Uses of Class
zombie.debug.BooleanDebugOption
Packages that use BooleanDebugOption
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Uses of BooleanDebugOption in zombie.debug
Fields in zombie.debug declared as BooleanDebugOptionModifier and TypeFieldDescriptionfinal BooleanDebugOptionDebugOptions.ambientWallEmittersRenderfinal BooleanDebugOptionDebugOptions.Checks.boundShaderfinal BooleanDebugOptionDebugOptions.Checks.boundTexturesfinal BooleanDebugOptionDebugOptions.cheapOcclusionCountfinal BooleanDebugOptionDebugOptions.debugDrawFishingZonesfinal BooleanDebugOptionDebugOptions.debugDrawSkipDrawNonSkinnedModelfinal BooleanDebugOptionDebugOptions.debugDrawSkipVboDrawfinal BooleanDebugOptionDebugOptions.debugDrawSkipWorldShadingfinal BooleanDebugOptionDebugOptions.debugScenarioForceLaunchfinal BooleanDebugOptionDebugOptions.delayObjectRenderfinal BooleanDebugOptionDebugOptions.displayVisibilityPolygonfinal BooleanDebugOptionDebugOptions.entityDebugUifinal BooleanDebugOptionDebugOptions.freezeTimeOfDayfinal BooleanDebugOptionDebugOptions.gameProfilerEnabledfinal BooleanDebugOptionDebugOptions.gameTimeSpeedEighthfinal BooleanDebugOptionDebugOptions.gameTimeSpeedHalffinal BooleanDebugOptionDebugOptions.gameTimeSpeedQuarterfinal BooleanDebugOptionDebugOptions.joypadRenderUifinal BooleanDebugOptionDebugOptions.lightingRenderfinal BooleanDebugOptionDebugOptions.lightingSplitUpdatefinal BooleanDebugOptionDebugOptions.Checks.luaOwnerThreadfinal BooleanDebugOptionDebugOptions.mechanicsRenderHitboxfinal BooleanDebugOptionDebugOptions.modRenderLoadedfinal BooleanDebugOptionDebugOptions.newedDebugOnlyOptionfinal BooleanDebugOptionDebugOptions.objectAmbientEmitterRenderfinal BooleanDebugOptionDebugOptions.Checks.objectPoolContainsfinal BooleanDebugOptionDebugOptions.parameterInsideRenderfinal BooleanDebugOptionDebugOptions.pathfindBorderFinderfinal BooleanDebugOptionDebugOptions.pathfindPathToMouseAllowCrawlfinal BooleanDebugOptionDebugOptions.pathfindPathToMouseAllowThumpfinal BooleanDebugOptionDebugOptions.pathfindPathToMouseEnablefinal BooleanDebugOptionDebugOptions.pathfindPathToMouseIgnoreCrawlCostfinal BooleanDebugOptionDebugOptions.pathfindPathToMouseRenderSuccessorsfinal BooleanDebugOptionDebugOptions.pathfindRenderChunkRegionsfinal BooleanDebugOptionDebugOptions.pathfindRenderPathfinal BooleanDebugOptionDebugOptions.pathfindRenderWaitingfinal BooleanDebugOptionDebugOptions.pathfindSmoothPlayerPathfinal BooleanDebugOptionDebugOptions.pathfindUseNativeCodefinal BooleanDebugOptionDebugOptions.physicsRenderfinal BooleanDebugOptionDebugOptions.physicsRenderBallisticsControllersfinal BooleanDebugOptionDebugOptions.physicsRenderBallisticsTargetsfinal BooleanDebugOptionDebugOptions.physicsRenderHighlightBallisticsTargetsfinal BooleanDebugOptionDebugOptions.physicsRenderPlayerLevelOnlyfinal BooleanDebugOptionDebugOptions.polymapRenderClustersfinal BooleanDebugOptionDebugOptions.polymapRenderConnectionsfinal BooleanDebugOptionDebugOptions.polymapRenderCrawlingfinal BooleanDebugOptionDebugOptions.polymapRenderLineClearCollidefinal BooleanDebugOptionDebugOptions.polymapRenderNodesfinal BooleanDebugOptionDebugOptions.previewTilesfinal BooleanDebugOptionDebugOptions.renderTestFsQuadfinal BooleanDebugOptionDebugOptions.skyboxShowfinal BooleanDebugOptionDebugOptions.Checks.slowLuaEventsfinal BooleanDebugOptionDebugOptions.threadAmbientfinal BooleanDebugOptionDebugOptions.threadAnimationfinal BooleanDebugOptionDebugOptions.threadCrashEnabledfinal BooleanDebugOption[]DebugOptions.threadCrashGameLoadingThreadfinal BooleanDebugOption[]DebugOptions.threadCrashGameThreadfinal BooleanDebugOption[]DebugOptions.threadCrashRenderThreadfinal BooleanDebugOptionDebugOptions.threadGridStacksfinal BooleanDebugOptionDebugOptions.threadLightingfinal BooleanDebugOptionDebugOptions.threadModelSlotInitfinal BooleanDebugOptionDebugOptions.threadPathfindingfinal BooleanDebugOptionDebugOptions.threadSoundfinal BooleanDebugOptionDebugOptions.threadWorldfinal BooleanDebugOptionDebugOptions.thumpableBarricadeCurrentCellWindowsFullMetalBarsfinal BooleanDebugOptionDebugOptions.thumpableBarricadeCurrentCellWindowsFullPlanksfinal BooleanDebugOptionDebugOptions.thumpableBarricadeCurrentCellWindowsHalfPlanksfinal BooleanDebugOptionDebugOptions.thumpableBarricadeCurrentCellWindowsMetalPlatefinal BooleanDebugOptionDebugOptions.thumpableRemoveBarricadeCurrentCellWindowsfinal BooleanDebugOptionDebugOptions.thumpableResetCurrentCellWindowsfinal BooleanDebugOptionDebugOptions.tooltipAttributesfinal BooleanDebugOptionDebugOptions.tooltipInfofinal BooleanDebugOptionDebugOptions.tooltipModNamefinal BooleanDebugOptionDebugOptions.translationPrefixfinal BooleanDebugOptionDebugOptions.uiDebugConsoleDebugLogfinal BooleanDebugOptionDebugOptions.uiDebugConsoleEchoCommandfinal BooleanDebugOptionDebugOptions.uiDebugConsoleStartVisiblefinal BooleanDebugOptionDebugOptions.uiDisableLogoStatefinal BooleanDebugOptionDebugOptions.uiDisableWelcomeMessagefinal BooleanDebugOptionDebugOptions.uiHideDebugContextMenuOptionsfinal BooleanDebugOptionDebugOptions.uiRenderOutlinefinal BooleanDebugOptionDebugOptions.uiShowContextMenuReportOptionsfinal BooleanDebugOptionDebugOptions.uiShowResearchableEtcfinal BooleanDebugOptionDebugOptions.useNewVisibilityfinal BooleanDebugOptionDebugOptions.vehicleCycleColorfinal BooleanDebugOptionDebugOptions.vehicleRenderAreafinal BooleanDebugOptionDebugOptions.vehicleRenderAttackPositionsfinal BooleanDebugOptionDebugOptions.vehicleRenderAuthorizationsfinal BooleanDebugOptionDebugOptions.vehicleRenderBlood0final BooleanDebugOptionDebugOptions.vehicleRenderBlood100final BooleanDebugOptionDebugOptions.vehicleRenderBlood50final BooleanDebugOptionDebugOptions.vehicleRenderDamage0final BooleanDebugOptionDebugOptions.vehicleRenderDamage1final BooleanDebugOptionDebugOptions.vehicleRenderDamage2final BooleanDebugOptionDebugOptions.vehicleRenderExitfinal BooleanDebugOptionDebugOptions.vehicleRenderInterpolateBufferfinal BooleanDebugOptionDebugOptions.vehicleRenderIntersectedSquaresfinal BooleanDebugOptionDebugOptions.vehicleRenderOutlinefinal BooleanDebugOptionDebugOptions.vehicleRenderRust0final BooleanDebugOptionDebugOptions.vehicleRenderRust100final BooleanDebugOptionDebugOptions.vehicleRenderRust50final BooleanDebugOptionDebugOptions.vehicleRenderTrailerPositionsfinal BooleanDebugOptionDebugOptions.vehicleSpawnEverywherefinal BooleanDebugOptionDebugOptions.worldChunkMap11x11final BooleanDebugOptionDebugOptions.worldChunkMap13x13final BooleanDebugOptionDebugOptions.worldChunkMap5x5final BooleanDebugOptionDebugOptions.worldChunkMap7x7final BooleanDebugOptionDebugOptions.worldChunkMap9x9final BooleanDebugOptionDebugOptions.worldSoundRenderfinal BooleanDebugOptionDebugOptions.worldStreamerSlowLoadfinal BooleanDebugOptionDebugOptions.zombieAnimationDelayfinal BooleanDebugOptionDebugOptions.zombieBlendPreviewfinal BooleanDebugOptionDebugOptions.zombieImposterBlendfinal BooleanDebugOptionDebugOptions.zombieImposterPreviewfinal BooleanDebugOptionDebugOptions.zombieImposterRenderingfinal BooleanDebugOptionDebugOptions.zombieOutfitRandomfinal BooleanDebugOptionDebugOptions.zombieRenderCanCrawlUnderVehiclefinal BooleanDebugOptionDebugOptions.zombieRenderFakeDeadfinal BooleanDebugOptionDebugOptions.zombieRenderInstancedfinal BooleanDebugOptionDebugOptions.zombieRenderMemoryfinal BooleanDebugOptionDebugOptions.zombieRenderViewDistanceMethods in zombie.debug that return BooleanDebugOptionModifier and TypeMethodDescriptionDebugOptions.getOptionByIndex(int index) DebugOptions.getOptionByName(String name) static BooleanDebugOptionBooleanDebugOption.newDebugOnlyOption(IDebugOptionGroup parentGroup, String name, boolean defaultValue) static BooleanDebugOptionBooleanDebugOption.newOption(IDebugOptionGroup parentGroup, String name, boolean defaultValue) -
Uses of BooleanDebugOption in zombie.debug.options
Fields in zombie.debug.options declared as BooleanDebugOptionModifier and TypeFieldDescriptionfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.aimConefinal BooleanDebugOptionCharacter.DebugOG.RenderOG.aimVectorfinal BooleanDebugOptionAnimation.AnimLayerOG.allowAnimNodeOverridefinal BooleanDebugOptionAnimation.allowEarlyTransitionOutfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.PhysicsOG.allowJointConstraintDetachfinal BooleanDebugOptionAnimation.SharedSkelesOG.allowLerpingfinal BooleanDebugOptionCharacter.DebugOG.AnimateOG.alwaysAimTwistfinal BooleanDebugOptionCharacter.DebugOG.alwaysHitTargetfinal BooleanDebugOptionCharacter.DebugOG.alwaysTripOverFencefinal BooleanDebugOptionCharacter.DebugOG.RenderOG.anglefinal BooleanDebugOptionMultiplayer.DebugFlagsOG.IsoGameCharacterOG.animationfinal BooleanDebugOptionAnimation.animRenderPickerfinal BooleanDebugOptionMultiplayer.DebugOG.anticlippingAlgorithmfinal BooleanDebugOptionTerrain.RenderTiles.attachedAnimSpritesfinal BooleanDebugOptionTerrain.RenderTiles.attachedChildrenfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Walls.attachedSpritesfinal BooleanDebugOptionTerrain.RenderTiles.attachedWallBloodSplatsfinal BooleanDebugOptionModel.RenderOG.attachmentsfinal BooleanDebugOptionMultiplayer.DebugOG.attackPlayerfinal BooleanDebugOptionModel.RenderOG.axisfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.bip01final BooleanDebugOptionAnimation.blendUseFbxfinal BooleanDebugOptionTerrain.RenderTiles.bloodDecalsfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.RenderOG.bodyfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.RenderOG.bodySinglePartfinal BooleanDebugOptionModel.RenderOG.bonesfinal BooleanDebugOptionModel.RenderOG.boundsfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.carStopDebugfinal BooleanDebugOptionIsoSprite.characterMipmapColorsfinal BooleanDebugOptionAsset.checkItemTexAndNamesfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.climbRopefinal BooleanDebugOptionCharacter.createAllOutfitsfinal BooleanDebugOptionTerrain.RenderTiles.cutawayfinal BooleanDebugOptionAnimation.dancingDoorsfinal BooleanDebugOptionAnimation.debugfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.debugfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.deferredAnglesfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.deferredMovementfinal BooleanDebugOptionCharacter.DebugOG.AnimateOG.deferredRotationsOnlyfinal BooleanDebugOptionAnimation.disableAnimationBlendsfinal BooleanDebugOptionAnimation.disableRagdollsfinal BooleanDebugOptionStatistics.displayAllDebugStatisticsfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.displayRoomAndZombiesZonefinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.doorsAndWallsfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.doorsAndWallsSimpleLightingfinal BooleanDebugOptionIsoSprite.dropShadowEdgesfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.RenderOG.enablefinal BooleanDebugOptionMultiplayer.DebugFlagsOG.IsoDeadBodyOG.enablefinal BooleanDebugOptionMultiplayer.DebugFlagsOG.IsoGameCharacterOG.enablefinal BooleanDebugOptionTerrain.RenderTiles.enablefinal BooleanDebugOptionWorldItemAtlas.enablefinal BooleanDebugOptionAnimation.SharedSkelesOG.enabledfinal BooleanDebugOptionNetwork.PublicServerUtil.enabledfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.enableInitialVelocitiesfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.explosionHitDirectionfinal BooleanDebugOptionCheat.FarmingOG.fastGrowfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.fmodRoomTypefinal BooleanDebugOptionWeather.fogfinal BooleanDebugOptionMultiplayer.DebugOG.followPlayerfinal BooleanDebugOptionModel.RenderOG.forceAlphaOnefinal BooleanDebugOptionTerrain.RenderTiles.forceFullAlphafinal BooleanDebugOptionIsoSprite.forceLinearMagFilterfinal BooleanDebugOptionIsoSprite.forceNearestMagFilterfinal BooleanDebugOptionIsoSprite.forceNearestMipMappingfinal BooleanDebugOptionModel.forceSkeletonfinal BooleanDebugOptionWeather.fxfinal BooleanDebugOptionTerrain.RenderTiles.highContrastBgfinal BooleanDebugOptionCheat.TimedActionOG.instantfinal BooleanDebugOptionCheat.PlayerOG.invisibleSprintfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.isoPaddingfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.isoPaddingAttachedfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.isoPaddingDeDiamondfinal BooleanDebugOptionIsoSprite.itemHeightfinal BooleanDebugOptionCharacter.DebugOG.AnimateOG.keepAtOriginfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Floor.lightingfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Walls.lightingfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Floor.lightingDebugfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Walls.lightingDebugfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Floor.lightingOldfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Walls.lightingOldDebugfinal BooleanDebugOptionModel.RenderOG.lightsfinal BooleanDebugOptionModel.RenderOG.limitTextureSizefinal BooleanDebugOptionAnimation.AnimLayerOG.logNodeConditionsfinal BooleanDebugOptionAnimation.AnimLayerOG.logStateChangesfinal BooleanDebugOptionTerrain.RenderTiles.luafinal BooleanDebugOptionNetwork.Client.mainLoopfinal BooleanDebugOptionCheat.VehicleOG.mechanicsAnywherefinal BooleanDebugOptionCharacter.DebugOG.RenderOG.meleeOutlinefinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.meshCutDownfinal BooleanDebugOptionTerrain.RenderTiles.minusFloorCharactersfinal BooleanDebugOptionIsoSprite.movingObjectEdgesfinal BooleanDebugOptionModel.RenderOG.muzzleFlashfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Walls.nfinal BooleanDebugOptionIsoSprite.nearestMagFilterAtMinZoomfinal BooleanDebugOptionTerrain.RenderTiles.newRenderfinal BooleanDebugOptionCharacter.DebugOG.AnimateOG.noBoneMasksfinal BooleanDebugOptionCharacter.DebugOG.AnimateOG.noBoneTwistsfinal BooleanDebugOptionCollideWithObstacles.RenderOG.normalsfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Walls.nwfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.objectsfinal BooleanDebugOptionCollideWithObstacles.RenderOG.obstaclesfinal BooleanDebugOptionTerrain.RenderTiles.overlaySpritesfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.RenderOG.pelvisLocationfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.PhysicsOG.physicsHitReactionfinal BooleanDebugOptionCharacter.DebugOG.playSoundWhenInvisiblefinal BooleanDebugOptionMultiplayer.DebugFlagsOG.IsoDeadBodyOG.positionfinal BooleanDebugOptionMultiplayer.DebugFlagsOG.IsoGameCharacterOG.positionfinal BooleanDebugOptionMultiplayer.DebugFlagsOG.IsoGameCharacterOG.predictionfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.primaryHandBonefinal BooleanDebugOptionCollideWithObstacles.RenderOG.radiusfinal BooleanDebugOptionCharacter.DebugOG.registerDebugVariablesfinal BooleanDebugOptionDeadBodyAtlas.renderfinal BooleanDebugOptionOffscreenBuffer.renderfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Walls.renderfinal BooleanDebugOptionWorldItemAtlas.renderfinal BooleanDebugOptionTerrain.RenderTiles.renderContainerHighlightfinal BooleanDebugOptionTerrain.RenderTiles.renderGridSquaresfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.renderMinusFloorfinal BooleanDebugOptionIsoSprite.renderModelsfinal BooleanDebugOptionIsoSprite.renderSpritesfinal BooleanDebugOptionTerrain.RenderTiles.renderSpritesfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.secondaryHandBonefinal BooleanDebugOptionCheat.PlayerOG.seeEveryonefinal BooleanDebugOptionMultiplayer.DebugOG.seeNonPvpZonesfinal BooleanDebugOptionTerrain.RenderTiles.shadowsfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.shoreFadefinal BooleanDebugOptionWeather.showUsablePuddlesfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.simulationActivefinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.RenderOG.skeletonfinal BooleanDebugOptionCharacter.DebugOG.RagdollOG.RenderOG.skeletonSinglePartfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.skipCharactersfinal BooleanDebugOptionModel.RenderOG.skipVehiclesfinal BooleanDebugOptionCollideWithObstacles.DebugOG.slideAwayFromWallsfinal BooleanDebugOptionAsset.slowLoadfinal BooleanDebugOptionWeather.snowfinal BooleanDebugOptionCheat.PlayerOG.startInvisiblefinal BooleanDebugOptionCheat.VehicleOG.startWithoutKeyfinal BooleanDebugOptionMultiplayer.DebugFlagsOG.IsoGameCharacterOG.statefinal BooleanDebugOptionMultiplayer.DebugFlagsOG.IsoGameCharacterOG.stateVariablesfinal BooleanDebugOptionIsoSprite.surfacefinal BooleanDebugOptionNetwork.Client.syncIsoObjectfinal BooleanDebugOptionNetwork.Server.syncIsoObjectfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.testDotSidefinal BooleanDebugOptionIsoSprite.textureWrapClampToEdgefinal BooleanDebugOptionIsoSprite.textureWrapRepeatfinal BooleanDebugOptionCharacter.DebugOG.RenderOG.translationDatafinal BooleanDebugOptionCheat.PlayerOG.unlimitedConditionfinal BooleanDebugOptionCheat.DoorOG.unlockfinal BooleanDebugOptionCheat.WindowOG.unlockfinal BooleanDebugOptionCharacter.DebugOG.updateAlphafinal BooleanDebugOptionCharacter.DebugOG.updateAlphaEighthSpeedfinal BooleanDebugOptionNetwork.Client.updateZombiesFromPacketfinal BooleanDebugOptionCharacter.DebugOG.useNewClimbingCalculationsfinal BooleanDebugOptionTerrain.RenderTiles.useShadersfinal BooleanDebugOptionMultiplayer.DebugFlagsOG.IsoGameCharacterOG.variablesfinal BooleanDebugOptionTerrain.RenderTiles.vegetationCorpsesfinal BooleanDebugOptionCheat.ClockOG.visiblefinal BooleanDebugOptionCharacter.DebugOG.RenderOG.visionfinal BooleanDebugOptionTerrain.RenderTiles.IsoGridSquare.Walls.wfinal BooleanDebugOptionTerrain.RenderTiles.waterfinal BooleanDebugOptionTerrain.RenderTiles.waterBodyfinal BooleanDebugOptionWeather.waterPuddlesfinal BooleanDebugOptionTerrain.RenderTiles.waterShorefinal BooleanDebugOptionModel.RenderOG.weaponHitPointfinal BooleanDebugOptionModel.RenderOG.wireframefinal BooleanDebugOptionIsoSprite.worldMipmapColorsfinal BooleanDebugOptionCharacter.DebugOG.AnimateOG.zeroCounterRotationBoneMethods in zombie.debug.options that return BooleanDebugOptionModifier and TypeMethodDescriptiondefault BooleanDebugOptionIDebugOptionGroup.newDebugOnlyOption(String name, boolean defaultValue) default BooleanDebugOption -
Uses of BooleanDebugOption in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk declared as BooleanDebugOptionModifier and TypeFieldDescriptionfinal BooleanDebugOptionFBORenderDebugOptions.bulletTracersfinal BooleanDebugOptionFBORenderDebugOptions.combinedFbofinal BooleanDebugOptionFBORenderDebugOptions.corpsesInChunkTexturefinal BooleanDebugOptionFBORenderDebugOptions.depthTestAllfinal BooleanDebugOptionFBORenderDebugOptions.fixJigglyModelsfinal BooleanDebugOptionFBORenderDebugOptions.forceAlphaAndTargetOnefinal BooleanDebugOptionFBORenderDebugOptions.forceAlphaToTargetfinal BooleanDebugOptionFBORenderDebugOptions.forceSkyLightLevelfinal BooleanDebugOptionFBORenderDebugOptions.highResChunkTexturesfinal BooleanDebugOptionFBORenderDebugOptions.itemsInChunkTexturefinal BooleanDebugOptionFBORenderDebugOptions.mipMapsfinal BooleanDebugOptionFBORenderDebugOptions.nolightingfinal BooleanDebugOptionFBORenderDebugOptions.renderChunkTexturesfinal BooleanDebugOptionFBORenderDebugOptions.renderMustSeeSquaresfinal BooleanDebugOptionFBORenderDebugOptions.renderTranslucentFloorfinal BooleanDebugOptionFBORenderDebugOptions.renderTranslucentNonFloorfinal BooleanDebugOptionFBORenderDebugOptions.renderVisionPolygonfinal BooleanDebugOptionFBORenderDebugOptions.renderWallLinesfinal BooleanDebugOptionFBORenderDebugOptions.seamFix1final BooleanDebugOptionFBORenderDebugOptions.seamFix2final BooleanDebugOptionFBORenderDebugOptions.updateSquareLightInfofinal BooleanDebugOptionFBORenderDebugOptions.useWeatherShader