Class GameWindow

java.lang.Object
zombie.GameWindow

public final class GameWindow extends Object
  • Field Details

    • GameInput

      public static final Input GameInput
    • DEBUG_SAVE

      public static final boolean DEBUG_SAVE
      See Also:
    • okToSaveOnExit

      public static boolean okToSaveOnExit
    • lastP

      public static String lastP
    • states

      public static GameStateMachine states
    • serverDisconnected

      public static boolean serverDisconnected
    • loadedAsClient

      public static boolean loadedAsClient
    • kickReason

      public static String kickReason
    • drawReloadingLua

      public static boolean drawReloadingLua
    • activatedJoyPad

      public static JoypadManager.Joypad activatedJoyPad
    • version

      public static String version
    • closeRequested

      public static volatile boolean closeRequested
    • averageFPS

      public static float averageFPS
    • luaDebuggerKeyDown

      public static boolean luaDebuggerKeyDown
    • fileSystem

      public static FileSystem fileSystem
    • assetManagers

      public static AssetManagers assetManagers
    • gameThreadExited

      public static boolean gameThreadExited
    • gameThread

      public static Thread gameThread
    • texturePacks

      public static final ArrayList<zombie.GameWindow.TexturePack> texturePacks
    • texturePackTextures

      public static final FileSystem.TexturePackTextures texturePackTextures
  • Constructor Details

    • GameWindow

      public GameWindow()
  • Method Details