Class IngameState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.IngameState
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic booleanstatic floatstatic floatstatic IngameStatelongbooleanfloatbooleanbooleanbooleanbooleanbooleanbooleanbooleanstatic int -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidcopyDirectory(File file0, File file1) static voidstatic voidcreateWorld(String string0) voiddebugFullyStreamedIn(int int0, int int1) voidenter()voidexit()static floatinvTranslatePointX(float float0, float float3, float float2, float float1) static floatinvTranslatePointY(float float0, float float3, float float2, float float1) voidreenter()voidrender()static voidrenderDebugOverhead(IsoCell cell, int int12, int int4, int int2, int int3) static voidrenderDebugOverhead2(IsoCell cell, int int6, float float2, int int2, int int3, float float0, float float1, int int0, int int1) voidrenderframe(int int0) voidrenderframetext(int int0) voidstatic voidrenderLine(float float1, float float3, float float5, float float7, float float8, float float9, float float10, float float11) static voidrenderRect(float float1, float float3, float float5, float float7, float float8, float float9, float float10, float float11) static floattranslatePointX(float float0, float float1, float float2, float float3) static floattranslatePointY(float float0, float float1, float float2, float float3) update()voidvoidyield()
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Field Details
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WaitMul
public static int WaitMul -
instance
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draww
public static float draww -
drawh
public static float drawh -
numberTicks
public long numberTicks -
Paused
public boolean Paused -
SaveDelay
public float SaveDelay -
showAnimationViewer
public boolean showAnimationViewer -
showAttachmentEditor
public boolean showAttachmentEditor -
showChunkDebugger
public boolean showChunkDebugger -
showSpriteModelEditor
public boolean showSpriteModelEditor -
showTileGeometryEditor
public boolean showTileGeometryEditor -
showGlobalObjectDebugger
public boolean showGlobalObjectDebugger -
showVehicleEditor
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showWorldMapEditor
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showSeamEditor
public boolean showSeamEditor -
bLoading
public static boolean bLoading
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Constructor Details
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IngameState
public IngameState()
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Method Details
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renderDebugOverhead
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translatePointX
public static float translatePointX(float float0, float float1, float float2, float float3) -
invTranslatePointX
public static float invTranslatePointX(float float0, float float3, float float2, float float1) -
invTranslatePointY
public static float invTranslatePointY(float float0, float float3, float float2, float float1) -
translatePointY
public static float translatePointY(float float0, float float1, float float2, float float3) -
renderRect
public static void renderRect(float float1, float float3, float float5, float float7, float float8, float float9, float float10, float float11) -
renderLine
public static void renderLine(float float1, float float3, float float5, float float7, float float8, float float9, float float10, float float11) -
renderDebugOverhead2
public static void renderDebugOverhead2(IsoCell cell, int int6, float float2, int int2, int int3, float float0, float float1, int int0, int int1) -
copyWorld
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copyDirectory
- Throws:
IOException
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createWorld
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debugFullyStreamedIn
public void debugFullyStreamedIn(int int0, int int1) -
UpdateStuff
public void UpdateStuff() -
enter
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exit
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yield
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redirectState
- Overrides:
redirectStatein classGameState
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reenter
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renderframetext
public void renderframetext(int int0) -
renderframe
public void renderframe(int int0) -
renderframeui
public void renderframeui() -
render
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update
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