Class SpriteRenderStateUI
java.lang.Object
zombie.core.sprite.GenericSpriteRenderState
zombie.core.sprite.SpriteRenderStateUI
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Field Summary
FieldsFields inherited from class GenericSpriteRenderState
cachedRenderChunkIndexMap, cursorVisible, defaultStyle, fbo, index, numSprites, postRender, rendered, sprite, style, UVCA_CIRCLE, UVCA_DEPTHTEXTURE, UVCA_NOCIRCLE, UVCA_NONE -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class GenericSpriteRenderState
beginProfile, CheckSpriteSlots, clearCutawayTexture, clearSprites, clearUseVertColorsArray, doCoreIntParam, drawGeneric, drawModel, drawParticles, drawPuddles, drawQueued, drawSkyBox, drawWater, endProfile, EndShader, FBORenderChunkEnd, FBORenderChunkStart, glAlphaFunc, glBind, glBindFramebuffer, glBlendEquation, glBlendFunc, glBlendFuncSeparate, glBuffer, glClear, glClearColor, glClearDepth, glColorMask, glDepthFunc, glDepthMask, glDisable, glDoEndFrame, glDoEndFrameFx, glDoStartFrame, glDoStartFrame, glDoStartFrameFlipY, glDoStartFrameFx, glDoStartFrameNoZoom, glEnable, glGenerateMipMaps, glIgnoreStyles, glLoadIdentity, glStencilFunc, glStencilMask, glStencilOp, glTexParameteri, glViewport, isReady, isRendered, isRendering, NewFrame, onReady, onRenderAcquired, onRendered, popIsoView, pushIsoView, releaseFBORenderChunkLock, render, render, render, render, render, render, render, render, render, render, renderdebug, renderflipped, renderline, renderline, renderline, renderlinef, renderlinef, renderPoly, renderPoly, renderPoly, renderQueued, renderRect, setCutawayTexture, setCutawayTexture2, setExtraWallShaderParams, setUseVertColorsArray, ShaderUpdate1f, ShaderUpdate1i, ShaderUpdate2f, ShaderUpdate3f, ShaderUpdate4f, StartShader, StartShader
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Field Details
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active
public boolean active
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Constructor Details
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SpriteRenderStateUI
public SpriteRenderStateUI(int index)
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Method Details
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clear
public void clear()- Overrides:
clearin classGenericSpriteRenderState
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