◆ addInputSet()
◆ createNewFromCurrent()
◆ getCurrentActivePresetName()
| string gamepadBinding::getCurrentActivePresetName |
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◆ isCurrentBinding()
| boolean gamepadBinding::isCurrentBinding |
( |
string | presetKey | ) |
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◆ isCurrentPresetEditable()
| boolean gamepadBinding::isCurrentPresetEditable |
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◆ onCurrentSetEdited()
| void gamepadBinding::onCurrentSetEdited |
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◆ optionGamepadBindingPresetChanged()
| void gamepadBinding::optionGamepadBindingPresetChanged |
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static |
◆ populateFromLoadedSets()
| void gamepadBinding::populateFromLoadedSets |
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◆ resetCurrentToDefault()
| void gamepadBinding::resetCurrentToDefault |
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◆ saveAll()
| void gamepadBinding::saveAll |
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◆ set()
| void gamepadBinding::set |
( |
string | presetKey | ) |
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◆ setCurrentPresetToConfigOption()
| void gamepadBinding::setCurrentPresetToConfigOption |
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◆ currentPreset
◆ presets
The documentation for this class was generated from the following file: