Class MainScreenState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.MainScreenState
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionclassstatic class -
Field Summary
FieldsModifier and TypeFieldDescriptionfloatfloatstatic fmod.fmod.Audiostatic MainScreenStatefloatfloatfloatfloatbooleanfloatbooleanfloatstatic floatstatic final String -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidDrawTexture(Texture tex, int x, int y, int width, int height, float alpha) static voidDrawTexture(Texture tex, int x, int y, int width, int height, Color col) voidenter()voidexit()static MainScreenStatestatic org.lwjgl.glfw.GLFWImage.Bufferstatic voidstatic voidvoidrender()voidvoidbooleanupdate()
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Field Details
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VERSION
- See Also:
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ambient
public static fmod.fmod.Audio ambient -
totalScale
public static float totalScale -
alpha
public float alpha -
alphaStep
public float alphaStep -
elements
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targetAlpha
public float targetAlpha -
instance
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showLogo
public boolean showLogo -
lightningTimelineMarker
public boolean lightningTimelineMarker -
worldMap
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lightningDelta
public float lightningDelta -
lightningTargetDelta
public float lightningTargetDelta -
lightningFullTimer
public float lightningFullTimer -
lightningCount
public float lightningCount -
lightOffCount
public float lightOffCount
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Constructor Details
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MainScreenState
public MainScreenState()
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Method Details
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main
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DrawTexture
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DrawTexture
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enter
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getInstance
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ShouldShowLogo
public boolean ShouldShowLogo() -
exit
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render
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preloadBackgroundTextures
public static void preloadBackgroundTextures() -
renderBackground
public void renderBackground() -
update
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setConnectToServerState
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redirectState
- Overrides:
redirectStatein classGameState
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loadIcons
public static org.lwjgl.glfw.GLFWImage.Buffer loadIcons()
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