Class FallDamage
java.lang.Object
zombie.characters.FallDamage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloatbooleanbooleanisFall()booleanbooleanbooleanbooleanbooleanbooleanvoidregisterDebugGameVariables(IsoGameCharacter in_owner) voidregisterVariableCallbacks(IsoGameCharacter in_owner) voidreset()voidsetLandingImpact(float in_impactIsoSpeed)
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Constructor Details
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FallDamage
public FallDamage()
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Method Details
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registerVariableCallbacks
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registerDebugGameVariables
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reset
public void reset() -
setLandingImpact
public void setLandingImpact(float in_impactIsoSpeed) -
isFall
public boolean isFall() -
isDamagingFall
public boolean isDamagingFall() -
isLightFall
public boolean isLightFall() -
isMoreThanLightFall
public boolean isMoreThanLightFall() -
isHardFall
public boolean isHardFall() -
isMoreThanHardFall
public boolean isMoreThanHardFall() -
isSevereFall
public boolean isSevereFall() -
isLethalFall
public boolean isLethalFall() -
getImpactIsoSpeed
public float getImpactIsoSpeed() -
getFallImpactSeverity
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