Project Zomboid Lua Docs 42.20.3
Unofficial documentation for Project Zomboid's Lua
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debugScenarios::Trailer3Scenario_Building Class Reference

Static Public Member Functions

static void setSandbox ()
static void onStart ()
static void onLoadGS (IsoGridSquare sq)
static void addFloor (number x, number y, number z, string tile)
static void addStairs (number x, number y, number z, boolean north)
static void addFence (number x, number y, number z, string tile, boolean north)
static void addWallFrame (number x, number y, number z, string tile, boolean north)
static void addWall (number x, number y, number z, string tile, boolean north)
static void addDoor (number x, number y, number z, string tile, string openTile, boolean north)
static void addItem (number x, number y, number z, string tile)
static IsoGridSquare getSQ (number x, number y, number z)
static void removeItemsButFloor (number x, number y, number z)

Member Function Documentation

◆ addDoor()

void debugScenarios::Trailer3Scenario_Building::addDoor ( number x,
number y,
number z,
string tile,
string openTile,
boolean north )
static

◆ addFence()

void debugScenarios::Trailer3Scenario_Building::addFence ( number x,
number y,
number z,
string tile,
boolean north )
static

◆ addFloor()

void debugScenarios::Trailer3Scenario_Building::addFloor ( number x,
number y,
number z,
string tile )
static

◆ addItem()

void debugScenarios::Trailer3Scenario_Building::addItem ( number x,
number y,
number z,
string tile )
static

◆ addStairs()

void debugScenarios::Trailer3Scenario_Building::addStairs ( number x,
number y,
number z,
boolean north )
static

◆ addWall()

void debugScenarios::Trailer3Scenario_Building::addWall ( number x,
number y,
number z,
string tile,
boolean north )
static

◆ addWallFrame()

void debugScenarios::Trailer3Scenario_Building::addWallFrame ( number x,
number y,
number z,
string tile,
boolean north )
static

◆ getSQ()

IsoGridSquare debugScenarios::Trailer3Scenario_Building::getSQ ( number x,
number y,
number z )
static

◆ onLoadGS()

void debugScenarios::Trailer3Scenario_Building::onLoadGS ( IsoGridSquare sq)
static

◆ onStart()

void debugScenarios::Trailer3Scenario_Building::onStart ( )
static

◆ removeItemsButFloor()

void debugScenarios::Trailer3Scenario_Building::removeItemsButFloor ( number x,
number y,
number z )
static

◆ setSandbox()

void debugScenarios::Trailer3Scenario_Building::setSandbox ( )
static

The documentation for this class was generated from the following file: