Class GameEntityManager
java.lang.Object
zombie.entity.GameEntityManager
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Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionstatic voidcheckEntityIDChange(GameEntity gameEntity0, long long0, long long1) static ByteBufferensureCapacity(ByteBuffer byteBuffer0, int int0) static GameEntityGetEntity(long long0) static ArrayList<GameEntity> static voidInit(int int11) static booleanstatic voidstatic voidreloadDebugEntity(GameEntity gameEntity) static voidreloadEntityFromScriptDebug(GameEntity gameEntity) static voidstatic voidReset()static voidSave()static voidsaveToBufferMap(SaveBufferMap saveBufferMap) static voidUpdate()
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Field Details
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DEBUG_MODE
public static boolean DEBUG_MODE -
bbBlockSize
public static final int bbBlockSize- See Also:
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Method Details
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Init
public static void Init(int int11) -
Update
public static void Update() -
isEngineProcessing
public static boolean isEngineProcessing() -
RenderLast
public static void RenderLast() -
Reset
public static void Reset() -
GetEntity
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checkEntityIDChange
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ensureCapacity
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Save
public static void Save() -
saveToBufferMap
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getIsoEntitiesDebug
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reloadDebug
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reloadDebugEntity
- Throws:
Exception
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reloadEntityFromScriptDebug
- Throws:
Exception
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