Class VehicleModelInstance
java.lang.Object
zombie.util.ReferencedObject
zombie.core.skinnedmodel.model.ModelInstance
zombie.core.skinnedmodel.model.VehicleModelInstance
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Nested Class Summary
Nested classes/interfaces inherited from class ModelInstance
ModelInstance.EffectLight, ModelInstance.FrameLightBlendStatus, ModelInstance.FrameLightInfo, ModelInstance.PlayerData -
Field Summary
FieldsModifier and TypeFieldDescriptionfinal Objectfinal float[]final float[]final float[]final float[]final org.joml.Vector3ffloatfloatfinal float[]final float[]final float[]final float[]final float[]final float[]floatfinal float[]final float[]Fields inherited from class ModelInstance
animPlayer, attachmentNameParent, attachmentNameSelf, character, data, depthBias, hue, lock, maskVariableValue, matrixModel, model, MODEL_LIGHT_MULT_OUTSIDE, MODEL_LIGHT_MULT_ROOM, modelScript, object, parent, parentBone, parentBoneName, playerData, renderRefCount, resetAfterRender, scale, softwareMesh, sub, targetDepth, tex, textureInitializer, tintB, tintG, tintR -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class ModelInstance
applyModelScriptScale, clearOwner, destroySmartTextures, dismember, getAttachment, getAttachmentById, getAttachmentMatrix, getAttachmentMatrix, getAttachmentMatrixById, getAttachmentWorldPosition, getAttachmentWorldPosition, getItemVisual, getOwner, getTextureInitializer, hasTextureCreator, init, isRendering, LoadTexture, SetForceDir, setInstanceSkip, setItemVisual, setOwner, setTextureInitializer, Update, UpdateDir, updateLights
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Field Details
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textureRust
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textureMask
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textureLights
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textureDamage1Overlay
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textureDamage1Shell
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textureDamage2Overlay
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textureDamage2Shell
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textureUninstall1
public final float[] textureUninstall1 -
textureUninstall2
public final float[] textureUninstall2 -
textureLightsEnables1
public final float[] textureLightsEnables1 -
textureLightsEnables2
public final float[] textureLightsEnables2 -
textureDamage1Enables1
public final float[] textureDamage1Enables1 -
textureDamage1Enables2
public final float[] textureDamage1Enables2 -
textureDamage2Enables1
public final float[] textureDamage2Enables1 -
textureDamage2Enables2
public final float[] textureDamage2Enables2 -
matrixBlood1Enables1
public final float[] matrixBlood1Enables1 -
matrixBlood1Enables2
public final float[] matrixBlood1Enables2 -
matrixBlood2Enables1
public final float[] matrixBlood2Enables1 -
matrixBlood2Enables2
public final float[] matrixBlood2Enables2 -
textureRustA
public float textureRustA -
refWindows
public float refWindows -
refBody
public float refBody -
painColor
public final org.joml.Vector3f painColor -
lightsLock
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Constructor Details
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VehicleModelInstance
public VehicleModelInstance()
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Method Details
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reset
public void reset()- Overrides:
resetin classModelInstance
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getLights
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UpdateLights
public void UpdateLights(int playerIndex)
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