Uses of Class
zombie.core.skinnedmodel.animation.BoneTransform
Packages that use BoneTransform
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Uses of BoneTransform in zombie.core.skinnedmodel.animation
Subclasses of BoneTransform in zombie.core.skinnedmodel.animationMethods in zombie.core.skinnedmodel.animation with type parameters of type BoneTransformModifier and TypeMethodDescription<T extends BoneTransform>
TAnimationPlayer.getBoneTransformAt(int i, T result) <T extends BoneTransform>
TAnimatorsBoneTransform.getPreviousTransform(T result) Methods in zombie.core.skinnedmodel.animation that return BoneTransformMethods in zombie.core.skinnedmodel.animation with parameters of type BoneTransformModifier and TypeMethodDescriptionstatic voidBoneTransform.mul(org.lwjgl.util.vector.Matrix4f a, BoneTransform b, BoneTransform result) static voidBoneTransform.mul(BoneTransform a, org.lwjgl.util.vector.Matrix4f b, org.lwjgl.util.vector.Matrix4f result) static voidBoneTransform.mul(BoneTransform a, org.lwjgl.util.vector.Matrix4f b, BoneTransform result) static voidBoneTransform.mul(BoneTransform a, BoneTransform b, BoneTransform result) voidAnimatorsBoneTransform.set(BoneTransform rhs) voidBoneTransform.set(BoneTransform rhs) voidTwistableBoneTransform.set(BoneTransform rhs)