Class GameEntityManager

java.lang.Object
zombie.entity.GameEntityManager

public class GameEntityManager extends Object
  • Field Details

    • DEBUG_MODE

      public static boolean DEBUG_MODE
    • bbBlockSize

      public static final int bbBlockSize
      See Also:
  • Constructor Details

    • GameEntityManager

      protected GameEntityManager()
  • Method Details

    • Init

      public static void Init(int int11)
    • Update

      public static void Update()
    • isEngineProcessing

      public static boolean isEngineProcessing()
    • RenderLast

      public static void RenderLast()
    • Reset

      public static void Reset()
    • GetEntity

      public static GameEntity GetEntity(long long0)
    • checkEntityIDChange

      public static void checkEntityIDChange(GameEntity gameEntity0, long long0, long long1)
    • ensureCapacity

      public static ByteBuffer ensureCapacity(ByteBuffer byteBuffer0, int int0)
    • Save

      public static void Save()
    • getIsoEntitiesDebug

      public static ArrayList<GameEntity> getIsoEntitiesDebug()
    • reloadDebug

      public static void reloadDebug() throws Exception
      Throws:
      Exception
    • reloadDebugEntity

      public static void reloadDebugEntity(GameEntity gameEntity) throws Exception
      Throws:
      Exception
    • reloadEntityFromScriptDebug

      public static void reloadEntityFromScriptDebug(GameEntity gameEntity) throws Exception
      Throws:
      Exception