Class SpriteRenderStateUI
java.lang.Object
zombie.core.sprite.GenericSpriteRenderState
zombie.core.sprite.SpriteRenderStateUI
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Field Summary
FieldsFields inherited from class zombie.core.sprite.GenericSpriteRenderState
bCursorVisible, bRendered, cachedRenderChunkIndexMap, defaultStyle, fbo, index, numSprites, postRender, sprite, style, UVCA_CIRCLE, UVCA_DEPTHTEXTURE, UVCA_NOCIRCLE, UVCA_NONE
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Constructor Summary
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Method Summary
Methods inherited from class zombie.core.sprite.GenericSpriteRenderState
beginProfile, CheckSpriteSlots, clearCutawayTexture, clearSprites, clearUseVertColorsArray, doCoreIntParam, drawGeneric, drawModel, drawParticles, drawPuddles, drawQueued, drawSkyBox, drawWater, endProfile, EndShader, FBORenderChunkEnd, FBORenderChunkStart, glAlphaFunc, glBind, glBindFramebuffer, glBlendEquation, glBlendFunc, glBlendFuncSeparate, glBuffer, glClear, glClearColor, glClearDepth, glColorMask, glDepthFunc, glDepthMask, glDisable, glDoEndFrame, glDoEndFrameFx, glDoStartFrame, glDoStartFrame, glDoStartFrameFlipY, glDoStartFrameFx, glDoStartFrameNoZoom, glEnable, glGenerateMipMaps, glIgnoreStyles, glLoadIdentity, glStencilFunc, glStencilMask, glStencilOp, glTexParameteri, glViewport, isReady, isRendered, isRendering, NewFrame, onReady, onRenderAcquired, onRendered, popIsoView, pushIsoView, releaseFBORenderChunkLock, render, render, render, render, render, render, render, render, render, render, renderdebug, renderflipped, renderline, renderline, renderline, renderlinef, renderlinef, renderPoly, renderPoly, renderPoly, renderQueued, renderRect, setCutawayTexture, setCutawayTexture2, setExtraWallShaderParams, setUseVertColorsArray, ShaderUpdate1f, ShaderUpdate1i, ShaderUpdate2f, ShaderUpdate3f, ShaderUpdate4f, StartShader
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Field Details
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bActive
public boolean bActive
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Constructor Details
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SpriteRenderStateUI
public SpriteRenderStateUI(int index)
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Method Details
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clear
public void clear()- Overrides:
clear
in classGenericSpriteRenderState
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