Class DefaultShader
java.lang.Object
zombie.core.opengl.Shader
zombie.core.DefaultShader
- All Implemented Interfaces:
IShaderProgramListener
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidonCompileSuccess(ShaderProgram sender) voidsetChunkDepth(float depth) voidsetTextureActive(boolean b) voidsetZ(float z) voidstartMainThread(TextureDraw texd, int playerIndex) voidstartRenderThread(TextureDraw texd) Methods inherited from class Shader
Activate, callback, destroy, End, getHeight, getID, getName, getProgram, getRequiresSkinning, GetRequiresSkinning, getShaderProgram, getWidth, isCompiled, postRender, setHeight, setTexture, SetupBones, SetupInstancedData, setWidth, Start
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Field Details
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isActive
public static boolean isActive
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Constructor Details
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DefaultShader
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Method Details
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startMainThread
- Overrides:
startMainThreadin classShader
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startRenderThread
- Overrides:
startRenderThreadin classShader
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onCompileSuccess
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setTextureActive
public void setTextureActive(boolean b) -
setZ
public void setZ(float z) -
setChunkDepth
public void setChunkDepth(float depth)
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