Class Scene
java.lang.Object
zombie.gizmo.Scene
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
hitTest
(int int0, int int1) void
releaseRay
(UI3DScene.Ray ray) void
render()
void
float
sceneToUIX
(float float0, float float1, float float2) float
sceneToUIX
(org.joml.Vector3f vector3f) float
sceneToUIY
(float float0, float float1, float float2) float
sceneToUIY
(org.joml.Vector3f vector3f) void
setBounds
(int int0, int int1, int int2, int int3) void
org.joml.Vector3f
uiToScene
(float float0, float float1, float float2, org.joml.Vector3f vector3f0) org.joml.Vector3f
uiToScene
(org.joml.Matrix4f matrix4f1, float float1, float float0, float float2, org.joml.Vector3f vector3f)
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Constructor Details
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Scene
public Scene()
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Method Details
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setBounds
public void setBounds(int int0, int int1, int int2, int int3) -
setGizmo
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uiToScene
public org.joml.Vector3f uiToScene(float float0, float float1, float float2, org.joml.Vector3f vector3f0) -
uiToScene
public org.joml.Vector3f uiToScene(org.joml.Matrix4f matrix4f1, float float1, float float0, float float2, org.joml.Vector3f vector3f) -
sceneToUIX
public float sceneToUIX(float float0, float float1, float float2) -
sceneToUIY
public float sceneToUIY(float float0, float float1, float float2) -
sceneToUIX
public float sceneToUIX(org.joml.Vector3f vector3f) -
sceneToUIY
public float sceneToUIY(org.joml.Vector3f vector3f) -
renderMain
public void renderMain() -
hitTest
public boolean hitTest(int int0, int int1) -
render
public void render() -
releaseRay
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