Class Stats

java.lang.Object
zombie.characters.Stats

public final class Stats extends Object
  • Field Details

    • _Anger

      public static final byte _Anger
      See Also:
    • _Endurance

      public static final byte _Endurance
      See Also:
    • _Fatigue

      public static final byte _Fatigue
      See Also:
    • _Fitness

      public static final byte _Fitness
      See Also:
    • _Hunger

      public static final byte _Hunger
      See Also:
    • _Morale

      public static final byte _Morale
      See Also:
    • _Stress

      public static final byte _Stress
      See Also:
    • _Fear

      public static final byte _Fear
      See Also:
    • _Panic

      public static final byte _Panic
      See Also:
    • _Sanity

      public static final byte _Sanity
      See Also:
    • _Sickness

      public static final byte _Sickness
      See Also:
    • _Boredom

      public static final byte _Boredom
      See Also:
    • _Pain

      public static final byte _Pain
      See Also:
    • _Drunkennes

      public static final byte _Drunkennes
      See Also:
    • _Thirst

      public static final byte _Thirst
      See Also:
    • _StressFromCigarettes

      public static final byte _StressFromCigarettes
      See Also:
    • _MaxStat

      public static final byte _MaxStat
      See Also:
    • Anger

      public float Anger
    • boredom

      public float boredom
    • endurance

      public float endurance
    • enduranceRecharging

      public boolean enduranceRecharging
    • endurancelast

      public float endurancelast
    • endurancedanger

      public float endurancedanger
    • endurancewarn

      public float endurancewarn
    • fatigue

      public float fatigue
    • fitness

      public float fitness
    • hunger

      public float hunger
    • idleboredom

      public float idleboredom
    • morale

      public float morale
    • stress

      public float stress
    • Fear

      public float Fear
    • Panic

      public float Panic
    • Sanity

      public float Sanity
    • Sickness

      public float Sickness
    • Boredom

      public float Boredom
    • Pain

      public float Pain
    • Drunkenness

      public float Drunkenness
    • NumVisibleZombies

      public int NumVisibleZombies
    • LastNumVisibleZombies

      public int LastNumVisibleZombies
    • Tripping

      public boolean Tripping
    • TrippingRotAngle

      public float TrippingRotAngle
    • thirst

      public float thirst
    • NumChasingZombies

      public int NumChasingZombies
    • LastVeryCloseZombies

      public int LastVeryCloseZombies
    • NumCloseZombies

      public static int NumCloseZombies
    • LastNumChasingZombies

      public int LastNumChasingZombies
    • stressFromCigarettes

      public float stressFromCigarettes
    • ChasingZombiesDanger

      public float ChasingZombiesDanger
    • MusicZombiesVisible

      public int MusicZombiesVisible
    • MusicZombiesTargeting_DistantNotMoving

      public int MusicZombiesTargeting_DistantNotMoving
    • MusicZombiesTargeting_NearbyNotMoving

      public int MusicZombiesTargeting_NearbyNotMoving
    • MusicZombiesTargeting_DistantMoving

      public int MusicZombiesTargeting_DistantMoving
    • MusicZombiesTargeting_NearbyMoving

      public int MusicZombiesTargeting_NearbyMoving
  • Constructor Details

    • Stats

      public Stats()
  • Method Details

    • getNumVisibleZombies

      public int getNumVisibleZombies()
    • getNumChasingZombies

      public int getNumChasingZombies()
    • getNumVeryCloseZombies

      public int getNumVeryCloseZombies()
    • load

      public void load(DataInputStream input) throws IOException
      Throws:
      IOException
    • load

      public void load(ByteBuffer input, int WorldVersion) throws IOException
      Throws:
      IOException
    • save

      public void save(DataOutputStream output) throws IOException
      Throws:
      IOException
    • save

      public void save(ByteBuffer output) throws IOException
      Throws:
      IOException
    • parse

      public void parse(ByteBuffer byteBuffer, byte byte0)
    • write

      public void write(ByteBuffer byteBuffer, byte byte0)
    • getAnger

      public float getAnger()
      Returns:
      the Anger
    • setAnger

      public void setAnger(float _Anger)
    • getBoredom

      public float getBoredom()
      Returns:
      the boredom
    • setBoredom

      public void setBoredom(float _boredom)
    • getEndurance

      public float getEndurance()
      Returns:
      the endurance
    • setEndurance

      public void setEndurance(float _endurance)
    • getEndurancelast

      public float getEndurancelast()
      Returns:
      the endurancelast
    • setEndurancelast

      public void setEndurancelast(float _endurancelast)
    • getEndurancedanger

      public float getEndurancedanger()
      Returns:
      the endurancedanger
    • setEndurancedanger

      public void setEndurancedanger(float _endurancedanger)
    • getEndurancewarn

      public float getEndurancewarn()
      Returns:
      the endurancewarn
    • setEndurancewarn

      public void setEndurancewarn(float _endurancewarn)
    • getEnduranceRecharging

      public boolean getEnduranceRecharging()
    • getFatigue

      public float getFatigue()
      Returns:
      the fatigue
    • setFatigue

      public void setFatigue(float _fatigue)
    • getFitness

      public float getFitness()
      Returns:
      the fitness
    • setFitness

      public void setFitness(float _fitness)
    • getHunger

      public float getHunger()
      Returns:
      the hunger
    • setHunger

      public void setHunger(float _hunger)
    • getIdleboredom

      public float getIdleboredom()
      Returns:
      the idleboredom
    • setIdleboredom

      public void setIdleboredom(float _idleboredom)
    • getMorale

      public float getMorale()
      Returns:
      the morale
    • setMorale

      public void setMorale(float _morale)
    • getBasicStress

      public float getBasicStress()
    • getStress

      public float getStress()
      Returns:
      the stress
    • setStress

      public void setStress(float _stress)
    • getStressFromCigarettes

      public float getStressFromCigarettes()
    • setStressFromCigarettes

      public void setStressFromCigarettes(float _stressFromCigarettes)
    • getMaxStressFromCigarettes

      public float getMaxStressFromCigarettes()
    • getFear

      public float getFear()
      Returns:
      the Fear
    • setFear

      public void setFear(float _Fear)
    • getPanic

      public float getPanic()
      Returns:
      the Panic
    • setPanic

      public void setPanic(float _Panic)
    • getSanity

      public float getSanity()
      Returns:
      the Sanity
    • setSanity

      public void setSanity(float _Sanity)
    • getSickness

      public float getSickness()
      Returns:
      the Sickness
    • setSickness

      public void setSickness(float _Sickness)
    • getPain

      public float getPain()
      Returns:
      the Pain
    • setPain

      public void setPain(float _Pain)
    • getDrunkenness

      public float getDrunkenness()
      Returns:
      the Drunkenness
    • setDrunkenness

      public void setDrunkenness(float _Drunkenness)
    • getVisibleZombies

      public int getVisibleZombies()
      Returns:
      the NumVisibleZombies
    • setNumVisibleZombies

      public void setNumVisibleZombies(int _NumVisibleZombies)
    • isTripping

      public boolean isTripping()
      Returns:
      the Tripping
    • setTripping

      public void setTripping(boolean _Tripping)
    • getTrippingRotAngle

      public float getTrippingRotAngle()
      Returns:
      the TrippingRotAngle
    • setTrippingRotAngle

      public void setTrippingRotAngle(float _TrippingRotAngle)
    • getThirst

      public float getThirst()
      Returns:
      the thirst
    • setThirst

      public void setThirst(float _thirst)
    • normalizeHunger

      public void normalizeHunger()
    • normalizeThirst

      public void normalizeThirst()
    • normalizeFatigue

      public void normalizeFatigue()
    • normalizeEndurance

      public void normalizeEndurance()
    • normalizeFitness

      public void normalizeFitness()
    • normalizeDrunkeness

      public void normalizeDrunkeness()
    • normalizeAnger

      public void normalizeAnger()
    • normalizeFear

      public void normalizeFear()
    • normalizePain

      public void normalizePain()
    • normalizePanic

      public void normalizePanic()
    • normalizeMorale

      public void normalizeMorale()
    • normalizeStress

      public void normalizeStress()
    • normalizeStressFromCigarettes

      public void normalizeStressFromCigarettes()
    • normalizeSanity

      public void normalizeSanity()
    • normalizeSickness

      public void normalizeSickness()
    • normalize_boredom

      public void normalize_boredom()
    • normalizeMaxOneValue

      public float normalizeMaxOneValue(float float0)
    • normalizeMaxOneHundredValue

      public float normalizeMaxOneHundredValue(float float0)
    • resetStats

      public void resetStats()
    • normalizeStats

      public void normalizeStats()