Class AnimationNodeRecordingFrame
java.lang.Object
zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
zombie.core.skinnedmodel.animation.debug.GenericNameWeightRecordingFrame
zombie.core.skinnedmodel.animation.debug.AnimationNodeRecordingFrame
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidbuildHeader(StringBuilder logLine) voidlogActionState(String actionGroupName, String actionStateName) voidlogActionState(ActionGroup group, ActionState state, List<ActionState> childStates) voidlogAIState(String aiStateName) voidlogAIState(State state, List<StateMachine.SubstateSlot> subStates) voidlogAnimState(AnimLayer layer, AnimState state) voidvoidreset()Methods inherited from class GenericNameWeightRecordingFrame
getSlotAt, getValueAt, isCellEmpty, logWeightMethods inherited from class GenericNameValueRecordingFrame
appendCell, appendCell, appendCell, appendCell, appendCell, close, closeAndDiscard, getColumnCount, getNameAt, getOrCreateColumn, setFrameNumber, writeLine
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Constructor Details
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AnimationNodeRecordingFrame
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Method Details
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logActionState
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logActionState
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logAIState
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logAIState
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logAnimState
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logCharacterToPlayerDiff
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buildHeader
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reset
public void reset()- Overrides:
resetin classGenericNameWeightRecordingFrame
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