Uses of Class
zombie.iso.areas.SafeHouse
Packages that use SafeHouse
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Uses of SafeHouse in zombie.iso.areas
Methods in zombie.iso.areas that return SafeHouseModifier and TypeMethodDescriptionstatic SafeHouseSafeHouse.addSafeHouse(int int0, int int1, int int2, int int3, String string) static SafeHouseSafeHouse.addSafeHouse(IsoGridSquare square, IsoPlayer player) SafeHouse.alreadyHaveSafehouse(String username) SafeHouse.alreadyHaveSafehouse(IsoPlayer player) static SafeHouseSafeHouse.getSafeHouse(int int0) static SafeHouseSafeHouse.getSafeHouse(int _x, int _y, int _w, int _h) static SafeHouseSafeHouse.getSafeHouse(String string) static SafeHouseSafeHouse.getSafeHouse(IsoGridSquare square) static SafeHouseSafeHouse.getSafehouseByOwner(String string) static SafeHouseSafeHouse.getSafehouseOverlapping(int int3, int int1, int int2, int int0) static SafeHouseSafeHouse.getSafehouseOverlapping(int int3, int int1, int int2, int int0, SafeHouse safeHouse1) static SafeHouseSafeHouse.hasSafehouse(String username) static SafeHouseSafeHouse.hasSafehouse(IsoPlayer player) static SafeHouseSafeHouse.isSafeHouse(IsoGridSquare square, String username, boolean doDisableSafehouse) Return if the square is a safehouse non allowed for the player You need to be on a safehouse AND not be allowed to return the safe If you're allowed, you'll have null in return If username is null, you basically just return if there's a safehouse herestatic SafeHouseSafeHouse.load(ByteBuffer bb, int WorldVersion) Methods in zombie.iso.areas that return types with arguments of type SafeHouseMethods in zombie.iso.areas with parameters of type SafeHouseModifier and TypeMethodDescriptionstatic SafeHouseSafeHouse.getSafehouseOverlapping(int int3, int int1, int int2, int int0, SafeHouse safeHouse1) static booleanSafeHouse.isSafehouseAllowClaim(SafeHouse safeHouse, IsoPlayer player) static voidSafeHouse.removeSafeHouse(SafeHouse safeHouse) -
Uses of SafeHouse in zombie.Lua
Methods in zombie.Lua with parameters of type SafeHouseModifier and TypeMethodDescriptionstatic voidLuaManager.GlobalObject.acceptSafehouseInvite(SafeHouse safeHouse, String string, IsoPlayer player, boolean boolean0) static voidLuaManager.GlobalObject.sendSafehouseChangeMember(SafeHouse safeHouse, String string) static voidLuaManager.GlobalObject.sendSafehouseChangeOwner(SafeHouse safeHouse, String string) static voidLuaManager.GlobalObject.sendSafehouseChangeRespawn(SafeHouse safeHouse, String string, boolean boolean0) static voidLuaManager.GlobalObject.sendSafehouseChangeTitle(SafeHouse safeHouse, String string) static voidLuaManager.GlobalObject.sendSafehouseInvite(SafeHouse safehouse, IsoPlayer host, String invited) static voidLuaManager.GlobalObject.sendSafehouseRelease(SafeHouse safeHouse) -
Uses of SafeHouse in zombie.network.anticheats
Methods in zombie.network.anticheats that return SafeHouse -
Uses of SafeHouse in zombie.network.fields
Methods in zombie.network.fields that return SafeHouseMethods in zombie.network.fields with parameters of type SafeHouse