Class IsoChunkLevel

java.lang.Object
zombie.iso.IsoChunkLevel

public final class IsoChunkLevel extends Object
  • Field Details

    • CLDSF_NONE

      public static final byte CLDSF_NONE
      See Also:
    • CLDSF_SHOULD_RENDER

      public static final byte CLDSF_SHOULD_RENDER
      See Also:
    • CLDSF_RAIN_RANDOM_XY

      public static final byte CLDSF_RAIN_RANDOM_XY
      See Also:
    • m_chunk

      public IsoChunk m_chunk
    • m_level

      public int m_level
    • squares

      public final IsoGridSquare[] squares
    • lightCheck

      public final boolean[] lightCheck
    • physicsCheck

      public boolean physicsCheck
    • m_rainFlags

      public final byte[] m_rainFlags
    • m_rainSplashFrame

      public final float[] m_rainSplashFrame
    • m_bRaining

      public boolean m_bRaining
    • m_rainSplashFrameNum

      public int m_rainSplashFrameNum
    • m_fmodAmbientWallLevelData

      public FMODAmbientWallLevelData m_fmodAmbientWallLevelData
  • Constructor Details

    • IsoChunkLevel

      public IsoChunkLevel()
  • Method Details

    • init

      public IsoChunkLevel init(IsoChunk isoChunk, int int0)
    • getChunk

      public IsoChunk getChunk()
    • getLevel

      public int getLevel()
    • updateRainSplashes

      public void updateRainSplashes()
    • renderRainSplashes

      public void renderRainSplashes(int int1)
    • clear

      public void clear()
    • alloc

      public static IsoChunkLevel alloc()
    • release

      public void release()