Class VBORendererCommands

java.lang.Object
zombie.core.opengl.VBORendererCommands

public final class VBORendererCommands extends Object
  • Field Details

  • Method Details

    • adopt

      public void adopt(VBORendererCommands vBORendererCommands0)
    • clear

      public void clear()
    • position

      public int position()
    • putFloat

      public void putFloat(float float0)
    • putInt

      public void putInt(int int0)
    • putMatrix4f

      public void putMatrix4f(org.joml.Matrix4f matrix4f)
    • putShort

      public void putShort(short short0)
    • putObject

      public void putObject(Object object)
    • getFloat

      public float getFloat()
    • getInt

      public int getInt()
    • getShort

      public float getShort()
    • getObject

      public <C> C getObject(Class<C> _class)
    • invoke

      public void invoke()
    • cmdStartRun

      public void cmdStartRun()
    • cmdRenderRun

      public void cmdRenderRun()
    • cmdPushAndLoadMatrix

      public void cmdPushAndLoadMatrix(int int0, org.joml.Matrix4f matrix4f)
    • cmdPushAndMultMatrix

      public void cmdPushAndMultMatrix(int int0, org.joml.Matrix4f matrix4f)
    • cmdPopMatrix

      public void cmdPopMatrix(int int0)
    • cmdShader1f

      public void cmdShader1f(int int0, float float0)
    • cmdShader2f

      public void cmdShader2f(int int0, float float0, float float1)
    • cmdShader3f

      public void cmdShader3f(int int0, float float0, float float1, float float2)
    • cmdShader4f

      public void cmdShader4f(int int0, float float0, float float1, float float2, float float3)
    • cmdUseProgram

      public void cmdUseProgram(ShaderProgram shaderProgram)