Class VBORenderer
java.lang.Object
zombie.core.opengl.VBORenderer
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Field Summary
FieldsModifier and TypeFieldDescription -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidaddAABB(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) voidaddAABB(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, boolean arg13) voidaddAABB(float arg0, float arg1, float arg2, Vector3f arg3, Vector3f arg4, float arg5, float arg6, float arg7) voidaddBox(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, ShaderProgram arg7) voidaddCylinder(int arg0, int arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7, float arg8, float arg9, float arg10, ShaderProgram arg11) voidaddCylinder_Fill(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8) voidaddCylinder_Fill(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8, ShaderProgram arg9) voidaddCylinder_Line(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8) voidaddCylinder_Line(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8, ShaderProgram arg9) voidaddDisk(int int2, int int4, float float3, float float2, int int0, int int1, TextureID textureID, float float11, float float12, float float13, float float14) voidaddDisk_Fill(float float0, float float1, int int0, int int1, TextureID textureID, float float2, float float3, float float4, float float5) voidaddElement(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) voidaddElement(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) voidaddElementDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) voidaddLine(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) voidaddLine(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13) voidaddLineWithThickness(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10) voidaddQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) voidaddQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) voidaddQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20) voidaddQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23) voidaddQuadDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23, float arg24, float arg25, float arg26, float arg27) voidaddRectOutline(float float0, float float1, float float3, float float8, float float2, float float4, float float5, float float6, float float7) voidaddTorus(double arg0, double arg1, int arg2, int arg3, float arg4, float arg5, float arg6, UI3DScene.Ray arg7) voidaddTriangle(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) voidaddTriangle(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18) voidaddTriangleDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21) voidaddTriangleDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23, float arg24) voidcmdPopMatrix(int arg0) voidcmdPushAndLoadMatrix(int arg0, Matrix4f arg1) voidcmdPushAndMultMatrix(int arg0, Matrix4f arg1) voidcmdShader1f(int arg0, float arg1) voidcmdShader1f(String arg0, float arg1) voidcmdShader2f(int int0, float float0, float float1) voidcmdShader2f(String arg0, float arg1, float arg2) voidcmdShader3f(String arg0, float arg1, float arg2, float arg3) voidcmdShader4f(int arg0, float arg1, float arg2, float arg3, float arg4) voidcmdShader4f(String string, float float0, float float1, float float2, float float3) voidcmdUseProgram(ShaderProgram arg0) voidendRun()voidflush()static VBORendererputByte(byte arg0) putFloat(float arg0) putInt(int arg0) putShort(short arg0) voidreserve(int arg0) voidsetClampST(int int0, int int1) voidsetColor(float arg0, float arg1, float arg2, float arg3) voidsetDepth(float arg0) voidsetDepthTest(boolean arg0) voidvoidsetFloats1(int arg0, float arg1) voidsetFloats2(int arg0, float arg1, float arg2) voidsetFloats3(int arg0, float arg1, float arg2, float arg3) voidsetFloats4(int arg0, float arg1, float arg2, float arg3, float arg4) voidsetLineWidth(float arg0) voidsetMinMagFilters(int arg0, int arg1) voidsetMode(int arg0) voidsetNormal(float arg0, float arg1, float arg2) voidsetOffset(float arg0, float arg1, float arg2) voidvoidsetTextureID(TextureID arg0) voidsetUserDepth(float arg0) voidsetUserDepthForAllRuns(Float arg0) voidsetUV1(float arg0, float arg1) voidsetUV2(float arg0, float arg1) voidsetVertex(float arg0, float arg1, float arg2) void
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Field Details
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FORMAT_PositionColor
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FORMAT_PositionColorUV
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FORMAT_PositionColorUVDepth
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FORMAT_PositionNormalColor
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FORMAT_PositionNormalColorUV
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Constructor Details
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VBORenderer
public VBORenderer()
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Method Details
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getInstance
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setOffset
public void setOffset(float arg0, float arg1, float arg2) -
addElement
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putByte
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putFloat
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putInt
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putShort
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setFloats1
public void setFloats1(int arg0, float arg1) -
setFloats2
public void setFloats2(int arg0, float arg1, float arg2) -
setFloats3
public void setFloats3(int arg0, float arg1, float arg2, float arg3) -
setFloats4
public void setFloats4(int arg0, float arg1, float arg2, float arg3, float arg4) -
setVertex
public void setVertex(float arg0, float arg1, float arg2) -
setNormal
public void setNormal(float arg0, float arg1, float arg2) -
setColor
public void setColor(float arg0, float arg1, float arg2, float arg3) -
setUV1
public void setUV1(float arg0, float arg1) -
setUV2
public void setUV2(float arg0, float arg1) -
setDepth
public void setDepth(float arg0) -
addElement
public void addElement(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) -
addElementDepth
public void addElementDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) -
addElement
public void addElement(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6) -
addLine
public void addLine(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) -
addLine
public void addLine(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13) -
addRectOutline
public void addRectOutline(float float0, float float1, float float3, float float8, float float2, float float4, float float5, float float6, float float7) -
addLineWithThickness
public void addLineWithThickness(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10) -
addTriangle
public void addTriangle(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18) -
addTriangleDepth
public void addTriangleDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21) -
addTriangleDepth
public void addTriangleDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23, float arg24) -
addTriangle
public void addTriangle(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) -
addQuad
public void addQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) -
addQuad
public void addQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) -
addQuad
public void addQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20) -
addQuad
public void addQuad(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23) -
addQuadDepth
public void addQuadDepth(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14, float arg15, float arg16, float arg17, float arg18, float arg19, float arg20, float arg21, float arg22, float arg23, float arg24, float arg25, float arg26, float arg27) -
addAABB
public void addAABB(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, boolean arg13) -
addAABB
public void addAABB(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) -
addAABB
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reserve
public void reserve(int arg0) -
flush
public void flush() -
setDepthTest
public void setDepthTest(boolean arg0) -
setDepthTestForAllRuns
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setUserDepthForAllRuns
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setUserDepth
public void setUserDepth(float arg0) -
setLineWidth
public void setLineWidth(float arg0) -
setMode
public void setMode(int arg0) -
setShaderProgram
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setTextureID
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setMinMagFilters
public void setMinMagFilters(int arg0, int arg1) -
setClampST
public void setClampST(int int0, int int1) -
startRun
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endRun
public void endRun() -
cmdPushAndLoadMatrix
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cmdPushAndMultMatrix
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cmdPopMatrix
public void cmdPopMatrix(int arg0) -
cmdShader1f
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cmdShader2f
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cmdShader2f
public void cmdShader2f(int int0, float float0, float float1) -
cmdShader3f
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cmdShader1f
public void cmdShader1f(int arg0, float arg1) -
cmdShader4f
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cmdShader4f
public void cmdShader4f(int arg0, float arg1, float arg2, float arg3, float arg4) -
cmdUseProgram
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addBox
public void addBox(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, ShaderProgram arg7) -
addCylinder_Fill
public void addCylinder_Fill(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8) -
addCylinder_Line
public void addCylinder_Line(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8) -
addCylinder_Fill
public void addCylinder_Fill(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8, ShaderProgram arg9) -
addCylinder_Line
public void addCylinder_Line(float arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, float arg7, float arg8, ShaderProgram arg9) -
addCylinder
public void addCylinder(int arg0, int arg1, float arg2, float arg3, float arg4, int arg5, int arg6, float arg7, float arg8, float arg9, float arg10, ShaderProgram arg11) -
addDisk_Fill
public void addDisk_Fill(float float0, float float1, int int0, int int1, TextureID textureID, float float2, float float3, float float4, float float5) -
addDisk
public void addDisk(int int2, int int4, float float3, float float2, int int0, int int1, TextureID textureID, float float11, float float12, float float13, float float14) -
addTorus
public void addTorus(double arg0, double arg1, int arg2, int arg3, float arg4, float arg5, float arg6, UI3DScene.Ray arg7)
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