Class GameEntityManager
java.lang.Object
zombie.entity.GameEntityManager
-
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void
checkEntityIDChange
(GameEntity gameEntity0, long long0, long long1) static ByteBuffer
ensureCapacity
(ByteBuffer byteBuffer0, int int0) static GameEntity
GetEntity
(long long0) static ArrayList
<GameEntity> static void
Init
(int int11) static boolean
static void
static void
reloadDebugEntity
(GameEntity gameEntity) static void
reloadEntityFromScriptDebug
(GameEntity gameEntity) static void
static void
Reset()
static void
Save()
static void
Update()
-
Field Details
-
DEBUG_MODE
public static boolean DEBUG_MODE -
bbBlockSize
public static final int bbBlockSize- See Also:
-
-
Constructor Details
-
GameEntityManager
protected GameEntityManager()
-
-
Method Details
-
Init
public static void Init(int int11) -
Update
public static void Update() -
isEngineProcessing
public static boolean isEngineProcessing() -
RenderLast
public static void RenderLast() -
Reset
public static void Reset() -
GetEntity
-
checkEntityIDChange
-
ensureCapacity
-
Save
public static void Save() -
getIsoEntitiesDebug
-
reloadDebug
-
reloadDebugEntity
- Throws:
Exception
-
reloadEntityFromScriptDebug
- Throws:
Exception
-