Class RBTrashed
java.lang.Object
zombie.randomizedWorld.RandomizedWorldBase
zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
zombie.randomizedWorld.randomizedBuilding.RBTrashed
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
RandomizedBuildingBase.HumanCorpse -
Field Summary
Fields inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
maximumRoomCount -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetFloorSquare(ArrayList<IsoGridSquare> var1, IsoGridSquare square1, RoomDef roomDef, IsoBuilding building) booleanisValid(BuildingDef arg0, boolean arg1) Don't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)voidrandomizeBuilding(BuildingDef arg0) voidtrashHouse(BuildingDef arg0) Methods inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
addBarricade, addRandomRangedWeapon, addWorldItem, addWorldItem, addWorldItem, addWorldItem, addWorldItem, addZombies, addZombiesOnSquare, ChunkLoaded, getChance, getChance, getDoor, getMinimumDays, getMinimumRooms, getWindow, init, initAllRBMapChance, isAlwaysDo, isTableFor3DItems, setAlwaysDo, setChance, setMinimumDays, setMinimumRooms, spawnItemsInContainersMethods inherited from class zombie.randomizedWorld.RandomizedWorldBase
addBloodSplat, addBrazier, addCampfire, addCampfireOrPit, addCharcoalBurner, addCookingPit, addGrindstone, addItemOnGround, addItemOnGround, addItemOnGround, addItemOnGroundNoLoot, addItemOnGroundNoLoot, addItemOnGroundStatic, addItemOnGroundStatic, addItemToObjectSurface, addMattressNorthSouth, addMattressWestEast, addRandomFirepit, addRandomItemOnGround, addRandomItemsOnGround, addRandomItemsOnGround, addRandomShelterNorthSouth, addRandomShelterWestEast, addRandomTentNorthSouth, addRandomTentWestEast, addShelterNorthSouth, addShelterWestEast, addSimpleCookingPit, addSimpleFire, addSleepingBagNorthSouth, addSleepingBagOrTentNorthSouth, addSleepingBagOrTentWestEast, addSleepingBagWestEast, addStoneAnvil, addTentNorthSouth, addTentNorthSouthNew, addTentWestEast, addTentWestEastNew, addTileObject, addTileObject, addTileObject, addTileObject, addTileObject, addTileObject, addTrailer, addTrailOfBlood, addTraitOfBlood, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicleFlipped, addVehicleFlipped, addWeapon, addWorkstationEntity, addWorkstationEntity, addZombiesOnVehicle, alignCorpseToSquare, checkAreaForCarsSpawn, checkRadiusForCarSpawn, cleanSquareAndNeighbors, createBodyFromZombie, createCorpse, createCorpse, createCorpse, createCorpse, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomZombie, createRandomZombie, createRandomZombieForCorpse, createSkeletonCorpse, createSkeletonCorpse, dirtBomb, getBarnClutter, getBarnClutterItem, getBathroomSinkClutter, getBathroomSinkClutterItem, getBBQClutter, getBBQClutterItem, getBeachPartyClutter, getBeachPartyClutterItem, getBedClutter, getBedClutterItem, getCafeClutter, getCafeClutterItem, getCarpentryToolClutter, getCarpentryToolClutterItem, getClutterCopy, getClutterCopy, getClutterItem, getDeadEndClutter, getDeadEndClutterItem, getDebugLine, getDormClutter, getDormClutterItem, getFarmStorageClutter, getFarmStorageClutterItem, getFootballNightDrinkItem, getFootballNightDrinks, getFootballNightSnackItem, getFootballNightSnacks, getGarageStorageClutter, getGarageStorageClutterItem, getGigamartClutter, getGigamartClutterItem, getGroceryClutter, getGroceryClutterItem, getHairSalonClutter, getHairSalonClutterItem, getHallClutter, getHallClutterItem, getHenDoDrinkItem, getHenDoDrinks, getHenDoSnackItem, getHenDoSnacks, getHoedownClutter, getHoedownClutterItem, getHousePartyClutter, getHousePartyClutterItem, getJudgeClutter, getJudgeClutterItem, getKidClutter, getKidClutterItem, getKitchenCounterClutter, getKitchenCounterClutterItem, getKitchenSinkClutter, getKitchenSinkClutterItem, getKitchenStoveClutter, getKitchenStoveClutterItem, getLaundryRoomClutter, getLaundryRoomClutterItem, getLivingroomClutter, getLivingroomClutterItem, getLivingRoomOrKitchen, getMaximumDays, getMedicalClutter, getMedicallutterItem, getMurderSceneClutter, getMurderSceneClutterItem, getName, getNastyMattressClutter, getNastyMattressClutterItem, getOfficeCarDealerClutter, getOfficeCarDealerClutterItem, getOfficeOtherClutter, getOfficeOtherClutterItem, getOfficePaperworkClutter, getOfficePaperworkClutterItem, getOfficePenClutter, getOfficePenClutterItem, getOfficeTreatClutter, getOfficeTreatClutterItem, getOldShelterClutter, getOldShelterClutterItem, getOvenFoodClutter, getOvenFoodClutterItem, getPillowClutter, getPillowClutterItem, getPokerNightClutter, getPokerNightClutterItem, getRandomRoom, getRandomRoomNoKids, getRandomSpawnSquare, getRandomSquareForCorpse, getRichJerkClutter, getRichJerkClutterItem, getRoom, getRoomNoKids, getSadCampsiteClutter, getSadCampsiteClutterItem, getSidetableClutter, getSidetableClutterItem, getSq, getSurvivalistCampsiteClutter, getSurvivalistCampsiteClutterItem, getTwiggyClutter, getTwiggyClutterItem, getUtilityToolClutter, getUtilityToolClutterItem, getVanCampClutter, getVanCampClutterItem, getWatchClutter, getWatchClutterItem, getWoodcraftClutter, getWoodcraftClutterItem, graffSquare, graffSquare, is1x1AreaClear, is1x2AreaClear, is2x1AreaClear, is2x1or1x2AreaClear, is2x2AreaClear, isRat, isTimeValid, isUnique, isValidGraffSquare, removeAllVehiclesOnZone, setAttachedItem, setDebugLine, setMaximumDays, setUnique, spawnCarOnNearestNav, spawnCarOnNearestNav, trashSquare
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Constructor Details
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RBTrashed
public RBTrashed()
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Method Details
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randomizeBuilding
- Overrides:
randomizeBuildingin classRandomizedBuildingBase
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isValid
Description copied from class:RandomizedBuildingBaseDon't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)- Overrides:
isValidin classRandomizedBuildingBase
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getFloorSquare
public IsoGridSquare getFloorSquare(ArrayList<IsoGridSquare> var1, IsoGridSquare square1, RoomDef roomDef, IsoBuilding building) -
trashHouse
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