Class RagdollSettingsManager
java.lang.Object
zombie.core.physics.RagdollSettingsManager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic classstatic class -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final int -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloatbooleangetForceHitReactionLocation(int arg0) floatfloatintgetHitReactionSetting(int arg0) intfloatstatic RagdollSettingsManagerfloatfloatfloatgetSetting(int arg0) intfloatbooleanvoidstatic voidvoidupdate()boolean
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Field Details
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DefaultImpulse
public static final float DefaultImpulse- See Also:
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DefaultImpulseMin
public static final float DefaultImpulseMin- See Also:
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DefaultImpulseMax
public static final float DefaultImpulseMax- See Also:
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DefaultUpwardImpulse
public static final float DefaultUpwardImpulse- See Also:
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DefaultUpwardImpulseMin
public static final float DefaultUpwardImpulseMin- See Also:
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DefaultUpwardImpulseMax
public static final float DefaultUpwardImpulseMax- See Also:
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GlobalChanceID
public static final int GlobalChanceID- See Also:
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Constructor Details
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RagdollSettingsManager
public RagdollSettingsManager()
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Method Details
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getInstance
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setInstance
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getSettingsCount
public int getSettingsCount() -
getHitReactionSettingsCount
public int getHitReactionSettingsCount() -
getHitReactionLocationsCount
public int getHitReactionLocationsCount() -
usePhysicHitReaction
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getSetting
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getHitReactionSetting
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getEnabledSetting
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getChanceSetting
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getImpulseSetting
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getUpImpulseSetting
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getGlobalImpulseSetting
public float getGlobalImpulseSetting() -
getGlobalUpImpulseSetting
public float getGlobalUpImpulseSetting() -
getForceHitReactionLocation
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getSandboxHitReactionFrequency
public float getSandboxHitReactionFrequency() -
getSandboxHitReactionImpulseStrength
public float getSandboxHitReactionImpulseStrength() -
getSandboxHitReactionUpImpulseStrength
public float getSandboxHitReactionUpImpulseStrength() -
resetToDefaults
public void resetToDefaults() -
isForcedHitReaction
public boolean isForcedHitReaction() -
getForceHitReactionLocation
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getForcedHitReactionLocationAsShotLocation
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update
public void update()
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