Class GameEntityManager
java.lang.Object
zombie.entity.GameEntityManager
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Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionstatic void
checkEntityIDChange
(GameEntity gameEntity0, long long0, long long1) static ByteBuffer
ensureCapacity
(ByteBuffer byteBuffer0, int int0) static GameEntity
GetEntity
(long long0) static ArrayList
<GameEntity> static void
Init
(int int11) static boolean
static void
static void
reloadDebugEntity
(GameEntity gameEntity) static void
reloadEntityFromScriptDebug
(GameEntity gameEntity) static void
static void
Reset()
static void
Save()
static void
saveToBufferMap
(SaveBufferMap saveBufferMap) static void
Update()
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Field Details
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DEBUG_MODE
public static boolean DEBUG_MODE -
bbBlockSize
public static final int bbBlockSize- See Also:
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Method Details
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Init
public static void Init(int int11) -
Update
public static void Update() -
isEngineProcessing
public static boolean isEngineProcessing() -
RenderLast
public static void RenderLast() -
Reset
public static void Reset() -
GetEntity
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checkEntityIDChange
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ensureCapacity
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Save
public static void Save() -
saveToBufferMap
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getIsoEntitiesDebug
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reloadDebug
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reloadDebugEntity
- Throws:
Exception
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reloadEntityFromScriptDebug
- Throws:
Exception
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