◆ EveryTenMinutes()
| void season::EveryTenMinutes |
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◆ load()
◆ OnGameStart()
| void season::OnGameStart |
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◆ OnGameTimeLoaded()
| void season::OnGameTimeLoaded |
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◆ save()
◆ startRain()
| void season::startRain |
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◆ updateAmbient()
| void season::updateAmbient |
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◆ updateBodyTemperature()
| void season::updateBodyTemperature |
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◆ updateMoonPhase()
| void season::updateMoonPhase |
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◆ updateMoonState()
| void season::updateMoonState |
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unknown | currentHour, |
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unknown | month ) |
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◆ updateRain()
| void season::updateRain |
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◆ updateWeather()
| void season::updateWeather |
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unknown | month, |
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unknown | currentHour ) |
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◆ updateWeatherIcon()
| void season::updateWeatherIcon |
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The documentation for this class was generated from the following file: