| static void | addStairs (number x, number y, number z, nil north) |
| static void | addFence (number x, number y, number z, nil tile, nil north) |
| static void | addWallFrame (number x, number y, number z, nil tile, nil north) |
| static void | addWall (number x, number y, number z, nil tile, nil north) |
| static void | addDoor (number x, number y, number z, nil tile, nil openTile, nil north) |
| static void | addItem (number x, number y, number z, nil tile) |
| static unknown | getSQ (number x, number y, number z) |
| static void | removeItemsButFloor (number x, number y, number z) |
◆ addDoor()
| void debugScenarios::Trailer3Scenario_Building::addDoor |
( |
number | x, |
|
|
number | y, |
|
|
number | z, |
|
|
nil | tile, |
|
|
nil | openTile, |
|
|
nil | north ) |
|
static |
◆ addFence()
| void debugScenarios::Trailer3Scenario_Building::addFence |
( |
number | x, |
|
|
number | y, |
|
|
number | z, |
|
|
nil | tile, |
|
|
nil | north ) |
|
static |
◆ addFloor()
| void debugScenarios::Trailer3Scenario_Building::addFloor |
( |
number | x, |
|
|
number | y, |
|
|
number | z, |
|
|
nil | tile ) |
|
static |
◆ addItem()
| void debugScenarios::Trailer3Scenario_Building::addItem |
( |
number | x, |
|
|
number | y, |
|
|
number | z, |
|
|
nil | tile ) |
|
static |
◆ addStairs()
| void debugScenarios::Trailer3Scenario_Building::addStairs |
( |
number | x, |
|
|
number | y, |
|
|
number | z, |
|
|
nil | north ) |
|
static |
◆ addWall()
| void debugScenarios::Trailer3Scenario_Building::addWall |
( |
number | x, |
|
|
number | y, |
|
|
number | z, |
|
|
nil | tile, |
|
|
nil | north ) |
|
static |
◆ addWallFrame()
| void debugScenarios::Trailer3Scenario_Building::addWallFrame |
( |
number | x, |
|
|
number | y, |
|
|
number | z, |
|
|
nil | tile, |
|
|
nil | north ) |
|
static |
◆ getSQ()
| unknown debugScenarios::Trailer3Scenario_Building::getSQ |
( |
number | x, |
|
|
number | y, |
|
|
number | z ) |
|
static |
◆ onLoadGS()
| void debugScenarios::Trailer3Scenario_Building::onLoadGS |
( |
IsoGridSquare | sq | ) |
|
|
static |
◆ onStart()
| void debugScenarios::Trailer3Scenario_Building::onStart |
( |
| ) |
|
|
static |
◆ removeItemsButFloor()
| void debugScenarios::Trailer3Scenario_Building::removeItemsButFloor |
( |
number | x, |
|
|
number | y, |
|
|
number | z ) |
|
static |
◆ setSandbox()
| void debugScenarios::Trailer3Scenario_Building::setSandbox |
( |
| ) |
|
|
static |
The documentation for this class was generated from the following file: