Class LoopedRangedWeaponSounds
java.lang.Object
zombie.audio.LoopedRangedWeaponSounds
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoiddisconnectPlayer(short playerId) getOwnerObjectForRemotePlayer(short playerId) booleanbooleanvoidsetParameters(Object owner, float firearmInside, float firearmRoomSize) voidsetPosition(Object owner, float x, float y, float z) voidstartAttackLoopSound(Object owner, String soundName) voidstopAttackLoopSound(Object owner, boolean cancelPrevious) voidupdate()
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Field Details
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INSTANCE
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Constructor Details
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LoopedRangedWeaponSounds
public LoopedRangedWeaponSounds()
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Method Details
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startAttackLoopSound
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stopAttackLoopSound
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isPlaying
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isPlaying
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setPosition
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setParameters
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update
public void update() -
getOwnerObjectForRemotePlayer
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disconnectPlayer
public void disconnectPlayer(short playerId)
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