Class ShaderUniformSetter
java.lang.Object
zombie.core.textures.TextureDraw.GenericDrawer
zombie.core.opengl.ShaderUniformSetter
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Nested Class Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ShaderUniformSetteralloc()voidvoidstatic voidvoidrender()setNext(ShaderUniformSetter next) static ShaderUniformSetteruniform1f(int location, float f1) static ShaderUniformSetterstatic ShaderUniformSetteruniform1i(int location, int i1) static ShaderUniformSetterstatic ShaderUniformSetteruniform2f(int location, float f1, float f2) static ShaderUniformSetteruniform2i(int location, int i1, int i2) static ShaderUniformSetteruniform3f(int location, float f1, float f2, float f3) static ShaderUniformSetteruniform3i(int location, int i1, int i2, int i3) static ShaderUniformSetteruniform4f(int location, float f1, float f2, float f3, float f4) static ShaderUniformSetteruniform4i(int location, int i1, int i2, int i3, int i4) Methods inherited from class TextureDraw.GenericDrawer
render
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Constructor Details
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ShaderUniformSetter
public ShaderUniformSetter()
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Method Details
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setNext
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render
public void render()- Specified by:
renderin classTextureDraw.GenericDrawer
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postRender
public void postRender()- Overrides:
postRenderin classTextureDraw.GenericDrawer
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invokeAll
public void invokeAll() -
uniform1f
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uniform2f
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uniform3f
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uniform4f
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uniform1f
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uniform1i
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uniform2i
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uniform3i
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uniform4i
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uniform1i
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alloc
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release
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