Class VBORenderer
java.lang.Object
zombie.core.opengl.VBORenderer
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Field Summary
FieldsModifier and TypeFieldDescription -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
addAABB
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) void
addAABB
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, boolean arg13) void
addAABB
(float arg0, float arg1, float arg2, Vector3f arg3, Vector3f arg4, float arg5, float arg6, float arg7) void
addBox
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, ShaderProgram arg7) void
addCylinder
(int arg0, int arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7, float arg8, float arg9, float arg10, ShaderProgram arg11) void
addCylinder_Fill
(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8) void
addCylinder_Fill
(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8, ShaderProgram arg9) void
addCylinder_Line
(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8) void
addCylinder_Line
(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8, ShaderProgram arg9) void
addDisk
(int int2, int int4, float float3, float float2, int int0, int int1, TextureID textureID, float float11, float float12, float float13, float float14) void
addDisk_Fill
(float float0, float float1, int int0, int int1, TextureID textureID, float float2, float float3, float float4, float float5) void
addElement
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) void
addElement
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) void
addElementDepth
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) void
addLine
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) void
addLine
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13) void
addLineWithThickness
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10) void
addQuad
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) void
addQuad
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) void
addQuad
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20) void
addQuad
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23) void
addQuadDepth
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23, float arg24, float arg25, float arg26, float arg27) void
addRectOutline
(float float0, float float1, float float3, float float8, float float2, float float4, float float5, float float6, float float7) void
addTorus
(double arg0, double arg1, int arg2, int arg3, float arg4, float arg5, float arg6, UI3DScene.Ray arg7) void
addTriangle
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) void
addTriangle
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18) void
addTriangleDepth
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21) void
addTriangleDepth
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23, float arg24) void
cmdPopMatrix
(int arg0) void
cmdPushAndLoadMatrix
(int arg0, Matrix4f arg1) void
cmdPushAndMultMatrix
(int arg0, Matrix4f arg1) void
cmdShader1f
(int arg0, float arg1) void
cmdShader1f
(String arg0, float arg1) void
cmdShader2f
(int int0, float float0, float float1) void
cmdShader2f
(String arg0, float arg1, float arg2) void
cmdShader3f
(String arg0, float arg1, float arg2, float arg3) void
cmdShader4f
(int arg0, float arg1, float arg2, float arg3, float arg4) void
cmdShader4f
(String string, float float0, float float1, float float2, float float3) void
cmdUseProgram
(ShaderProgram arg0) void
endRun()
void
flush()
static VBORenderer
putByte
(byte arg0) putFloat
(float arg0) putInt
(int arg0) putShort
(short arg0) void
reserve
(int arg0) void
setClampST
(int int0, int int1) void
setColor
(float arg0, float arg1, float arg2, float arg3) void
setDepth
(float arg0) void
setDepthTest
(boolean arg0) void
void
setFloats1
(int arg0, float arg1) void
setFloats2
(int arg0, float arg1, float arg2) void
setFloats3
(int arg0, float arg1, float arg2, float arg3) void
setFloats4
(int arg0, float arg1, float arg2, float arg3, float arg4) void
setLineWidth
(float arg0) void
setMinMagFilters
(int arg0, int arg1) void
setMode
(int arg0) void
setNormal
(float arg0, float arg1, float arg2) void
setOffset
(float arg0, float arg1, float arg2) void
void
setTextureID
(TextureID arg0) void
setUserDepth
(float arg0) void
setUserDepthForAllRuns
(Float arg0) void
setUV1
(float arg0, float arg1) void
setUV2
(float arg0, float arg1) void
setVertex
(float arg0, float arg1, float arg2) void
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Field Details
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FORMAT_PositionColor
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FORMAT_PositionColorUV
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FORMAT_PositionColorUVDepth
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FORMAT_PositionNormalColor
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FORMAT_PositionNormalColorUV
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Constructor Details
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VBORenderer
public VBORenderer()
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Method Details
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getInstance
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setOffset
public void setOffset(float arg0, float arg1, float arg2) -
addElement
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putByte
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putFloat
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putInt
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putShort
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setFloats1
public void setFloats1(int arg0, float arg1) -
setFloats2
public void setFloats2(int arg0, float arg1, float arg2) -
setFloats3
public void setFloats3(int arg0, float arg1, float arg2, float arg3) -
setFloats4
public void setFloats4(int arg0, float arg1, float arg2, float arg3, float arg4) -
setVertex
public void setVertex(float arg0, float arg1, float arg2) -
setNormal
public void setNormal(float arg0, float arg1, float arg2) -
setColor
public void setColor(float arg0, float arg1, float arg2, float arg3) -
setUV1
public void setUV1(float arg0, float arg1) -
setUV2
public void setUV2(float arg0, float arg1) -
setDepth
public void setDepth(float arg0) -
addElement
public void addElement(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) -
addElementDepth
public void addElementDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) -
addElement
public void addElement(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) -
addLine
public void addLine(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) -
addLine
public void addLine(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13) -
addRectOutline
public void addRectOutline(float float0, float float1, float float3, float float8, float float2, float float4, float float5, float float6, float float7) -
addLineWithThickness
public void addLineWithThickness(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10) -
addTriangle
public void addTriangle(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18) -
addTriangleDepth
public void addTriangleDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21) -
addTriangleDepth
public void addTriangleDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23, float arg24) -
addTriangle
public void addTriangle(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) -
addQuad
public void addQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) -
addQuad
public void addQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) -
addQuad
public void addQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20) -
addQuad
public void addQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23) -
addQuadDepth
public void addQuadDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23, float arg24, float arg25, float arg26, float arg27) -
addAABB
public void addAABB(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, boolean arg13) -
addAABB
public void addAABB(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) -
addAABB
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reserve
public void reserve(int arg0) -
flush
public void flush() -
setDepthTest
public void setDepthTest(boolean arg0) -
setDepthTestForAllRuns
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setUserDepthForAllRuns
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setUserDepth
public void setUserDepth(float arg0) -
setLineWidth
public void setLineWidth(float arg0) -
setMode
public void setMode(int arg0) -
setShaderProgram
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setTextureID
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setMinMagFilters
public void setMinMagFilters(int arg0, int arg1) -
setClampST
public void setClampST(int int0, int int1) -
startRun
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endRun
public void endRun() -
cmdPushAndLoadMatrix
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cmdPushAndMultMatrix
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cmdPopMatrix
public void cmdPopMatrix(int arg0) -
cmdShader1f
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cmdShader2f
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cmdShader2f
public void cmdShader2f(int int0, float float0, float float1) -
cmdShader3f
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cmdShader1f
public void cmdShader1f(int arg0, float arg1) -
cmdShader4f
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cmdShader4f
public void cmdShader4f(int arg0, float arg1, float arg2, float arg3, float arg4) -
cmdUseProgram
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addBox
public void addBox(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, ShaderProgram arg7) -
addCylinder_Fill
public void addCylinder_Fill(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8) -
addCylinder_Line
public void addCylinder_Line(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8) -
addCylinder_Fill
public void addCylinder_Fill(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8, ShaderProgram arg9) -
addCylinder_Line
public void addCylinder_Line(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8, ShaderProgram arg9) -
addCylinder
public void addCylinder(int arg0, int arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7, float arg8, float arg9, float arg10, ShaderProgram arg11) -
addDisk_Fill
public void addDisk_Fill(float float0, float float1, int int0, int int1, TextureID textureID, float float2, float float3, float float4, float float5) -
addDisk
public void addDisk(int int2, int int4, float float3, float float2, int int0, int int1, TextureID textureID, float float11, float float12, float float13, float float14) -
addTorus
public void addTorus(double arg0, double arg1, int arg2, int arg3, float arg4, float arg5, float arg6, UI3DScene.Ray arg7)
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