Class VBORendererCommands

java.lang.Object
zombie.core.opengl.VBORendererCommands

public final class VBORendererCommands extends Object
  • Field Details Link icon

  • Method Details Link icon

    • adopt Link icon

      public void adopt(VBORendererCommands arg0)
    • clear Link icon

      public void clear()
    • position Link icon

      public int position()
    • putFloat Link icon

      public void putFloat(float arg0)
    • putInt Link icon

      public void putInt(int arg0)
    • putMatrix4f Link icon

      public void putMatrix4f(org.joml.Matrix4f arg0)
    • putShort Link icon

      public void putShort(short arg0)
    • putObject Link icon

      public void putObject(Object arg0)
    • getFloat Link icon

      public float getFloat()
    • getInt Link icon

      public int getInt()
    • getShort Link icon

      public float getShort()
    • getObject Link icon

      public <C> C getObject(Class<C> clazz)
    • invoke Link icon

      public void invoke()
    • cmdStartRun Link icon

      public void cmdStartRun()
    • cmdRenderRun Link icon

      public void cmdRenderRun()
    • cmdPushAndLoadMatrix Link icon

      public void cmdPushAndLoadMatrix(int arg0, org.joml.Matrix4f arg1)
    • cmdPushAndMultMatrix Link icon

      public void cmdPushAndMultMatrix(int arg0, org.joml.Matrix4f arg1)
    • cmdPopMatrix Link icon

      public void cmdPopMatrix(int arg0)
    • cmdShader1f Link icon

      public void cmdShader1f(int arg0, float arg1)
    • cmdShader2f Link icon

      public void cmdShader2f(int arg0, float arg1, float arg2)
    • cmdShader3f Link icon

      public void cmdShader3f(int arg0, float arg1, float arg2, float arg3)
    • cmdShader4f Link icon

      public void cmdShader4f(int arg0, float arg1, float arg2, float arg3, float arg4)
    • cmdUseProgram Link icon

      public void cmdUseProgram(ShaderProgram arg0)