Class MainScreenState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.MainScreenState
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionclass
static class
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Field Summary
FieldsModifier and TypeFieldDescriptionfloat
float
static fmod.fmod.Audio
static MainScreenState
float
float
float
float
boolean
float
boolean
float
static float
static String
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void
DrawTexture
(Texture tex, int x, int y, int width, int height, float _alpha) static void
DrawTexture
(Texture tex, int x, int y, int width, int height, Color col) void
enter()
void
exit()
static MainScreenState
static org.lwjgl.glfw.GLFWImage.Buffer
static void
static void
void
render()
void
void
boolean
update()
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Field Details
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Version
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ambient
public static fmod.fmod.Audio ambient -
totalScale
public static float totalScale -
alpha
public float alpha -
alphaStep
public float alphaStep -
Elements
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targetAlpha
public float targetAlpha -
instance
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showLogo
public boolean showLogo -
lightningTimelineMarker
public boolean lightningTimelineMarker -
m_worldMap
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lightningDelta
public float lightningDelta -
lightningTargetDelta
public float lightningTargetDelta -
lightningFullTimer
public float lightningFullTimer -
lightningCount
public float lightningCount -
lightOffCount
public float lightOffCount
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Constructor Details
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MainScreenState
public MainScreenState()
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Method Details
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main
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DrawTexture
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DrawTexture
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enter
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getInstance
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ShouldShowLogo
public boolean ShouldShowLogo() -
exit
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render
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preloadBackgroundTextures
public static void preloadBackgroundTextures() -
renderBackground
public void renderBackground() -
update
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setConnectToServerState
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redirectState
- Overrides:
redirectState
in classGameState
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loadIcons
public static org.lwjgl.glfw.GLFWImage.Buffer loadIcons()
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