Class DebugChunkState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.DebugChunkState
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionclassclassclassclass -
Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic DebugChunkStatevoidvoidenter()voidexit()booleangetBoolean(String name) floatgetOptionByIndex(int index) getOptionByName(String name) intlineClearCached(IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0, boolean bIgnoreDoors) voidload()voidreenter()voidrender()voidvoidsave()voidsetBoolean(String name, boolean value) voidsetTable(KahluaTable table) update()voidyield()Methods inherited from class zombie.gameStates.GameState
redirectState
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Field Details
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instance
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m_z
public int m_z -
gridXf
public float gridXf -
gridYf
public float gridYf
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Constructor Details
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DebugChunkState
public DebugChunkState()
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Method Details
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enter
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yield
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reenter
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exit
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render
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update
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checkInstance
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renderScene
public void renderScene() -
setTable
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updateScene
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fromLua0
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fromLua1
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fromLua2
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drawObjectAtCursor
public void drawObjectAtCursor() -
lineClearCached
public LosUtil.TestResults lineClearCached(IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0, boolean bIgnoreDoors) -
getObjectAtCursorScale
public float getObjectAtCursorScale() -
getOptionByName
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getOptionCount
public int getOptionCount() -
getOptionByIndex
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setBoolean
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getBoolean
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save
public void save() -
load
public void load()
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