Class IsoChunkLevel
java.lang.Object
zombie.iso.IsoChunkLevel
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final bytestatic final bytestatic final byteintfinal boolean[]booleanfinal byte[]booleanfinal float[]intfinal IsoGridSquare[] -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic IsoChunkLevelalloc()voidvoidclear()booleancontainsIsoGridSquare(IsoGridSquare isoGridSquare) getChunk()intgetLevel()voidrelease()voidrenderRainSplashes(int playerIndex) void
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Field Details
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CLDSF_NONE
public static final byte CLDSF_NONE- See Also:
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CLDSF_SHOULD_RENDER
public static final byte CLDSF_SHOULD_RENDER- See Also:
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CLDSF_RAIN_RANDOM_XY
public static final byte CLDSF_RAIN_RANDOM_XY- See Also:
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chunk
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level
public int level -
squares
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lightCheck
public final boolean[] lightCheck -
physicsCheck
public boolean physicsCheck -
rainFlags
public final byte[] rainFlags -
rainSplashFrame
public final float[] rainSplashFrame -
raining
public boolean raining -
rainSplashFrameNum
public int rainSplashFrameNum -
fmodAmbientWallLevelData
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nearestWalls
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nearestExteriorWalls
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Constructor Details
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IsoChunkLevel
public IsoChunkLevel()
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Method Details
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init
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getChunk
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getLevel
public int getLevel() -
updateRainSplashes
public void updateRainSplashes() -
renderRainSplashes
public void renderRainSplashes(int playerIndex) -
clear
public void clear() -
alloc
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release
public void release() -
checkPhysicsLaterForActiveRagdoll
public void checkPhysicsLaterForActiveRagdoll() -
containsIsoGridSquare
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