Uses of Class
zombie.core.skinnedmodel.model.VertexPositionNormalTangentTextureSkin
Packages that use VertexPositionNormalTangentTextureSkin
-
Uses of VertexPositionNormalTangentTextureSkin in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type VertexPositionNormalTangentTextureSkinModifier and TypeMethodDescriptionstatic voidHelperFunctions.TransformVertices(VertexPositionNormalTangentTextureSkin[] vertices, List<org.lwjgl.util.vector.Matrix4f> boneTransforms) -
Uses of VertexPositionNormalTangentTextureSkin in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as VertexPositionNormalTangentTextureSkinConstructors in zombie.core.skinnedmodel.model with parameters of type VertexPositionNormalTangentTextureSkinModifierConstructorDescriptionSoftwareModelMesh(VertexPositionNormalTangentTextureSkin[] verticesUnskinned, int[] elements) VertexBufferObject(VertexPositionNormalTangentTextureSkin[] vertices, int[] elements, boolean bReverse) Deprecated.