Uses of Class
generation.builders.WeaponItemBuilder
Packages that use WeaponItemBuilder
-
Uses of WeaponItemBuilder in generation.builders
Subclasses with type arguments of type WeaponItemBuilder in generation.buildersMethods in generation.builders that return WeaponItemBuilderModifier and TypeMethodDescriptionWeaponItemBuilder.aimingMod
(float float0) WeaponItemBuilder.aimingPerkCritModifier
(int int0) WeaponItemBuilder.aimingPerkHitChanceModifier
(int int0) WeaponItemBuilder.aimingPerkMinAngleModifier
(float float0) WeaponItemBuilder.aimingPerkRangeModifier
(int int0) WeaponItemBuilder.aimingTime
(int int0) WeaponItemBuilder.alwaysKnockdown
(boolean boolean0) WeaponItemBuilder.angleFalloff
(boolean boolean0) WeaponItemBuilder.baseSpeed
(float float0) WeaponItemBuilder.bulletOutSound
(SoundKey soundKey) WeaponItemBuilder.canBarricade
(boolean boolean0) WeaponItemBuilder.canBePlaced
(boolean boolean0) WeaponItemBuilder.canBeReused
(boolean boolean0) WeaponItemBuilder.cantAttackWithLowestEndurance
(boolean boolean0) WeaponItemBuilder.categories
(WeaponCategory... weaponCategorys) WeaponItemBuilder.clickSound
(SoundKey soundKey) WeaponItemBuilder.clipSize
(int int0) WeaponItemBuilder.critDmgMultiplier
(float float0) WeaponItemBuilder.criticalChance
(float float0) WeaponItemBuilder.cyclicRateMultiplier
(float float0) WeaponItemBuilder.damageCategory
(DamageCategory damageCategoryx) WeaponItemBuilder.damageMakeHole
(boolean boolean0) WeaponItemBuilder.doorDamage
(int int0) WeaponItemBuilder.doorHitSound
(SoundKey soundKey) WeaponItemBuilder.enduranceMod
(float float0) WeaponItemBuilder.explosionDuration
(int int0) WeaponItemBuilder.explosionPower
(int int0) WeaponItemBuilder.explosionRange
(int int0) WeaponItemBuilder.explosionTimer
(int int0) WeaponItemBuilder.extraDamage
(float float0) WeaponItemBuilder.fireMode
(WeaponFireMode weaponFireMode) WeaponItemBuilder.fireModePossibilities
(WeaponFireMode... weaponFireModes) WeaponItemBuilder.firePower
(int int0) WeaponItemBuilder.fireRange
(int int0) WeaponItemBuilder.fireStartingChance
(int int0) WeaponItemBuilder.fireStartingEnergy
(int int0) WeaponItemBuilder.haveChamber
(boolean boolean0) WeaponItemBuilder.hitAngleMod
(float float0) WeaponItemBuilder.hitChance
(int int0) WeaponItemBuilder.hitFloorSound
(SoundKey soundKey) WeaponItemBuilder.impactSound
(SoundKey soundKey) WeaponItemBuilder.insertAllBulletsReload
(boolean boolean0) WeaponItemBuilder.isAimedFirearm
(boolean boolean0) WeaponItemBuilder.isAimedHandWeapon
(boolean boolean0) WeaponItemBuilder.jamGunChance
(int int0) WeaponItemBuilder.knockBackOnNoDeath
(boolean boolean0) WeaponItemBuilder.knockdownMod
(float float0) WeaponItemBuilder.magazineType
(ItemKey itemKey) WeaponItemBuilder.maxDamage
(float float0) WeaponItemBuilder.maxHitcount
(int int0) WeaponItemBuilder.maxRange
(float float0) WeaponItemBuilder.maxSightRange
(float float0) WeaponItemBuilder.minAngle
(float float0) WeaponItemBuilder.minDamage
(float float0) WeaponItemBuilder.minimumSwingtime
(float float0) WeaponItemBuilder.minRange
(float float0) WeaponItemBuilder.minSightRange
(int int0) WeaponItemBuilder.modelWeaponPart
(ModelWeaponPartBuilder... modelWeaponPartBuilders) WeaponItemBuilder.multipleHitConditionAffected
(boolean boolean0) WeaponItemBuilder.muzzleFlashModelKey
(ModelKey modelKey) WeaponItemBuilder.noiseRange
(int int0) WeaponItemBuilder.npcSoundBoost
(float float0) WeaponItemBuilder.otherHandRequire
(ItemTag itemTag) WeaponItemBuilder.otherHandUse
(boolean boolean0) WeaponItemBuilder.physicsObject
(String string) WeaponItemBuilder.piercingBullets
(boolean boolean0) WeaponItemBuilder.placedSprite
(String string) WeaponItemBuilder.projectilecount
(int int0) WeaponItemBuilder.projectileSpread
(float float0) WeaponItemBuilder.projectileWeightCenter
(float float0) WeaponItemBuilder.pushBackMod
(float float0) WeaponItemBuilder.rackAfterShoot
(boolean boolean0) WeaponItemBuilder.ranged
(boolean boolean0) WeaponItemBuilder.rangeFalloff
(boolean boolean0) WeaponItemBuilder.recoilDelay
(int int0) WeaponItemBuilder.reloadtime
(int int0) WeaponItemBuilder.sensorRange
(int int0) WeaponItemBuilder.shareEndurance
(boolean boolean0) WeaponItemBuilder.shellFallSound
(SoundKey soundKey) WeaponItemBuilder.smokeRange
(int int0) WeaponItemBuilder.soundGain
(float float0) WeaponItemBuilder.soundRadius
(int int0) WeaponItemBuilder.soundVolume
(int int0) WeaponItemBuilder.splatBloodOnNoDeath
(boolean boolean0) WeaponItemBuilder.splatNumber
(int int0) WeaponItemBuilder.splatSize
(int int0) WeaponItemBuilder.subCategory
(WeaponSubCategory weaponSubCategory) WeaponItemBuilder.swingAmountBeforeImpact
(float float0) WeaponItemBuilder.swingSound
(SoundKey soundKey) WeaponItemBuilder.swingtime
(float float0) WeaponItemBuilder.toHitModifier
(float float0) WeaponItemBuilder.treeDamage
(int int0) WeaponItemBuilder.triggerExplosionTimer
(int int0) WeaponItemBuilder.useEndurance
(boolean boolean0) WeaponItemBuilder.useSelf
(boolean boolean0) static WeaponItemBuilder
WeaponItemBuilder.weaponLength
(float float0) WeaponItemBuilder.weaponReloadType
(WeaponReloadType weaponReloadTypex) WeaponItemBuilder.weaponSprite
(ModelKey modelKey) WeaponItemBuilder.weaponSpritesByIndex
(ModelKey... modelKeys) WeaponItemBuilder.weaponWeight
(int int0)