Class ShaderUniformSetter
java.lang.Object
zombie.core.textures.TextureDraw.GenericDrawer
zombie.core.opengl.ShaderUniformSetter
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Nested Class Summary
Nested Classes -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ShaderUniformSetter
alloc()
void
void
static void
release
(ShaderUniformSetter shaderUniformSetter) void
render()
setNext
(ShaderUniformSetter shaderUniformSetter0) static ShaderUniformSetter
uniform1f
(int int0, float float0) static ShaderUniformSetter
static ShaderUniformSetter
uniform1i
(int int0, int int1) static ShaderUniformSetter
static ShaderUniformSetter
uniform2f
(int int0, float float0, float float1) static ShaderUniformSetter
uniform2i
(int int0, int int1, int int2) static ShaderUniformSetter
uniform3f
(int int0, float float0, float float1, float float2) static ShaderUniformSetter
uniform3i
(int int0, int int1, int int2, int int3) static ShaderUniformSetter
uniform4f
(int int0, float float0, float float1, float float2, float float3) static ShaderUniformSetter
uniform4i
(int int0, int int1, int int2, int int3, int int4) Methods inherited from class zombie.core.textures.TextureDraw.GenericDrawer
render
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Constructor Details
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ShaderUniformSetter
public ShaderUniformSetter()
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Method Details
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setNext
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render
public void render()- Specified by:
render
in classTextureDraw.GenericDrawer
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postRender
public void postRender()- Overrides:
postRender
in classTextureDraw.GenericDrawer
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invokeAll
public void invokeAll() -
uniform1f
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uniform2f
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uniform3f
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uniform4f
public static ShaderUniformSetter uniform4f(int int0, float float0, float float1, float float2, float float3) -
uniform1f
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uniform1i
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uniform2i
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uniform3i
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uniform4i
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uniform1i
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alloc
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release
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