Uses of Class
zombie.core.skinnedmodel.animation.BoneTransform
Packages that use BoneTransform
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Uses of BoneTransform in zombie.core.skinnedmodel.animation
Subclasses of BoneTransform in zombie.core.skinnedmodel.animationMethods in zombie.core.skinnedmodel.animation with type parameters of type BoneTransformModifier and TypeMethodDescription<T extends BoneTransform>
TAnimationPlayer.getBoneTransformAt(int int0, T boneTransform) <T extends BoneTransform>
TAnimatorsBoneTransform.getPreviousTransform(T boneTransform) Methods in zombie.core.skinnedmodel.animation that return BoneTransformMethods in zombie.core.skinnedmodel.animation with parameters of type BoneTransformModifier and TypeMethodDescriptionstatic voidBoneTransform.mul(org.lwjgl.util.vector.Matrix4f matrix4f, BoneTransform boneTransform1, BoneTransform boneTransform0) static voidBoneTransform.mul(BoneTransform a, org.lwjgl.util.vector.Matrix4f b, org.lwjgl.util.vector.Matrix4f out_result) static voidBoneTransform.mul(BoneTransform boneTransform1, org.lwjgl.util.vector.Matrix4f matrix4f, BoneTransform boneTransform0) static voidBoneTransform.mul(BoneTransform boneTransform2, BoneTransform boneTransform1, BoneTransform boneTransform0) voidAnimatorsBoneTransform.set(BoneTransform arg0) voidBoneTransform.set(BoneTransform rhs) voidTwistableBoneTransform.set(BoneTransform boneTransform)