Class MainScreenState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.MainScreenState
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionclassstatic class -
Field Summary
FieldsModifier and TypeFieldDescriptionfloatfloatstatic Audiostatic MainScreenStatefloatfloatfloatfloatbooleanfloatbooleanfloatstatic floatstatic String -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidDrawTexture(Texture tex, int x, int y, int width, int height, float _alpha) static voidDrawTexture(Texture tex, int x, int y, int width, int height, Color col) voidenter()voidexit()static MainScreenStatestatic org.lwjgl.glfw.GLFWImage.Bufferstatic voidstatic voidvoidrender()voidvoidbooleanupdate()
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Field Details
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Version
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ambient
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totalScale
public static float totalScale -
alpha
public float alpha -
alphaStep
public float alphaStep -
Elements
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targetAlpha
public float targetAlpha -
instance
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showLogo
public boolean showLogo -
lightningTimelineMarker
public boolean lightningTimelineMarker -
m_worldMap
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lightningDelta
public float lightningDelta -
lightningTargetDelta
public float lightningTargetDelta -
lightningFullTimer
public float lightningFullTimer -
lightningCount
public float lightningCount -
lightOffCount
public float lightOffCount
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Constructor Details
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MainScreenState
public MainScreenState()
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Method Details
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main
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DrawTexture
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DrawTexture
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enter
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getInstance
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ShouldShowLogo
public boolean ShouldShowLogo() -
exit
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render
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preloadBackgroundTextures
public static void preloadBackgroundTextures() -
renderBackground
public void renderBackground() -
update
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setConnectToServerState
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redirectState
- Overrides:
redirectStatein classGameState
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loadIcons
public static org.lwjgl.glfw.GLFWImage.Buffer loadIcons()
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