Uses of Class
zombie.iso.areas.IsoBuilding
Packages that use IsoBuilding
Package
Description
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Uses of IsoBuilding in zombie.characters
Methods in zombie.characters that return IsoBuildingMethods in zombie.characters that return types with arguments of type IsoBuilding -
Uses of IsoBuilding in zombie.iso
Fields in zombie.iso declared as IsoBuildingModifier and TypeFieldDescriptionIsoLightSource.localToBuilding
final IsoBuilding[][]
IsoCell.otherOccluderBuildingsArr
final IsoBuilding[][]
IsoCell.playerOccluderBuildingsArr
IsoGridSquare.roofHideBuilding
final IsoBuilding[][]
IsoCell.zombieOccluderBuildingsArr
Fields in zombie.iso with type parameters of type IsoBuildingModifier and TypeFieldDescriptionfinal ArrayList
<IsoBuilding> IsoCell.BuildingList
final HashMap
<Long, IsoBuilding> LotHeader.isoBuildings
final ArrayList
<ArrayList<IsoBuilding>> IsoCell.otherOccluderBuildings
final ArrayList
<ArrayList<IsoBuilding>> IsoCell.playerOccluderBuildings
final ArrayList
<ArrayList<IsoBuilding>> IsoCell.zombieOccluderBuildings
Methods in zombie.iso that return IsoBuildingModifier and TypeMethodDescriptionIsoGridSquare.getBuilding()
IsoMovingObject.getBuilding()
IsoCell.getClosestBuildingExcept
(IsoGameCharacter chr, IsoRoom except) IsoMovingObject.getCurrentBuilding()
IsoLightSource.getLocalToBuilding()
IsoCell.GetPeekedInBuilding
(IsoGridSquare isoGridSquare0, IsoDirections isoDirections) IsoGridSquare.getRoofHideBuilding()
Methods in zombie.iso that return types with arguments of type IsoBuildingModifier and TypeMethodDescriptionIsoCell.getBuildingList()
IsoGridOcclusionData.getBuildingsCouldBeOccluders
(IsoGridOcclusionData.OcclusionFilter filter) Returns buildings that could occlude some of the square.IsoCell.GetBuildingsInFrontOfMustSeeSquare
(IsoGridSquare isoGridSquare, IsoGridOcclusionData.OcclusionFilter occlusionFilter) Methods in zombie.iso with parameters of type IsoBuildingModifier and TypeMethodDescriptionvoid
IsoCell.AddUniqueToBuildingList
(ArrayList<IsoBuilding> arrayList, IsoBuilding isoBuilding) Method parameters in zombie.iso with type arguments of type IsoBuildingModifier and TypeMethodDescriptionvoid
IsoCell.AddUniqueToBuildingList
(ArrayList<IsoBuilding> arrayList, IsoBuilding isoBuilding) void
IsoCell.GetBuildingsInFrontOfCharacter
(ArrayList<IsoBuilding> arrayList, IsoGridSquare isoGridSquare, boolean boolean0) Constructors in zombie.iso with parameters of type IsoBuildingModifierConstructorDescriptionIsoLightSource
(int _x, int _y, int _z, float _r, float _g, float _b, int _radius, IsoBuilding building) -
Uses of IsoBuilding in zombie.iso.areas
Fields in zombie.iso.areas declared as IsoBuildingMethods in zombie.iso.areas that return IsoBuildingMethods in zombie.iso.areas with parameters of type IsoBuildingModifier and TypeMethodDescriptionvoid
IsoBuilding.addDoor
(IsoDoor obj, boolean bOtherTile, IsoGridSquare from, IsoBuilding building) void
IsoBuilding.addWindow
(IsoWindow obj, boolean bOtherTile, IsoGridSquare from, IsoBuilding building) Constructors in zombie.iso.areas with parameters of type IsoBuilding -
Uses of IsoBuilding in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type IsoBuildingModifier and TypeMethodDescriptionstatic void
RandomizedBuildingBase.ChunkLoaded
(IsoBuilding building) RBTrashed.getFloorSquare
(ArrayList<IsoGridSquare> var1, IsoGridSquare isoGridSquare1, RoomDef roomDef, IsoBuilding isoBuilding) -
Uses of IsoBuilding in zombie.ui
Fields in zombie.ui declared as IsoBuilding