Class ItemBuilder<T extends ItemBuilder<T>>
java.lang.Object
generation.builders.AbstractPropertyBuilder
generation.builders.AbstractDynamicOrderPropertyBuilder
generation.builders.AbstractScriptTypeBuilder
generation.builders.ItemBuilder<T>
- Direct Known Subclasses:
AlarmClockClothingItemBuilder
,AlarmClockItemBuilder
,AnimalItemBuilder
,ClothingItemBuilder
,ContainerItemBuilder
,DrainableItemBuilder
,FoodItemBuilder
,KeyItemBuilder
,LiteratureItemBuilder
,MapItemBuilder
,MoveableItemBuilder
,RadioItemBuilder
,WeaponItemBuilder
,WeaponPartItemBuilder
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Nested Class Summary
Nested classes/interfaces inherited from interface generation.builders.Writeable
Writeable.ListProperty<T>, Writeable.Property<T>, Writeable.WriteableProperty<T>
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Method Summary
Modifier and TypeMethodDescriptionactivatedItem
(boolean boolean0) addComponent
(ComponentBuilder componentBuilder) aimingtime
(int int0) aimReleaseSound
(SoundKey soundKey) static AlarmClockItemBuilder
alarmClock
(ItemKey itemKey) alarmClockClothing
(ItemKey itemKey) alarmSound
(SoundKey soundKey) alcoholic
(boolean boolean0) alcoholPower
(float float0) alwaysWelcomeGift
(boolean boolean0) static AnimalItemBuilder
animalFeedType
(AnimalFeedType animalFeedTypex) attachmentReplacement
(String string) attachmentsProvided
(AttachmentType... attachmentTypes) attachmentType
(AttachmentType attachmentTypex) bandagePower
(float float0) bloodLocation
(BloodClothingType... bloodClothingTypes) bodyLocation
(ItemBodyLocation itemBodyLocation) boredomChange
(int int0) brakeForce
(int int0) breakSound
(SoundKey soundKey) bringToBearSound
(SoundKey soundKey) bulletHitArmourSound
(SoundKey soundKey) calories
(float float0) canBandage
(boolean boolean0) canBeEquipped
(ItemBodyLocation itemBodyLocation) canBeRemote
(boolean boolean0) canHaveHoles
(boolean boolean0) cannedFood
(boolean boolean0) canStack
(boolean boolean0) canStoreWater
(boolean boolean0) cantBeFrozen
(boolean boolean0) cantEat
(boolean boolean0) capacity
(int int0) carbohydrates
(float float0) chanceToFall
(int int0) chanceToSpawnDamaged
(int int0) closeKillMove
(String string) static ClothingItemBuilder
clothingExtraSubmenu
(String string) clothingItem
(String string) clothingItemExtra
(ItemKey... itemKeys) clothingItemExtraOption
(String... strings) colorBlue
(int int0) colorGreen
(int int0) colorRed
(int int0) combatSpeedModifier
(float float0) conditionAffectsCapacity
(boolean boolean0) conditionLowerChanceOneIn
(int int0) conditionLowerOffroad
(float float0) conditionLowerStandard
(float float0) conditionMax
(int int0) consolidateOption
(String string) static ContainerItemBuilder
containerName
(String string) cookingSound
(SoundKey soundKey) corpseSicknessDefense
(float float0) cosmetic
(boolean boolean0) count
(int int0) customContextMenu
(CustomContextMenu customContextMenux) customDrinkSound
(SoundKey soundKey) customEatSound
(SoundKey soundKey) damagedSound
(SoundKey soundKey) disappearOnUse
(boolean boolean0) discomfortModifier
(float float0) displayCategory
(ItemDisplayCategory itemDisplayCategory) displayName
(String string) static DrainableItemBuilder
eattime
(int int0) ejectAmmoSound
(SoundKey soundKey) ejectAmmoStartSound
(SoundKey soundKey) ejectAmmoStopSound
(SoundKey soundKey) engineLoudness
(float float0) equippedNoSprint
(boolean boolean0) equipSound
(SoundKey soundKey) evolvedRecipe
(EvolvedRecipeHelper... evolvedRecipeHelpers) evolvedRecipeName
(String string) explosionSound
(SoundKey soundKey) fabricType
(ItemFabricType itemFabricType) fatigueChange
(float float0) fillFromDispenserSound
(SoundKey soundKey) fillFromLakeSound
(SoundKey soundKey) fillFromTapSound
(SoundKey soundKey) fillFromToiletSound
(SoundKey soundKey) fireFuelRatio
(float float0) fishingLure
(boolean boolean0) static FoodItemBuilder
headCondition
(int int0) headConditionLowerChanceMultiplier
(float float0) headConditionMax
(int int0) hearingModifier
(float float0) hidden
(boolean boolean0) hungerChange
(float float0) iconColorMask
(String string) iconFluidMask
(String string) iconsForTexture
(String... strings) insertAmmoSound
(SoundKey soundKey) insertAmmoStartSound
(SoundKey soundKey) insertAmmoStopSound
(SoundKey soundKey) insulation
(float float0) isCookable
(boolean boolean0) isDung
(boolean boolean0) isWaterSource
(boolean boolean0) itemAfterCleaning
(ItemKey itemKey) itemWhenDry
(ItemKey itemKey) keepOnDeplete
(boolean boolean0) static KeyItemBuilder
lightDistance
(int int0) lightStrength
(float float0) lipids
(float float0) static LiteratureItemBuilder
literature
(ItemKey itemKey) lowLightBonus
(float float0) makeUpType
(String string) manuallyRemoveSpentRounds
(boolean boolean0) static MapItemBuilder
maxAmmo
(int int0) maxCapacity
(int int0) maxItemSize
(float float0) mechanicsItem
(boolean boolean0) mediaCategory
(String string) medical
(boolean boolean0) metalValue
(float float0) static MoveableItemBuilder
needToBeClosedOnceReload
(boolean boolean0) noiseDuration
(int int0) static <T extends ItemBuilder<T>>
ItemBuilder<T> openingRecipe
(CraftRecipeKey craftRecipeKey) originX
(int int0) originY
(int int0) originZ
(int int0) packaged
(boolean boolean0) placeMultipleSound
(SoundKey soundKey) placeOneSound
(SoundKey soundKey) primaryAnimMask
(String string) protectFromRainWhenEquipped
(boolean boolean0) proteins
(float float0) static RadioItemBuilder
rainFactor
(float float0) reduceInfectionPower
(float float0) remoteController
(boolean boolean0) remoteRange
(int int0) removeOnBroken
(boolean boolean0) removeUnhappinessWhenCooked
(boolean boolean0) replaceInPrimaryHand
(String string0, String string1) replaceInSecondHand
(String string0, String string1) replaceOnUse
(ItemKey itemKey) requireInHandOrInventory
(ItemKey... itemKeys) requiresEquippedBothHands
(boolean boolean0) researchablerecipes
(CraftRecipeKey... craftRecipeKeys) runSpeedModifier
(float float0) scaleWorldIcon
(float float0) secondaryAnimMask
(String string) sharpness
(float float0) shoutMultiplier
(float float0) soundParameter
(String string, R _enum) soundRadius
(int int0) soundVolume
(int int0) spice
(boolean boolean0) staticModel
(ModelKey modelKey) staticModelsByIndex
(ModelKey... modelKeys) stopPower
(float float0) stressChange
(int int0) survivalGear
(boolean boolean0) suspensionCompression
(float float0) suspensionDamping
(float float0) teachedrecipes
(Object... objects) torchCone
(boolean boolean0) torchDot
(float float0) trap
(boolean boolean0) twoHandWeapon
(boolean boolean0) unequipSound
(SoundKey soundKey) unhappyChange
(int int0) useWhileEquipped
(boolean boolean0) useWorldItem
(boolean boolean0) vehiclePartModel
(String string) vehicleType
(int int0) visionModifier
(float float0) visualAid
(boolean boolean0) static WeaponItemBuilder
weaponHitArmourSound
(SoundKey soundKey) static WeaponPartItemBuilder
weaponPart
(ItemKey itemKey) weight
(float float0) weightEmpty
(float float0) weightModifier
(float float0) weightReduction
(int int0) wet
(boolean boolean0) wetCooldown
(float float0) wheelFriction
(float float0) windResistance
(float float0) withDrainable
(ItemKey itemKey) withoutDrainable
(ItemKey itemKey) worldObjectSprite
(String string) worldRender
(boolean boolean0) worldStaticModel
(ModelKey modelKey) worldStaticModelsByIndex
(ModelKey... modelKeys) Methods inherited from class generation.builders.AbstractPropertyBuilder
get, getName, write
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface generation.builders.Writeable
formatFloat, fromArray, indent, stream, writeBlockEnd, writeBlockStart, writeKeyValue, writeProperties, writeValue
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Method Details
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alarmClock
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alarmClockClothing
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animal
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clothing
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container
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drainable
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food
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key
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literature
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map
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moveable
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normal
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radio
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weapon
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weaponPart
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type
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activatedItem
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addComponent
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aimReleaseSound
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aimingtime
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alarmSound
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alcoholPower
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alcoholic
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alwaysWelcomeGift
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ammoType
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animalFeedType
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attachmentReplacement
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attachmentType
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attachmentsProvided
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bandagePower
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bloodLocation
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bodyLocation
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boredomChange
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brakeForce
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breakSound
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bringToBearSound
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bulletHitArmourSound
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calories
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canBandage
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canBeEquipped
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canBeRemote
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canHaveHoles
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canStack
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canStoreWater
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cannedFood
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cantBeFrozen
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cantEat
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capacity
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carbohydrates
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chanceToFall
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chanceToSpawnDamaged
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closeKillMove
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clothingItem
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clothingItemExtra
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clothingItemExtraOption
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colorBlue
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colorGreen
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colorRed
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combatSpeedModifier
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conditionAffectsCapacity
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conditionLowerChanceOneIn
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conditionLowerOffroad
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conditionLowerStandard
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conditionMax
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consolidateOption
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containerName
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cookingSound
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corpseSicknessDefense
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cosmetic
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count
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customContextMenu
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customDrinkSound
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customEatSound
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damagedSound
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digType
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disappearOnUse
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discomfortModifier
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displayCategory
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displayName
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dropSound
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eatType
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eattime
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ejectAmmoSound
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ejectAmmoStartSound
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ejectAmmoStopSound
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engineLoudness
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equipSound
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equippedNoSprint
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evolvedRecipe
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evolvedRecipeName
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explosionSound
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fabricType
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fatigueChange
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fillFromDispenserSound
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fillFromLakeSound
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fillFromTapSound
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fillFromToiletSound
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fireFuelRatio
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fishingLure
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fluid
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foodType
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gunType
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headCondition
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headConditionLowerChanceMultiplier
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headConditionMax
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hearingModifier
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hungerChange
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icon
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iconColorMask
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iconFluidMask
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iconsForTexture
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insertAmmoSound
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insertAmmoStartSound
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insertAmmoStopSound
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insulation
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isCookable
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isDung
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isWaterSource
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itemAfterCleaning
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itemWhenDry
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keepOnDeplete
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lightDistance
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lightStrength
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lipids
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lowLightBonus
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makeUpType
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manuallyRemoveSpentRounds
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maxAmmo
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maxCapacity
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maxItemSize
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mechanicsItem
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mediaCategory
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medical
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metalValue
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needToBeClosedOnceReload
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noiseDuration
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onBreak
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onCreate
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openingRecipe
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originX
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originY
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originZ
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packaged
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placeMultipleSound
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placeOneSound
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pourType
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protectFromRainWhenEquipped
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proteins
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rainFactor
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readType
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reduceInfectionPower
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remoteController
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remoteRange
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removeOnBroken
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removeUnhappinessWhenCooked
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replaceInPrimaryHand
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replaceInSecondHand
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replaceOnUse
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requireInHandOrInventory
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requiresEquippedBothHands
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researchablerecipes
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runSpeedModifier
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scaleWorldIcon
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secondaryAnimMask
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sharpness
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shoutMultiplier
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shoutType
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soundMap
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soundParameter
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soundRadius
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soundVolume
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spawnWith
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spice
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staticModel
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staticModelsByIndex
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stopPower
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stressChange
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survivalGear
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suspensionCompression
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suspensionDamping
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swingAnim
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tags
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teachedrecipes
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tooltip
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torchCone
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torchDot
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trap
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twoHandWeapon
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unequipSound
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unhappyChange
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useWhileEquipped
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useWorldItem
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vehicleType
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vehiclePartModel
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visionModifier
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visualAid
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weaponHitArmourSound
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weight
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weightEmpty
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weightModifier
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weightReduction
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wet
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wetCooldown
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wheelFriction
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windResistance
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withDrainable
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withoutDrainable
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worldObjectSprite
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worldRender
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worldStaticModel
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worldStaticModelsByIndex
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