Class IsoPlayer
- All Implemented Interfaces:
fmod.fmod.IFMODParameterUpdater
,Serializable
,Mover
,IActionStateChanged
,ILuaGameCharacter
,ILuaGameCharacterAttachedItems
,ILuaGameCharacterClothing
,ILuaGameCharacterDamage
,ILuaGameCharacterHealth
,ILuaVariableSource
,Talker
,ChatElementOwner
,IAnimEventCallback
,IAnimEventListener
,IAnimEventWrappedBroadcaster
,IAnimatable
,IAnimationVariableMap
,IAnimationVariableSource
,IAnimationVariableSourceContainer
,IGrappleable
,IGrappleableWrapper
,IClothingItemListener
,IAnimalVisual
,IHumanVisual
,Thumpable
- Direct Known Subclasses:
IsoAnimal
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.characters.IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.l_testDotSide, IsoGameCharacter.LightInfo, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.TorchInfo, IsoGameCharacter.XP, IsoGameCharacter.XPMultiplier
Nested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.IsoObjectFactory, IsoObject.OutlineShader, IsoObject.VisionResult
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected float
static int
protected BaseVisual
boolean
protected boolean
protected boolean
boolean
protected boolean
boolean
boolean
boolean
protected boolean
byte
boolean
protected boolean
boolean
boolean
float
protected int
float
float
float
static String
protected int
boolean
float
protected IsoSurvivor
protected IsoMovingObject
boolean
protected final Stack
<IsoGameCharacter> protected int
protected String
protected float
protected float
protected long
boolean
boolean
boolean
boolean
static boolean
boolean
protected final ItemVisuals
int
boolean
final Vector2
long
protected Stack
<IsoMovingObject> float
protected boolean
static final short
float
float
boolean
boolean
float
float
final NetworkPlayerAI
static final boolean
float
static int
int
short
protected int
int
final Vector2
static final IsoPlayer[]
boolean
int
int
int
float
int
boolean
fmod.fmod.BaseSoundListener
boolean
protected final Stack
<IsoMovingObject> int
protected String
boolean
protected int
float
float
int
protected float
float
float
protected BaseVehicle
protected boolean
protected long
Fields inherited from class zombie.characters.IsoLivingCharacter
bareHands, bCollidedWithPushable, targetOnGround
Fields inherited from class zombie.characters.IsoGameCharacter
advancedAnimator, ai, AllowConversation, amputations, Asleep, attachedItems, AttackedBy, attackTargetSquare, attackVars, AwkwardGlovesStrengthDivisor, bagsWorn, bClimbing, bDamagedByVehicle, bDead, beard, BeenMovingForDecrease, BeenMovingForIncrease, bFalling, bKill, blockTurning, BodyDamage, bPlayingDeathSound, bumpNbr, bUpdateEquippedTextures, bUseParts, callOut, CharacterActions, chatElement, clientIgnoreCollision, clothingWetness, delayToActuallySleep, descriptor, doDirtBloodEtc, doRender, emitter, EnemyList, fallTime, finder, forceNullOverride, ForceWakeUp, ForceWakeUpTime, GlovesStrengthBonus, hair, handItemShouldSendToClients, Health, hurtSound, IgnoreStaggerBack, inf, inventory, invRadioFreq, isoPlayer, isResting, IsVisibleToPlayer, knockbackAttackMod, lastAnimalPet, lastFallSpeed, leftHandItem, legsSprite, lightInfo, m_bPersistentOutfitInit, m_forwardDirection, m_persistentOutfitId, m_turnDeltaNormal, m_turnDeltaRunning, m_turnDeltaSprinting, Moodles, networkCharacter, NumSurvivorsInVicinity, overridePrimaryHandModel, overrideSecondaryHandModel, pathing, primaryHandModel, realdir, realState, realx, realy, realz, ReanimatedCorpse, ReanimatedCorpseID, RemoteID, removedFromWorldMS, RENDER_OFFSET_X, RENDER_OFFSET_Y, rightHandItem, runSpeedModifier, s_maxPossibleTwist, savedInventoryItems, savedVehicleRunning, savedVehicleSeat, savedVehicleX, savedVehicleY, secondaryHandModel, slowFactor, slowTimer, SpeakColour, Speaking, speedMod, stateMachine, StateMachineParams, stats, tempo2, timeOfSleep, Traits, ulBeatenVehicle, upKillCount, useHandWeapon, usePhysicHitReaction, userName, usernameDisguised, vbdebugHitTarget, vehicle, vocalEvent, wornItems, xp
Fields inherited from class zombie.iso.IsoMovingObject
Collidable, current, def, hitDir, ID, last, MAX_ZOMBIES_EATING, movementLastFrame, movingSq, noDamage, reqMovement, ScriptModule, shootable, solid, treeSoundMgr, weight, width
Fields inherited from class zombie.iso.IsoObject
alpha, AttachedAnimSprite, bAlphaForced, bAnimating, bmod, bMovedThumpable, bNeverDoneAlpha, bSatChair, Children, container, Damage, dir, doNotSync, externalWaterSource, fireColor, gmod, isOutlineHighlight, isOutlineHlAttached, isOutlineHlBlink, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, objectRenderEffects, offsetX, offsetY, outlineHighlightCol, OutlineOnMouseover, overlaySprite, overlaySpriteColor, partialThumpDmg, ppfBlink, ppfHighlighted, ppfHighlightRenderOnce, renderDepthAdjust, renderInfo, renderSquareOverride, renderSquareOverride2, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteModel, spriteModelInit, spriteModelName, spriteName, square, sx, sy, table, targetAlpha, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects
Fields inherited from class zombie.entity.GameEntity
DEFAULT_ENTITY_DISPLAY_NAME
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Constructor Summary
ConstructorsConstructorDescriptionIsoPlayer
(IsoCell cell, SurvivorDesc desc, int x, int y, int z) IsoPlayer
(IsoCell isoCell, SurvivorDesc survivorDesc, int int2, int int1, int int0, boolean boolean0) -
Method Summary
Modifier and TypeMethodDescriptionvoid
actionStateChanged
(ActionContext sender) void
addAttachedAnimal
(IsoAnimal isoAnimal) void
addMechanicsItem
(String itemid, VehiclePart part, Long milli) void
addSelectedZoneForHighlight
(Double double0) void
addWorldSoundUnlessInvisible
(int radius, int volume, boolean bStressHumans) boolean
static boolean
static boolean
boolean
void
void
int
calculateCritChance
(IsoGameCharacter target) protected void
boolean
boolean
void
boolean
checkCanSeeClient
(IsoPlayer remoteChr) boolean
checkCanSeeClient
(UdpConnection remoteConnection) boolean
void
void
boolean
createPlayerStats
(ByteBufferWriter b, String adminUsername) boolean
DoAttack
(float chargeDelta) boolean
float
doBeatenVehicle
(float vehicleSpeed) boolean
doContext
(IsoDirections dir) void
DoFootstepSound
(String type) void
dressInClothingItem
(String itemGUID) void
dressInNamedOutfit
(String outfitName) Deprecated.float
float
getAimVector
(Vector2 vec) float
float
getCell()
int
Deprecated.getClosestZombieToOtherZombie
(IsoZombie closestTo) float
getContextDoorOrWindowOrWindowFrame
(IsoDirections assumedDir) static boolean
float
getDamageFromHitByACar
(float vehicleSpeed) protected Vector2
getDeferredMovement
(Vector2 vector2, boolean boolean0) getDescription
(String string1) int
byte
static int
int
float
getGlobalMovementMod
(boolean bDoNoises) float
float
double
int
getIndex()
static IsoPlayer
float
float
void
getItemVisuals
(ItemVisuals _itemVisuals) int
double
float
static IsoPlayer
getLocalPlayerByOnlineID
(short ID) float
getMechanicsItem
(String itemId) int
getMoodleLevel
(MoodleType type) getMouseAimVector
(Vector2 vec) float
int
int
short
float
int
getPing()
float
float
Return the amount of temperature given by clothes wearstatic int
int
float
getRelevantAndDistance
(float x, float y, float RelevantRange) float
getRole()
float
int
long
int
float
float
float
float
float
static String
getUsername
(Boolean canShowFirstname) getUsername
(Boolean boolean2, Boolean boolean0) float
int
float
static boolean
float
Hit
(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) void
hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) boolean
hopFence
(IsoDirections dir, boolean bTest) void
static void
invokeOnPlayerInstance
(Runnable callback) The IsoPlayer.instance thread-safe invoke.boolean
isAccessLevel
(String level) boolean
boolean
isAiming()
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
Deprecated.boolean
Deprecated.boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
isDeaf()
boolean
boolean
isDraggingCorpseStateName
(String string) boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
isInTrees2
(boolean ignoreBush) boolean
boolean
boolean
boolean
isLocal()
boolean
static boolean
isLocalPlayer
(Object object) static boolean
isLocalPlayer
(IsoGameCharacter isoGameCharacter) boolean
boolean
isMaskClicked
(int x, int y, boolean flip) boolean
boolean
boolean
isNoClip()
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
static boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
isVehicleCollisionActive
(BaseVehicle testVehicle) boolean
boolean
boolean
void
Kill
(IsoGameCharacter killer) void
void
load
(ByteBuffer input, int WorldVersion, boolean IS_DEBUG_SAVE) void
lureAnimal
(InventoryItem inventoryItem) void
MoveUnmodded
(Vector2 dir) void
void
OnAnimEvent
(AnimLayer sender, AnimEvent event) protected void
onAnimPlayerCreated
(AnimationPlayer animationPlayer) void
onCullStateChanged
(ModelManager modelManager, boolean isCulled) Callback from ModelManager.Add/Remove functions.void
OnDeath()
void
void
void
long
playerVoiceSound
(String string1) void
boolean
void
boolean
boolean
pressedMovement
(boolean ignoreBlock) void
void
void
removeAttachedAnimal
(IsoAnimal isoAnimal) void
void
void
render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
static void
Reset()
void
void
void
save()
void
void
save
(ByteBuffer output, boolean IS_DEBUG_SAVE) void
setAllChatMuted
(boolean _allChatMuted) void
setAllowRun
(boolean _allowRun) void
setAllowSprint
(boolean _allowSprint) void
void
setAsleepTime
(float _AsleepTime) void
setAttackAnimThrowTimer
(long dt) void
setAttackFromBehind
(boolean _attackFromBehind) void
setAttackStarted
(boolean boolean0) void
setAttackType
(String _attackType) void
setAttackVariationX
(float float0) void
setAttackVariationY
(float float0) void
setAuthorizedHandToHand
(boolean boolean0) void
setAuthorizedHandToHandAction
(boolean boolean0) void
setAuthorizeMeleeAction
(boolean enabled) Deprecated.void
setAuthorizeShoveStomp
(boolean enabled) Deprecated.void
setBannedAttacking
(boolean b) void
setbChangeCharacterDebounce
(boolean _bChangeCharacterDebounce) void
setbCouldBeSeenThisFrame
(boolean _bCouldBeSeenThisFrame) void
setBlockMovement
(boolean _blockMovement) void
setbSeenThisFrame
(boolean _bSeenThisFrame) void
setCanHearAll
(boolean b) void
setCanSeeAll
(boolean b) void
setClearSpottedTimer
(int _ClearSpottedTimer) void
setClimbOverWallStruggle
(boolean _climbOverWallStruggle) void
setClimbOverWallSuccess
(boolean _climbOverWallSuccess) void
setCombatSpeed
(float float0) static void
setCoopPVP
(boolean enabled) void
setDialogMood
(int _DialogMood) void
setDisplayName
(String _displayName) void
setDragCharacter
(IsoSurvivor _DragCharacter) void
setDragObject
(IsoMovingObject _DragObject) void
setExtraInfoFlags
(byte byte0) void
setFactionPvp
(boolean pvp) void
setFishingStage
(String string) void
static void
setFollowDeadCount
(int aFollowDeadCount) void
setFollowID
(int _followID) void
setForceAim
(boolean _forceAim) void
setForceOverrideAnim
(boolean forceOverride) void
setForceRun
(boolean _forceRun) void
setForceSprint
(boolean _forceSprint) void
setForname
(String _Forname) void
setGhostMode
(boolean aGhostMode) void
setHasObstacleOnPath
(boolean boolean0) void
setHeartDelay
(float _heartDelay) void
setHeartDelayMax
(int _heartDelayMax) void
setHoursSurvived
(double hrs) void
setIgnoreAutoVault
(boolean _ignoreAutoVault) void
setIgnoreContextKey
(boolean _ignoreContextKey) void
setIgnoreInputsForDirection
(boolean _ignoreInputsForDirection) void
setInitiateAttack
(boolean initiate) static void
setInstance
(IsoPlayer newInstance) void
setInvPageDirty
(boolean boolean0) void
setIsFarming
(boolean boolean0) void
setIsLuringAnimals
(boolean boolean0) void
setJoypadIgnoreAimUntilCentered
(boolean ignore) void
setJustMoved
(boolean val) void
setLastAngle
(Vector2 _lastAngle) void
setLastAttackWasHandToHand
(boolean boolean0) void
setLastSpotted
(Stack<IsoMovingObject> _LastSpotted) static void
setLocalPlayer
(int index, IsoPlayer newPlayerObj) void
setMaxWeightDelta
(float _maxWeightDelta) void
setMeleeHitSurface
(String material) void
void
setMoodleCantSprint
(boolean b) void
setMoveSpeed
(float moveSpeed) void
setNetworkTeleportEnabled
(boolean b) void
setNoClip
(boolean _noClip) void
setOffSetXUI
(int _offSetXUI) void
setOffSetYUI
(int _offSetYUI) void
setOnlineID
(short value) void
setPathfindRunning
(boolean newvalue) void
setPerformingAnAction
(boolean val) void
setPing
(int _ping) void
setPlayerMoveDir
(Vector2 aPlayerMoveDir) setPlayerStats
(ByteBuffer bb, String adminUsername) void
void
void
setSeeDesignationZone
(boolean boolean0) void
setSeeNonPvpZone
(boolean _seeNonPvpZone) void
setSelectedZoneForHighlight
(Double double0) void
setShowMPInfos
(boolean b) void
setShowTag
(boolean show) void
setSleepingPillsTaken
(int _sleepingPillsTaken) If you've take more than 10 sleeping pills you lose some health If you're drunk, 1 pills = 2void
setSteamID
(long _steamID) void
setSurname
(String _Surname) void
setTagColor
(ColorInfo _tagColor) void
setTagPrefix
(String newTag) void
setTicksSinceSeenZombie
(int _TicksSinceSeenZombie) void
setTimeSinceLastStab
(float _timeSinceLastStab) void
setUsername
(String newUsername) void
setVehicle4TestCollision
(BaseVehicle vehicle) void
setVehicleHitLocation
(BaseVehicle vehicle) void
setVoicePitch
(float float0) void
setVoiceType
(int int0) void
setWaiting
(boolean _Waiting) void
setWearingNightVisionGoggles
(boolean b) boolean
boolean
void
void
stopLuringAnimals
(boolean boolean0) long
stopPlayerVoiceSound
(String string1) void
void
TestAnimalSpotPlayer
(IsoAnimal isoAnimal) void
boolean
boolean
boolean
boolean
void
triggerMusicIntensityEvent
(String string) void
update()
void
void
void
static void
protected void
void
void
boolean
Methods inherited from class zombie.characters.IsoLivingCharacter
AttemptAttack, getAttackingWeapon, isCollidedWithPushableThisFrame, isDoHandToHandAttack, isDoShove, isGrapplingWhileAiming, isPrimaryHandModelReady, isShovingWhileAiming, setDoShove
Methods inherited from class zombie.characters.IsoGameCharacter
addArmMuscleStrain, addBackMuscleStrain, addBasicPatch, addBlood, addBlood, addBodyVisualFromItemType, addBothArmMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addDirt, addHole, addHole, addHoleFromZombieAttacks, addKnownMediaLine, addLeftArmMuscleStrain, addLineChatElement, addLineChatElement, addLineChatElement, addLineChatElement, addLotsOfDirt, addNeckMuscleStrain, addReadLiterature, addReadLiterature, addReadPrintMedia, addRightLegMuscleStrain, addStiffness, addVisualDamage, aimAtFloorTargetDistance, Anger, applyDamage, ApplyInBedOffset, applyTraits, attackFromWindowsLunge, autoDrink, avoidDamage, BetaAntiDepress, BetaBlockers, bodyPartHasTag, bodyPartIsSpiked, bodyPartIsSpikedBehind, burnCorpse, CacheEquipped, calcCarForwardVector, calcCarPositionOffset, calcCarSpeedVector, calcCarSpeedVector, calcCarToPlayerVector, calcCarToPlayerVector, calcConeAngleMultiplier, calcConeAngleOffset, calcHitDir, calcHitDir, calcLengthMultiplier, calculateBaseSpeed, calculateCombatSpeed, calculateGrappleEffectivenessFromTraits, calculateIdleSpeed, calculateShadowParams, calculateShadowParams, calculateWalkSpeed, Callout, Callout, CanAttack, canBeGrappled, canClimbDownSheetRope, canClimbDownSheetRopeInCurrentSquare, canClimbSheetRope, canRagdoll, canReachTo, CanSee, CanSee, canSprint, canStandAt, canUseAsGenericCraftingSurface, carMovingBackward, changeState, checkIsNearVehicle, checkIsNearWall, checkUpdateModelTextures, clearAIStateMap, clearAttachedItems, ClearEquippedCache, clearKnownMediaLines, clearVariable, ClearVariable, clearVariables, clearWornItems, climbDownSheetRope, climbOverFence, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, closeWindow, clothingItemChanged, compareMovePriority, createKeyRing, createKeyRing, dbgGetAnimTrack, dbgGetAnimTrackName, dbgGetAnimTrackTime, dbgGetAnimTrackWeight, die, DirectionFromVector, DoDeath, DoDeath, doDeferredMovement, doDeferredMovementFromRagdoll, DoFloorSplat, DoFootstepSound, doHitByVehicle, doSleepSpeech, DoSneezeText, DoSwingCollisionBoneCheck, drawDebugTextBelow, drawDirectionLine, drawLine, DrawSneezeText, dressInPersistentOutfit, dressInPersistentOutfitID, dressInRandomNonSillyOutfit, dressInRandomOutfit, Dressup, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, dropHandItems, dropHeavyItems, Eat, Eat, Eat, EatOnClient, endPlaybackGameVariables, ensureExistsBallisticsTarget, ensureNotInVehicle, enterVehicle, exert, faceDirection, faceLocation, faceLocationF, facePosition, faceThisObject, faceThisObjectAlt, fallenOnKnees, fallenOnKnees, fallFromRope, FireCheck, forceAwake, forgetRecipes, getAbsoluteExcessTwist, getActionContext, getActionStateName, getActiveLightItems, getAdvancedAnimator, getAge, getAimAtFloorAmount, getAimingDelay, getAlphaUpdateRateMul, getAlreadyReadPages, getAnimAngle, getAnimAngleRadians, getAnimAngleStepDelta, getAnimAngleTwistDelta, getAnimatable, getAnimationDebug, getAnimationPlayer, getAnimationPlayerRecorder, getAnimationStateName, getAnimationTimeDelta, getAnimEventBroadcaster, getAnimForwardDirection, getAnimVector, getAppetiteMultiplier, getAttachedItem, getAttachedItems, getAttachedLocationGroup, getAttackedBy, getAttackTargetSquare, getAttackVars, getAutoWalkDirection, getBallisticsController, getBallisticsTarget, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBeenSprintingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBlurFactor, getBodyDamage, getBodyDamageRemote, getBodyLocationGroup, getBodyPartClothingDefense, getBumpedChr, getBumpFallType, getBumpType, getCharacterActions, getCharacterTraits, getChatElement, getChopTreeSpeed, getClickSound, getClimbingFailChanceFloat, getClimbingFailChanceInt, getClimbRopeSpeed, getClimbRopeTime, getClothingDiscomfortModifier, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getClothingWetness, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessRate, getCurrentActionContextStateName, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getCurrentStateName, getDangerLevels, getDebugMonitor, getDefaultState, getDeferredAngleDelta, getDeferredMovement, getDeferredMovementFromRagdoll, getDeferredRotationWeight, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getDirectionAngle, getDoRender, getDotWithForwardDirection, getDotWithForwardDirection, getEmitter, getEnemyList, getEquipedRadio, getExcessTwist, getFallTime, getFallTimeAdjusted, getFamiliarBuildings, getFatigueMod, getFatiqueMultiplier, getFinder, getFireKillRate, getFireMode, getFireSpreadProbability, getFMODParameters, getFollowingTarget, getForceWakeUpTime, getForwardDirection, getForwardDirection, getFullName, getGameCharacterAIBrain, getGameVariables, getGameVariablesInternal, getGrappleable, getHaloTimerCount, getHammerSoundMod, getHealth, getHearDistanceModifier, getHeightAboveFloor, getHitChancesMod, getHitDirEnum, getHitInfoList, getHitReaction, getHittingMod, getHungerMultiplier, getHurtSound, getHyperthermiaMod, getIgnoreMovement, getInf, getInventory, getInventoryWeight, getIsNPC, getKnownRecipes, getLastBump, getLastChatMessage, getLastFallSpeed, getLastHeardSound, getLastHitCharacter, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastSpokenLine, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLookAngleRadians, getLookVector, getLowDangerInVicinity, getMaintenanceMod, getMapKnowledge, getMaxChatLines, getMaxTwist, getMaxWeight, getMaxWeightBase, getMeleeCombatMod, getMeleeDelay, getMetalBarricadeStrengthMod, getModel, getModelInstance, getMomentumScalar, getMoodles, getMoveDelta, getMoveForwardVec, getMovementSpeed, getMusicIntensityEventModData, getNextAnimationTranslationLength, getNextWander, getNimbleMod, getNumSurvivorsInVicinity, getNumTwistBones, getOrCreateSleepingEventData, getOutfitName, getOwner, getOwnerPlayer, getPacingMod, getPainDelta, getPainEffect, getPath2, getPathFindBehavior2, getPathIndex, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPerkToUnit, getPersistentOutfitID, getPreviousActionContextStateName, getPreviousStateName, GetPrimaryEquippedCache, getPrimaryHandItem, getPrimaryHandType, getRagdollController, getRandomDefaultOutfit, getReadLiterature, getReadPrintMedia, getReadyModelData, getReanimAnimDelay, getReanimAnimFrame, getReanimatedCorpse, getReanimateTimer, getRecoilDelay, getRecoilVarX, getRecoilVarY, getRecoveryMod, getReduceInfectionPower, getRemoteID, getRunSpeedModifier, getSafety, getSayLine, GetSecondaryEquippedCache, getSecondaryHandItem, getSecondaryHandType, getShoulderTwist, getShoulderTwistWeight, getShoutItemModel, getShoutType, getShovingMod, getSitOnFurnitureDirection, getSitOnFurnitureObject, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStateMachineParams, getStats, getSubVariableSource, getSurroundingAttackingZombies, getSurroundingAttackingZombies, getSurvivorKills, getSurvivorMap, getTalkerType, getTargetGrapplePos, getTargetGrapplePos, getTargetGrappleRotation, getTargetTwist, getTeleport, getTemperature, getTempo, getTempo2, getTextureCreator, getThirstMultiplier, getThreatLevel, getTimeSinceLastSmoke, getTimeThumping, getTotalBlood, getTraits, getTwist, getUID, getUsedItemsOn, getUseHandWeapon, getUserNameHeight, getVariable, GetVariable, getVehicle, getVerticalAimAngle, getVeryCloseEnemyList, getWaterSource, getWeaponLevel, getWeaponLevel, getWeatherHearingMultiplier, getWeightMod, getWeldingSoundMod, getWornItem, getWornItems, getWornItemsHearingModifier, getWornItemsHearingMultiplier, getWornItemsVisionModifier, getWornItemsVisionMultiplier, getWrappedGrappleable, getXp, getXpForLevel, getZombieKills, hasActiveModel, hasAnimationPlayer, hasAwkwardHands, hasBloodyClothing, hasDirtyClothing, hasEquipped, hasEquippedTag, hasFootInjury, hasHitReaction, HasItem, hasItems, hasPath, hasTimedActions, HasTrait, HasTrait, hasWornTag, helmetFall, Hit, Hit, initAttachedItems, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, initTextObjects, initWornItems, isAboveTopOfStairs, isActuallyAttackingWithMeleeWeapon, isAimAtFloor, IsAiming, isAlive, isAllowConversation, isAnimal, isAnimatingBackwards, isAnimationRecorderActive, isAnimationUpdatingThisFrame, isAnimForecasted, isAnimRecorderActive, isAsleep, isAttachedItem, IsAttackRange, isAutoWalk, isbDoDefer, isBehind, isBeingSteppedOn, isbFalling, isbOnBed, isBuildCheat, isBumpDone, isBumped, isBumpFall, isBumpStaggered, isbUseParts, isCanShout, isCanUseBrushTool, isClimbing, isClimbingRope, isClimbingThroughWindow, isClosingWindow, isCriticalHit, isCurrentActionPathfinding, isCurrentState, isDead, isDeathDragDown, isDeferredMovementEnabled, isDisguised, isDoDeathSound, isDraggingCorpse, isDriving, isDuplicateBodyVisual, isEditingRagdoll, isEnduranceSufficientForAction, isEquipped, isEquippedClothing, isFacingLocation, isFacingObject, isFallOnFront, isFarmingCheat, isFastMoveCheat, isFemale, isFishingCheat, isForceShove, isGodMod, isGrappleThrowOutWindow, isHandItem, isHandModelOverriddenByCurrentCharacterAction, isHealthCheat, isHeavyItem, isHideWeaponModel, isHitFromBehind, isIgnoreMovementForDirection, isIgnoreStaggerBack, isIgnoringAimingInput, isInARoom, isInTrees, isInTreesNoBush, isInvincible, isInvisible, isInvulnerable, isItemInBothHands, isKilledByFall, isKilledBySlicingWeapon, isKnockedDown, isKnownMediaLine, isKnownPoison, isKnownPoison, isLastCollidedN, isLastCollidedW, isLiteratureRead, isMechanicsCheat, isMeleeAttackRange, isMovablesCheat, isMoving, isMuzzleFlash, isNearSirenVehicle, isNPC, isOnBack, isOnBed, isOnDeathDone, isOnFire, isOnKillDone, isOverEncumbered, isPathing, isPerformingAttackAnimation, isPerformingGrappleAnimation, isPerformingHostileAnimation, isPerformingShoveAnimation, isPerformingStompAnimation, isPersistentOutfitInit, isPlayingDeathSound, isPrimaryEquipped, isPrimaryHandItem, isPrintMediaRead, isProne, isProtectedFromToxic, isProtectedFromToxic, isRagdoll, isRagdollFall, isRagdollSimulationActive, isRangedWeaponEmpty, isReading, isReanim, isRecipeActuallyKnown, isRecipeActuallyKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isResting, isRunning, isSceneCulled, isSeatedInVehicle, isSecondaryHandItem, isShoving, isShowAdminTag, isSitOnFurnitureObject, isSitOnGround, isSittingOnFurniture, isSneaking, isSpeaking, IsSpeaking, IsSpeakingNPC, isSprinting, isStomping, isStrafing, isTeleporting, isTimedActionInstantCheat, isTurning, isTurning90, isTurningAround, isTwisting, isUnderVehicle, isUnderVehicleRadius, isUnlimitedCarry, isUnlimitedEndurance, isUpdateAlphaDuringRender, isUpdateAlphaEnabled, isUpright, isUsingWornItems, isVehicleCollision, isVisibleToNPCs, isWeaponReady, isWearingAwkwardGloves, isWearingGlasses, isWearingGloves, isWearingTag, isWearingVisualAid, isZombie, isZombieAttacking, isZombieAttacking, learnRecipe, learnRecipe, level0, LevelPerk, LevelPerk, loadChange, loadKnownMediaLines, LoseLevel, MoveForward, NPCGetAiming, NPCGetRunning, NPCSetAiming, NPCSetAttack, NPCSetJustMoved, NPCSetMelee, NPCSetRunning, OnAnimEvent_IsAlmostUp, OnClothingUpdated, onDeath_ShouldDoSplatterAndSounds, OnEquipmentUpdated, onMouseLeftClick, onTrigger_setAnimStateToTriggerFile, onTrigger_setClothingToXmlTriggerFile, openWindow, PainMeds, pathToAux, pathToCharacter, pathToLocation, pathToLocationF, pathToSound, pickUpCorpse, PlayAnim, PlayAnimUnlooped, PlayAnimWithSpeed, playbackRecordCurrentStateSnapshot, playbackSetCurrentStateSnapshot, playDeadSound, playDropItemSound, playEmote, playerIsSelf, playHurtSound, playSound, playSoundLocal, postUpdateEquippedTextures, postUpdateModelTextures, processHitDamage, QueueAction, readInventory, ReadLiterature, ReduceHealthWhenBurning, registerAIState, releaseAnimationPlayer, releaseBallisticsController, releaseBallisticsTarget, releaseRagdollController, reloadOutfit, removeAttachedItem, removeFromHands, removeKnownMediaLine, removeWornItem, removeWornItem, renderObjectPicker, renderServerGUI, renderShadow, renderTextureInsteadOfModel, reportEvent, resetAimingDelay, resetBeardGrowingTime, resetBodyDamageRemote, resetEquippedHandsModels, resetHairGrowingTime, resetModel, resetModelNextFrame, saveChange, saveKnownMediaLines, Say, Say, SayDebug, SayDebug, SayRadio, SayShout, SayWhisper, Seen, setAge, setAimAngles, setAimAtFloor, setAimAtFloor, setAimingDelay, setAllowConversation, setAlreadyReadPages, setAnimated, setAnimatingBackwards, setAnimForecasted, setAnimRecorderActive, setAsleep, setAttachedItem, setAttachedItems, setAttackedBy, setAttackTargetSquare, setAutoWalk, setAutoWalkDirection, setAvoidDamage, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBeenSprintingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setbOnBed, setBuildCheat, setBumpDone, setBumpedChr, setBumpFall, setBumpFallType, setBumpStaggered, setBumpType, setbUseParts, setCanShout, setCanUseBrushTool, setClickSound, setClimbRopeTime, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCorpseSicknessRate, setCriticalHit, setDangerLevels, setDeathDragDown, setDebugMonitor, setDefaultState, setDefaultState, setDeferredMovementEnabled, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDir, setDirectionAngle, setDoDeathSound, setDoRender, setEditingRagdoll, setEquipParent, setEquipParent, setFallOnFront, setFallTime, setFarmingCheat, setFastMoveCheat, setFemale, setFireKillRate, setFireMode, setFireSpreadProbability, setFishingCheat, setFollowingTarget, setForceShove, setForceWakeUpTime, setForwardDirection, setForwardDirection, setGodMod, setGrappleThrowOutWindow, setHaloNote, setHaloNote, setHaloNote, setHealth, setHealthCheat, setHideWeaponModel, setHitDir, setHitFromBehind, setHitReaction, setHurtSound, setIgnoreAimingInput, setIgnoreMovement, setIgnoreStaggerBack, setInventory, setInvincible, setInvisible, setInvulnerable, setIsAiming, setIsAnimal, setIsNPC, setIsRagdoll, setIsResting, setKilledByFall, setKnockedDown, setLastBump, setLastChatMessage, setLastCollidedN, setLastCollidedW, setLastFallSpeed, setLastHeardSound, setLastHitCharacter, setLastHitCount, setLastHourSleeped, setLastLocalEnemies, setLastSpokenLine, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpMultiplier, setLlx, setLly, setLlz, setMaxTwist, setMaxWeight, setMaxWeightBase, setMechanicsCheat, setMeleeDelay, setMetabolicTarget, setMetabolicTarget, setMomentumScalar, setMovablesCheat, setMoveDelta, setMoveForwardVec, setMoving, setMusicIntensityEventModData, setMuzzleFlashDuration, setNextWander, setNPC, setNumSurvivorsInVicinity, setOnBed, setOnDeathDone, setOnFire, SetOnFire, setOnKillDone, setPainDelta, setPainEffect, setPath2, setPathIndex, setPathing, setPathSpeed, setPatience, setPatienceMax, setPatienceMin, setPerformingAttackAnimation, setPerformingShoveAnimation, setPerformingStompAnimation, setPerkLevelDebug, setPersistentOutfitID, setPersistentOutfitID, setPlayingDeathSound, setPrimaryHandItem, setRagdollFall, setRangedWeaponEmpty, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setRecoilDelay, setRecoilVarX, setRecoilVarY, setReduceInfectionPower, setRemoteID, setRunning, setSafety, setSayLine, setSceneCulled, setSecondaryHandItem, setShowAdminTag, setSitOnFurnitureDirection, setSitOnFurnitureObject, setSitOnGround, setSittingOnFurniture, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSneaking, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setSprinting, setStaggerTimeMod, setStateMachineLocked, setSurvivorKills, setTargetAndCurrentDirection, setTargetGrapplePos, setTeleport, setTemperature, setTextureCreator, setTimedActionInstantCheat, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTurnDelta, setUnlimitedCarry, setUnlimitedEndurance, setUseHandWeapon, setUsePhysicHitReaction, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, SetVariable, setVariableEnum, setVehicle, setVehicleCollision, setVerticalAimAngle, setVisibleToNPCs, setWornItem, setWornItem, setWornItems, setXp, setZombieKills, shouldBecomeCorpse, shouldBecomeZombieAfterDeath, shouldBeFalling, shouldBeTurning90, shouldBeTurningAround, shouldIgnoreCollisionWithSquare, shouldWaitToStartTimedAction, SleepingTablet, smashCarWindow, smashWindow, spikePart, spikePartIndex, spinToZeroAllAnimNodes, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, SpreadFireMP, StartAction, startEvent, startMuzzleFlash, startPlaybackGameVariables, StartTimedActionAnim, StartTimedActionAnim, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, stopEvent, stopOrTriggerSound, StopTimedActionAnim, teleportTo, teleportTo, teleportTo, teleportTo, testDefense, testDotSide, Throw, throwGrappledTargetOutWindow, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerCough, tryGetAIState, updateAimingDelay, updateAnimationRecorderState, updateBallistics, updateBandages, updateDiscomfortModifiers, updateDisguisedState, updateEmitter, updateEquippedItemSounds, updateEquippedRadioFreq, updateEvent, updateHandEquips, updateLightInfo, updateMovementMomentum, updateRecoilVar, updateSpeedModifiers, updateStats_Awake, updateStats_WakeState, updateTextObjects, updateUserName, updateVisionEffects, updateVisionEffectTargets, updateWornItemsHearingModifier, updateWornItemsVisionModifier, useBallistics, usePhysicHitReaction, useRagdoll, useRagdollVehicleCollision, wasLocal, writeInventory, zeroForwardDirectionX, zeroForwardDirectionY
Methods inherited from class zombie.iso.IsoMovingObject
canHaveMultipleHits, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getBuilding, getBumpedType, getCollidedObject, getCollideType, getCurrentSquare, getCurrentZone, getDistanceSq, getEatingZombies, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastCollideTime, getLastSquare, getLastTargettedBy, getLastX, getLastY, getLastZ, getLimpulsex, getLimpulsey, getMasterRegion, getMovementLastFrame, getNextX, getNextY, getNoDamage, getPathFindIndex, getPosition, getPosition, getScreenX, getScreenY, getScriptModule, getScriptNextX, getScriptNextY, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollided, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isEatingOther, isExistInTheWorld, isFirstUpdate, isOnFloor, isShootable, isSolid, isZombiesDontAttack, Move, onMouseRightClick, onMouseRightReleased, removeFromSquare, separate, setbAltCollide, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCollideType, setCurrent, setDestroyed, setEatingZombies, setFeelersize, setFirstUpdate, setForceX, setForceY, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastCollideTime, setLastTargettedBy, setLastX, setLastY, setLastZ, setLimpulsex, setLimpulsey, setMovementLastFrame, setMovingSquareNow, setNextX, setNextY, setNoDamage, setOnFloor, setPathFindIndex, setPosition, setPosition, setPosition, setScriptModule, setScriptNextX, setScriptNextY, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, setZombiesDontAttack, spotted, toString, updateAnimation
Methods inherited from class zombie.iso.IsoObject
addAttachedAnimSprite, addAttachedAnimSpriteByName, addAttachedAnimSpriteInstance, addChild, addFluid, addItemsFromProperties, addItemToObjectSurface, addItemToObjectSurface, addLightSourceToWorld, addObjectAmbientEmitter, addSecondaryContainer, addSheetRope, addToWorld, afterRotated, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, canAddSheetRope, checkAmbientSound, checkHaveElectricity, checkLightSourceActive, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, clearAttachedAnimSprite, clearOnOverlay, Collision, countAddSheetRope, createContainersFromSpriteProperties, createFluidContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, destroyFence, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, emptyFluid, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, factoryFromFileInput_OLD, factoryGetClassID, FindExternalWaterSource, FindExternalWaterSource, FindExternalWaterSource, FindWaterSourceOnSquare, getAlpha, getAlpha, getAlphaUpdateRateDiv, getAttachedAnimSprite, getAttachedAnimSpriteCount, getChildSprites, getChunk, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCurrentFrameTex, getCustomColor, getDamage, getDir, getEntityNetID, getFacing, getFacingPositionAlt, getFactoryVehicle, getFasciaAttachedSquare, getFluidAmount, getFluidCapacity, getFluidUiName, getGameEntityType, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getLightSource, getMaskClickedY, getMasterObject, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOnOverlay, getOutlineHighlightCol, getOutlineHighlightCol, getOutlineThickness, getOverlaySprite, getOverlaySpriteColor, getPipedFuelAmount, getProperties, getRenderEffectMaster, getRenderEffectObjectByIndex, getRenderEffectObjectCount, getRenderInfo, getRenderSquare, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getScriptName, getSpecialObjectIndex, getSprite, getSpriteGrid, getSpriteGridObjects, getSpriteGridObjects, getSpriteGridObjectsExcludingSelf, getSpriteGridObjectsIncludingSelf, getSpriteModel, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getSurfaceOffsetNoTable, getTable, getTargetAlpha, getTargetAlpha, getTextureName, getThumpableFor, getThumpCondition, getTile, getTileName, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWindRenderEffects, getWorldObjectIndex, hasAnimatedAttachments, hasAttachedAnimSprites, hasExternalWaterSource, hasFluid, hasModData, hasObjectAmbientEmitter, hasOverlaySprite, hasSpriteGrid, HasTooltip, hasWater, haveSheetRope, haveSpecialTooltip, Hit, HitByVehicle, invalidateRenderChunkLevel, invalidateVispolyChunkLevel, isAlphaAndTargetZero, isAlphaAndTargetZero, isAlphaZero, isAlphaZero, isAnimating, isBlink, isBlink, isBush, isCanPath, isConnectedSpriteGridObject, isEntityValid, isFascia, isFloor, isGenericCraftingSurface, isGrave, isHighlighted, isHighlighted, isHighlightRenderOnce, isHighlightRenderOnce, isHoppable, isItemAllowedInContainer, isMaskClicked, isMovedThumpable, isNoPicking, isNorthHoppable, isOnScreen, isOutlineHighlight, isOutlineHighlight, isOutlineHlAttached, isOutlineHlAttached, isOutlineHlBlink, isOutlineHlBlink, isOutlineOnMouseover, isRemoveItemAllowedFromContainer, isSatChair, isSpriteInvisible, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isTargetAlphaZero, isTent, load, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, moveFluidToTemporaryContainer, onAnimationFinished, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeFromWorldToMeta, removeLightSourceFromWorld, removeRenderEffect, removeSheetRope, renderAnimatedAttachments, renderAttachedAndOverlaySprites, renderFloorTile, renderFxMask, renderModel, renderWallTile, renderWallTileDepth, renderWallTileOnly, replaceItem, reset, reuseGridSquare, save, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlpha, setAlphaAndTarget, setAlphaAndTarget, setAlphaToTarget, setAnimating, setAttachedAnimSprite, setBlink, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setExplored, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setHighlighted, setHighlighted, setHighlightRenderOnce, setHighlightRenderOnce, setKeyId, setLastRendered, setLastRenderedRendered, setLightSource, setModData, setMovedThumpable, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOnOverlay, setOutlineHighlight, setOutlineHighlight, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHlAttached, setOutlineHlAttached, setOutlineHlBlink, setOutlineHlBlink, setOutlineOnMouseover, setOutlineThickness, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setPipedFuelAmount, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSatChair, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSpriteModelName, setSquare, setTable, setTargetAlpha, setTargetAlpha, setTile, setType, setUsesExternalWaterSource, shouldLightSourceBeActive, shouldShowOnOverlay, softReset, sync, syncIsoObject, syncIsoObjectReceive, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, Thump, transferFluidFrom, transferFluidTo, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColorToClients, transmitModData, transmitUpdatedSprite, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, unsetOutlineHighlight, updateAlpha, updateAlpha, updateAlpha, updateRenderInfoForObjectPicker, useFluid, useItemOn, WeaponHit, writeToRemoteBuffer
Methods inherited from class zombie.entity.GameEntity
attrib, componentSize, connectComponents, containsComponent, getAttributes, getComponent, getComponentForIndex, getComponentFromID, getDefaultEntityDisplayName, getDurabilityComponent, getEntityDisplayName, getEntityFullTypeDebug, getExceptionCompatibleString, getFluidContainer, getSpriteConfig, getUsingPlayer, hasComponent, hasComponents, hasRenderers, isAddedToEngine, isMeta, isRemovingFromEngine, isScheduledForBucketUpdate, isScheduledForEngineRemoval, isUsingPlayer, isValidEngineEntity, loadEntity, onEquip, onEquip, onFirstCreation, onFluidContainerUpdate, onReceiveEntityPacket, onUnEquip, receiveSyncEntity, receiveUpdateUsingPlayer, removeFromWorld, renderlastComponents, requiresEntitySave, saveEntity, sendClientEntityPacket, sendComponentEvent, sendComponentEvent, sendEntityEvent, sendEntityEvent, sendServerEntityPacket, sendServerEntityPacketTo, sendSyncEntity, sendUpdateUsingPlayer, setUsingPlayer
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZ
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimatable
canTransitionToState
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
getVariableEnum
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSourceContainer
containsVariable, getVariable, getVariableBoolean, getVariableBoolean, getVariableFloat, getVariableString, isVariable
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, animEvent
Methods inherited from interface zombie.core.skinnedmodel.IGrappleable
getID, getPosition, getPosition, setDoGrappleLetGo, setGrappleDeferredOffset, setGrappleDeferredOffset, setPosition, setPosition, setTargetGrapplePos, setTargetGrapplePos, setTargetGrappleRotation
Methods inherited from interface zombie.core.skinnedmodel.IGrappleableWrapper
AcceptGrapple, getBearingFromGrappledTarget, getBearingToGrappledTarget, getGrappledBy, getGrappledByString, getGrappledByType, getGrappleOffset, getGrappleOffset, getGrappleOffsetBehaviour, getGrapplePosOffsetForward, getGrappleResult, getGrappleRotOffsetYaw, getGrapplingTarget, getSharedGrappleAnimNode, getSharedGrappleAnimTime, getSharedGrappleType, Grappled, GrapplerLetGo, isBeingGrappled, isBeingGrappledBy, isDoContinueGrapple, isDoGrapple, isGrappling, isGrapplingTarget, isOnFloor, isPerformingAnyGrappleAnimation, isPerformingGrappleGrabAnimation, LetGoOfGrappled, RejectGrapple, resetGrappleStateToDefault, setDoContinueGrapple, setDoGrapple, setGrappleDeferredOffset, setGrappleoffsetBehaviour, setGrapplePosOffsetForward, setGrappleResult, setGrappleRotOffsetYaw, setOnFloor, setPerformingGrappleGrabAnimation, setSharedGrappleAnimNode, setSharedGrappleAnimTime, setSharedGrappleType, setTargetGrappleRotation
Methods inherited from interface zombie.core.skinnedmodel.visual.IHumanVisual
isFemale, isZombie
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Field Details
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physicsDebugRenderer
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DEATH_MUSIC_NAME
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isTestAIMode
public static boolean isTestAIMode -
NoSound
public static final boolean NoSound- See Also:
-
assumedPlayer
public static int assumedPlayer -
numPlayers
public static int numPlayers -
MAX
public static final short MAX- See Also:
-
players
-
remoteSneakLvl
public int remoteSneakLvl -
remoteStrLvl
public int remoteStrLvl -
remoteFitLvl
public int remoteFitLvl -
canSeeAll
public boolean canSeeAll -
canHearAll
public boolean canHearAll -
MoodleCantSprint
public boolean MoodleCantSprint -
lastRemoteUpdate
public long lastRemoteUpdate -
luredAnimals
-
isLuringAnimals
public boolean isLuringAnimals -
spottedByPlayer
public boolean spottedByPlayer -
baseVisual
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itemVisuals
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targetedByZombie
public boolean targetedByZombie -
lastTargeted
public float lastTargeted -
TimeSinceOpenDoor
public float TimeSinceOpenDoor -
TimeSinceCloseDoor
public float TimeSinceCloseDoor -
bRemote
public boolean bRemote -
TimeSinceLastNetData
public int TimeSinceLastNetData -
role
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tagPrefix
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showTag
public boolean showTag -
factionPvp
public boolean factionPvp -
OnlineID
public short OnlineID -
OnlineChunkGridWidth
public int OnlineChunkGridWidth -
bJoypadMovementActive
public boolean bJoypadMovementActive -
bJoypadIgnoreAimUntilCentered
public boolean bJoypadIgnoreAimUntilCentered -
bJoypadIgnoreChargingRT
public boolean bJoypadIgnoreChargingRT -
bJoypadBDown
protected boolean bJoypadBDown -
bJoypadSprint
protected boolean bJoypadSprint -
mpTorchCone
public boolean mpTorchCone -
mpTorchDist
public float mpTorchDist -
mpTorchStrength
public float mpTorchStrength -
PlayerIndex
public int PlayerIndex -
serverPlayerIndex
public int serverPlayerIndex -
useChargeDelta
public float useChargeDelta -
JoypadBind
public int JoypadBind -
ContextPanic
public float ContextPanic -
numNearbyBuildingsRooms
public float numNearbyBuildingsRooms -
isCharging
public boolean isCharging -
isChargingLT
public boolean isChargingLT -
L3Pressed
public boolean L3Pressed -
R3Pressed
public boolean R3Pressed -
maxWeightDelta
public float maxWeightDelta -
CurrentSpeed
public float CurrentSpeed -
MaxSpeed
public float MaxSpeed -
bDeathFinished
public boolean bDeathFinished -
isSpeek
public boolean isSpeek -
isVoiceMute
public boolean isVoiceMute -
playerMoveDir
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soundListener
public fmod.fmod.BaseSoundListener soundListener -
username
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dirtyRecalcGridStack
public boolean dirtyRecalcGridStack -
dirtyRecalcGridStackTime
public float dirtyRecalcGridStackTime -
runningTime
public float runningTime -
timePressedContext
public float timePressedContext -
chargeTime
public float chargeTime -
closestZombie
public float closestZombie -
lastAngle
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SaveFileName
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bBannedAttacking
public boolean bBannedAttacking -
sqlID
public int sqlID -
ClearSpottedTimer
protected int ClearSpottedTimer -
timeSinceLastStab
protected float timeSinceLastStab -
LastSpotted
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bChangeCharacterDebounce
protected boolean bChangeCharacterDebounce -
followID
protected int followID -
FollowCamStack
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bSeenThisFrame
protected boolean bSeenThisFrame -
bCouldBeSeenThisFrame
protected boolean bCouldBeSeenThisFrame -
AsleepTime
protected float AsleepTime -
spottedList
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TicksSinceSeenZombie
protected int TicksSinceSeenZombie -
Waiting
protected boolean Waiting -
DragCharacter
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heartDelay
protected float heartDelay -
heartDelayMax
protected float heartDelayMax -
heartEventInstance
protected long heartEventInstance -
worldAmbianceInstance
protected long worldAmbianceInstance -
Forname
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Surname
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DialogMood
protected int DialogMood -
ping
protected int ping -
DragObject
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vehicle4testCollision
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m_isPlayerMoving
protected boolean m_isPlayerMoving -
bleedingLevel
public byte bleedingLevel -
networkAI
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accessLevel
-
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Constructor Details
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IsoPlayer
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IsoPlayer
public IsoPlayer(IsoCell isoCell, SurvivorDesc survivorDesc, int int2, int int1, int int0, boolean boolean0) -
IsoPlayer
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Method Details
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setOnlineID
public void setOnlineID(short value) -
getDeferredMovement
- Overrides:
getDeferredMovement
in classIsoGameCharacter
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getTurnDelta
public float getTurnDelta()- Overrides:
getTurnDelta
in classIsoGameCharacter
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setPerformingAnAction
public void setPerformingAnAction(boolean val) -
isPerformingAnAction
public boolean isPerformingAnAction() -
isAttacking
public boolean isAttacking()- Overrides:
isAttacking
in classIsoGameCharacter
-
shouldBeTurning
public boolean shouldBeTurning()- Overrides:
shouldBeTurning
in classIsoGameCharacter
-
invokeOnPlayerInstance
The IsoPlayer.instance thread-safe invoke. Calls the supplied callback if the IsoPlayer.instance is non-null. Performs this in a thread-safe manner. It is intended that, should any thread intend to use the IsoPlayer.instance, and does not want another thread to change the ptr in the meanwhile, it should call invokeOnPlayerInstance(Runnable callback) eg. IsoPlayer.invokeOnPlayerInstance(()-> { IsoPlayer.instance.doStuff(); } -
getInstance
-
setInstance
-
hasInstance
public static boolean hasInstance() -
getStaticTraits
-
getFollowDeadCount
public static int getFollowDeadCount() -
setFollowDeadCount
public static void setFollowDeadCount(int aFollowDeadCount) -
getAllFileNames
-
getUniqueFileName
-
getAllSavedPlayers
-
isServerPlayerIDValid
-
getPlayerIndex
public static int getPlayerIndex() -
getIndex
public int getIndex() -
allPlayersDead
public static boolean allPlayersDead() -
getPlayers
-
allPlayersAsleep
public static boolean allPlayersAsleep() -
getCoopPVP
public static boolean getCoopPVP() -
setCoopPVP
public static void setCoopPVP(boolean enabled) -
TestAnimalSpotPlayer
-
TestZombieSpotPlayer
-
getPathSpeed
public float getPathSpeed() -
isGhostMode
public boolean isGhostMode() -
setGhostMode
public void setGhostMode(boolean aGhostMode) -
isSeeEveryone
public boolean isSeeEveryone() -
getPlayerMoveDir
-
setPlayerMoveDir
-
MoveUnmodded
- Overrides:
MoveUnmodded
in classIsoMovingObject
-
nullifyAiming
public void nullifyAiming() -
isAimKeyDown
public boolean isAimKeyDown() -
onAnimPlayerCreated
- Overrides:
onAnimPlayerCreated
in classIsoGameCharacter
-
GetAnimSetName
- Specified by:
GetAnimSetName
in interfaceIAnimatable
- Overrides:
GetAnimSetName
in classIsoGameCharacter
-
IsInMeleeAttack
public boolean IsInMeleeAttack() -
load
- Overrides:
load
in classIsoGameCharacter
- Throws:
IOException
-
setExtraInfoFlags
public void setExtraInfoFlags(byte byte0) -
getExtraInfoFlags
public byte getExtraInfoFlags() -
getDescription
- Overrides:
getDescription
in classIsoGameCharacter
-
save
- Overrides:
save
in classIsoGameCharacter
- Throws:
IOException
-
save
- Throws:
IOException
-
save
- Throws:
IOException
-
load
- Throws:
IOException
-
removeFromWorld
public void removeFromWorld()- Overrides:
removeFromWorld
in classIsoGameCharacter
-
UpdateRemovedEmitters
public static void UpdateRemovedEmitters() -
Reset
public static void Reset() -
setVehicle4TestCollision
-
isSaveFileInUse
public boolean isSaveFileInUse() -
removeSaveFile
public void removeSaveFile() -
isSaveFileIPValid
public boolean isSaveFileIPValid() -
getObjectName
- Overrides:
getObjectName
in classIsoMovingObject
-
getJoypadBind
public int getJoypadBind() -
isLBPressed
public boolean isLBPressed() -
getControllerAimDir
-
getMouseAimVector
-
getAimVector
-
getGlobalMovementMod
public float getGlobalMovementMod(boolean bDoNoises) - Overrides:
getGlobalMovementMod
in classIsoGameCharacter
-
isInTrees2
public boolean isInTrees2(boolean ignoreBush) - Overrides:
isInTrees2
in classIsoGameCharacter
-
getMoveSpeed
public float getMoveSpeed() -
setMoveSpeed
public void setMoveSpeed(float moveSpeed) -
getTorchStrength
public float getTorchStrength()- Overrides:
getTorchStrength
in classIsoGameCharacter
-
getInvAimingMod
public float getInvAimingMod() -
getAimingMod
public float getAimingMod() -
getReloadingMod
public float getReloadingMod() -
getAimingRangeMod
public float getAimingRangeMod() -
isPathfindRunning
public boolean isPathfindRunning() -
setPathfindRunning
public void setPathfindRunning(boolean newvalue) -
isBannedAttacking
public boolean isBannedAttacking() -
setBannedAttacking
public void setBannedAttacking(boolean b) -
getInvAimingRangeMod
public float getInvAimingRangeMod() -
render
public void render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) - Overrides:
render
in classIsoGameCharacter
-
renderlast
public void renderlast()- Overrides:
renderlast
in classIsoGameCharacter
-
doBeatenVehicle
public float doBeatenVehicle(float vehicleSpeed) -
update
public void update()- Overrides:
update
in classIsoGameCharacter
-
calculateStats
protected void calculateStats()- Overrides:
calculateStats
in classIsoGameCharacter
-
updateStats_Sleeping
protected void updateStats_Sleeping()- Overrides:
updateStats_Sleeping
in classIsoGameCharacter
-
updateEnduranceWhileSitting
public void updateEnduranceWhileSitting() -
postupdate
public void postupdate()- Overrides:
postupdate
in classIsoGameCharacter
-
isSolidForSeparate
public boolean isSolidForSeparate()- Overrides:
isSolidForSeparate
in classIsoMovingObject
-
isPushableForSeparate
public boolean isPushableForSeparate()- Overrides:
isPushableForSeparate
in classIsoMovingObject
-
isPushedByForSeparate
- Overrides:
isPushedByForSeparate
in classIsoGameCharacter
-
updateMovementRates
public void updateMovementRates()- Overrides:
updateMovementRates
in classIsoGameCharacter
-
pressedAttack
public void pressedAttack() -
setAttackVariationX
public void setAttackVariationX(float float0) -
setAttackVariationY
public void setAttackVariationY(float float0) -
canPerformHandToHandCombat
public boolean canPerformHandToHandCombat() -
clearHandToHandAttack
public void clearHandToHandAttack()- Overrides:
clearHandToHandAttack
in classIsoLivingCharacter
-
setAttackAnimThrowTimer
public void setAttackAnimThrowTimer(long dt) -
isAttackAnimThrowTimeOut
public boolean isAttackAnimThrowTimeOut() -
isAiming
public boolean isAiming()- Specified by:
isAiming
in interfaceILuaGameCharacter
- Overrides:
isAiming
in classIsoGameCharacter
-
calculateCritChance
-
isAimControlActive
public boolean isAimControlActive() -
allowsTwist
public boolean allowsTwist()- Specified by:
allowsTwist
in interfaceILuaGameCharacter
- Overrides:
allowsTwist
in classIsoGameCharacter
-
getClosestZombieToOtherZombie
-
getClosestZombieDist
Deprecated. -
hitConsequences
public void hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) - Overrides:
hitConsequences
in classIsoGameCharacter
-
checkActionGroup
public void checkActionGroup() -
getUseableVehicle
-
isNearVehicle
-
getNearVehicle
- Overrides:
getNearVehicle
in classIsoGameCharacter
-
setAngleFromAim
public void setAngleFromAim() -
getCell
-
calculateContext
public void calculateContext() -
isSafeToClimbOver
-
doContext
-
getContextDoorOrWindowOrWindowFrame
-
hopFence
-
canClimbOverWall
-
climbOverWall
-
AttemptAttack
public boolean AttemptAttack() -
DoAttack
public boolean DoAttack(float chargeDelta) - Overrides:
DoAttack
in classIsoLivingCharacter
-
DoAttack
-
getPlayerNum
public int getPlayerNum() -
updateLOS
public void updateLOS() -
getSeeNearbyCharacterDistance
public float getSeeNearbyCharacterDistance()- Overrides:
getSeeNearbyCharacterDistance
in classIsoGameCharacter
-
checkCanSeeClient
-
checkCanSeeClient
-
getTimeSurvived
-
IsUsingAimWeapon
public boolean IsUsingAimWeapon() -
getSleepingPillsTaken
public int getSleepingPillsTaken() -
setSleepingPillsTaken
public void setSleepingPillsTaken(int _sleepingPillsTaken) If you've take more than 10 sleeping pills you lose some health If you're drunk, 1 pills = 2 -
resetSleepingPillsTaken
public void resetSleepingPillsTaken() -
isOutside
public boolean isOutside()- Specified by:
isOutside
in interfaceILuaGameCharacter
- Overrides:
isOutside
in classIsoGameCharacter
-
getLastSeenZomboidTime
public double getLastSeenZomboidTime() -
getPlayerClothingTemperature
public float getPlayerClothingTemperature()Return the amount of temperature given by clothes wear- Returns:
- temperature
-
getPlayerClothingInsulation
public float getPlayerClothingInsulation() -
getActiveLightItem
-
isTorchCone
public boolean isTorchCone() -
getTorchDot
public float getTorchDot() -
getLightDistance
public float getLightDistance() -
pressedMovement
public boolean pressedMovement(boolean ignoreBlock) -
pressedCancelAction
public boolean pressedCancelAction() -
checkWalkTo
public boolean checkWalkTo() -
pressedAim
public boolean pressedAim() -
isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled()- Overrides:
isDoingActionThatCanBeCancelled
in classIsoGameCharacter
-
getSteamID
public long getSteamID() -
setSteamID
public void setSteamID(long _steamID) -
isTargetedByZombie
public boolean isTargetedByZombie() -
isMaskClicked
public boolean isMaskClicked(int x, int y, boolean flip) - Overrides:
isMaskClicked
in classIsoGameCharacter
-
getOffSetXUI
public int getOffSetXUI() -
setOffSetXUI
public void setOffSetXUI(int _offSetXUI) -
getOffSetYUI
public int getOffSetYUI() -
setOffSetYUI
public void setOffSetYUI(int _offSetYUI) -
getUsername
-
getUsername
-
getUsername
-
setUsername
-
updateUsername
public void updateUsername() -
getOnlineID
public short getOnlineID()- Specified by:
getOnlineID
in interfaceIAnimatable
-
isLocalPlayer
public boolean isLocalPlayer() -
isLocalPlayer
-
isLocalPlayer
-
setLocalPlayer
-
getLocalPlayerByOnlineID
-
isOnlyPlayerAsleep
public boolean isOnlyPlayerAsleep() -
setHasObstacleOnPath
public void setHasObstacleOnPath(boolean boolean0) -
isRemoteAndHasObstacleOnPath
public boolean isRemoteAndHasObstacleOnPath() -
OnDeath
public void OnDeath()- Overrides:
OnDeath
in classIsoGameCharacter
-
isNoClip
public boolean isNoClip() -
setNoClip
public void setNoClip(boolean _noClip) -
setAuthorizeMeleeAction
public void setAuthorizeMeleeAction(boolean enabled) Deprecated. -
isAuthorizeMeleeAction
public boolean isAuthorizeMeleeAction()Deprecated. -
setAuthorizeShoveStomp
public void setAuthorizeShoveStomp(boolean enabled) Deprecated. -
isAuthorizeShoveStomp
public boolean isAuthorizeShoveStomp()Deprecated. -
setAuthorizedHandToHandAction
public void setAuthorizedHandToHandAction(boolean boolean0) -
isAuthorizedHandToHandAction
public boolean isAuthorizedHandToHandAction() -
setAuthorizedHandToHand
public void setAuthorizedHandToHand(boolean boolean0) -
isAuthorizedHandToHand
public boolean isAuthorizedHandToHand() -
isBlockMovement
public boolean isBlockMovement() -
setBlockMovement
public void setBlockMovement(boolean _blockMovement) -
startReceivingBodyDamageUpdates
-
stopReceivingBodyDamageUpdates
-
getNutrition
-
getFitness
-
getParameterCharacterMovementSpeed
-
setMeleeHitSurface
-
setMeleeHitSurface
-
setVehicleHitLocation
-
DoFootstepSound
- Overrides:
DoFootstepSound
in classIsoGameCharacter
-
playerVoiceSound
-
stopPlayerVoiceSound
-
updateVocalProperties
public void updateVocalProperties() -
isDraggingCorpseStateName
-
isPickingUpBody
public boolean isPickingUpBody() -
isPuttingDownBody
public boolean isPuttingDownBody() -
playBloodSplatterSound
public void playBloodSplatterSound()- Overrides:
playBloodSplatterSound
in classIsoGameCharacter
-
setJoypadIgnoreAimUntilCentered
public void setJoypadIgnoreAimUntilCentered(boolean ignore) -
createPlayerStats
-
setPlayerStats
-
isAllChatMuted
public boolean isAllChatMuted() -
setAllChatMuted
public void setAllChatMuted(boolean _allChatMuted) -
getAccessLevel
Deprecated. -
getRole
-
isAccessLevel
-
setRole
-
addMechanicsItem
-
getZombieRelevenceScore
-
getVisual
- Specified by:
getVisual
in interfaceILuaGameCharacter
- Overrides:
getVisual
in classIsoGameCharacter
-
getHumanVisual
- Specified by:
getHumanVisual
in interfaceIHumanVisual
-
getAnimalVisual
- Specified by:
getAnimalVisual
in interfaceIAnimalVisual
-
getAnimalType
- Specified by:
getAnimalType
in interfaceIAnimalVisual
-
getAnimalSize
public float getAnimalSize()- Specified by:
getAnimalSize
in interfaceIAnimalVisual
-
getItemVisuals
- Overrides:
getItemVisuals
in classIsoGameCharacter
-
getItemVisuals
- Specified by:
getItemVisuals
in interfaceIHumanVisual
- Overrides:
getItemVisuals
in classIsoGameCharacter
-
dressInNamedOutfit
- Specified by:
dressInNamedOutfit
in interfaceILuaGameCharacterClothing
- Overrides:
dressInNamedOutfit
in classIsoGameCharacter
-
dressInClothingItem
- Overrides:
dressInClothingItem
in classIsoGameCharacter
-
onWornItemsChanged
public void onWornItemsChanged()- Overrides:
onWornItemsChanged
in classIsoGameCharacter
-
actionStateChanged
- Specified by:
actionStateChanged
in interfaceIActionStateChanged
- Overrides:
actionStateChanged
in classIsoGameCharacter
-
getLastAngle
-
setLastAngle
-
getDialogMood
public int getDialogMood() -
setDialogMood
public void setDialogMood(int _DialogMood) -
getPing
public int getPing() -
setPing
public void setPing(int _ping) -
getDragObject
-
setDragObject
-
getAsleepTime
public float getAsleepTime() -
setAsleepTime
public void setAsleepTime(float _AsleepTime) -
getSpottedList
-
getTicksSinceSeenZombie
public int getTicksSinceSeenZombie() -
setTicksSinceSeenZombie
public void setTicksSinceSeenZombie(int _TicksSinceSeenZombie) -
isWaiting
public boolean isWaiting() -
setWaiting
public void setWaiting(boolean _Waiting) -
getDragCharacter
-
setDragCharacter
-
getHeartDelay
public float getHeartDelay() -
setHeartDelay
public void setHeartDelay(float _heartDelay) -
getHeartDelayMax
public float getHeartDelayMax() -
setHeartDelayMax
public void setHeartDelayMax(int _heartDelayMax) -
getHoursSurvived
public double getHoursSurvived()- Specified by:
getHoursSurvived
in interfaceILuaGameCharacter
- Overrides:
getHoursSurvived
in classIsoGameCharacter
-
setHoursSurvived
public void setHoursSurvived(double hrs) -
getMaxWeightDelta
public float getMaxWeightDelta() -
setMaxWeightDelta
public void setMaxWeightDelta(float _maxWeightDelta) -
getForname
-
setForname
-
getSurname
-
setSurname
-
isbChangeCharacterDebounce
public boolean isbChangeCharacterDebounce() -
setbChangeCharacterDebounce
public void setbChangeCharacterDebounce(boolean _bChangeCharacterDebounce) -
getFollowID
public int getFollowID() -
setFollowID
public void setFollowID(int _followID) -
isbSeenThisFrame
public boolean isbSeenThisFrame() -
setbSeenThisFrame
public void setbSeenThisFrame(boolean _bSeenThisFrame) -
isbCouldBeSeenThisFrame
public boolean isbCouldBeSeenThisFrame() -
setbCouldBeSeenThisFrame
public void setbCouldBeSeenThisFrame(boolean _bCouldBeSeenThisFrame) -
getTimeSinceLastStab
public float getTimeSinceLastStab() -
setTimeSinceLastStab
public void setTimeSinceLastStab(float _timeSinceLastStab) -
getLastSpotted
-
setLastSpotted
-
getClearSpottedTimer
public int getClearSpottedTimer() -
setClearSpottedTimer
public void setClearSpottedTimer(int _ClearSpottedTimer) -
IsRunning
public boolean IsRunning() -
InitSpriteParts
public void InitSpriteParts() -
getTagPrefix
-
setTagPrefix
-
getTagColor
-
setTagColor
-
getDisplayName
-
setDisplayName
-
isSeeNonPvpZone
public boolean isSeeNonPvpZone() -
isSeeDesignationZone
public boolean isSeeDesignationZone() -
setSeeDesignationZone
public void setSeeDesignationZone(boolean boolean0) -
addSelectedZoneForHighlight
-
setSelectedZoneForHighlight
-
getSelectedZoneForHighlight
-
getSelectedZonesForHighlight
-
resetSelectedZonesForHighlight
public void resetSelectedZonesForHighlight() -
setSeeNonPvpZone
public void setSeeNonPvpZone(boolean _seeNonPvpZone) -
isShowTag
public boolean isShowTag() -
setShowTag
public void setShowTag(boolean show) -
isFactionPvp
public boolean isFactionPvp() -
setFactionPvp
public void setFactionPvp(boolean pvp) -
isForceAim
public boolean isForceAim() -
setForceAim
public void setForceAim(boolean _forceAim) -
toggleForceAim
public boolean toggleForceAim() -
isForceSprint
public boolean isForceSprint() -
setForceSprint
public void setForceSprint(boolean _forceSprint) -
toggleForceSprint
public boolean toggleForceSprint() -
isForceRun
public boolean isForceRun() -
setForceRun
public void setForceRun(boolean _forceRun) -
toggleForceRun
public boolean toggleForceRun() -
isDeaf
public boolean isDeaf() -
isForceOverrideAnim
public boolean isForceOverrideAnim() -
setForceOverrideAnim
public void setForceOverrideAnim(boolean forceOverride) -
getMechanicsItem
-
isWearingNightVisionGoggles
public boolean isWearingNightVisionGoggles() -
setWearingNightVisionGoggles
public void setWearingNightVisionGoggles(boolean b) -
OnAnimEvent
- Specified by:
OnAnimEvent
in interfaceIAnimEventCallback
- Overrides:
OnAnimEvent
in classIsoGameCharacter
-
onCullStateChanged
Callback from ModelManager.Add/Remove functions.- Overrides:
onCullStateChanged
in classIsoGameCharacter
- Parameters:
modelManager
- Event sender.isCulled
- Whether or not this object is culled from the visible scene or not.
-
isTimedActionInstant
public boolean isTimedActionInstant()- Specified by:
isTimedActionInstant
in interfaceILuaGameCharacter
- Overrides:
isTimedActionInstant
in classIsoGameCharacter
-
isSkeleton
public boolean isSkeleton()- Specified by:
isSkeleton
in interfaceIHumanVisual
-
addWorldSoundUnlessInvisible
public void addWorldSoundUnlessInvisible(int radius, int volume, boolean bStressHumans) - Specified by:
addWorldSoundUnlessInvisible
in interfaceILuaGameCharacter
- Overrides:
addWorldSoundUnlessInvisible
in classIsoGameCharacter
-
getMoodleLevel
-
isAttackStarted
public boolean isAttackStarted() -
setAttackStarted
public void setAttackStarted(boolean boolean0) -
isBehaviourMoving
public boolean isBehaviourMoving()- Overrides:
isBehaviourMoving
in classIsoGameCharacter
-
isJustMoved
public boolean isJustMoved() -
setJustMoved
public void setJustMoved(boolean val) -
isPlayerMoving
public boolean isPlayerMoving()- Overrides:
isPlayerMoving
in classIsoGameCharacter
-
getTimedActionTimeModifier
public float getTimedActionTimeModifier()- Overrides:
getTimedActionTimeModifier
in classIsoGameCharacter
-
isLookingWhileInVehicle
public boolean isLookingWhileInVehicle() -
setInitiateAttack
public void setInitiateAttack(boolean initiate) -
isIgnoreInputsForDirection
public boolean isIgnoreInputsForDirection() -
setIgnoreInputsForDirection
public void setIgnoreInputsForDirection(boolean _ignoreInputsForDirection) -
isIgnoreContextKey
public boolean isIgnoreContextKey() -
setIgnoreContextKey
public void setIgnoreContextKey(boolean _ignoreContextKey) -
isIgnoreAutoVault
public boolean isIgnoreAutoVault() -
setIgnoreAutoVault
public void setIgnoreAutoVault(boolean _ignoreAutoVault) -
isAllowSprint
public boolean isAllowSprint() -
setAllowSprint
public void setAllowSprint(boolean _allowSprint) -
isAllowRun
public boolean isAllowRun() -
setAllowRun
public void setAllowRun(boolean _allowRun) -
getAttackType
-
setAttackType
-
clearNetworkEvents
public void clearNetworkEvents() -
isCanSeeAll
public boolean isCanSeeAll() -
setCanSeeAll
public void setCanSeeAll(boolean b) -
isNetworkTeleportEnabled
public boolean isNetworkTeleportEnabled() -
setNetworkTeleportEnabled
public void setNetworkTeleportEnabled(boolean b) -
isCheatPlayerSeeEveryone
public boolean isCheatPlayerSeeEveryone() -
getRelevantAndDistance
public float getRelevantAndDistance(float x, float y, float RelevantRange) -
isCanHearAll
public boolean isCanHearAll() -
setCanHearAll
public void setCanHearAll(boolean b) -
getAlreadyReadBook
-
setMoodleCantSprint
public void setMoodleCantSprint(boolean b) -
setAttackFromBehind
public void setAttackFromBehind(boolean _attackFromBehind) -
isAttackFromBehind
public boolean isAttackFromBehind() -
getDamageFromHitByACar
public float getDamageFromHitByACar(float vehicleSpeed) -
Hit
public float Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) - Specified by:
Hit
in interfaceILuaGameCharacterDamage
- Overrides:
Hit
in classIsoGameCharacter
-
Kill
- Overrides:
Kill
in classIsoGameCharacter
-
shouldDoInventory
public boolean shouldDoInventory()- Overrides:
shouldDoInventory
in classIsoGameCharacter
-
becomeCorpse
public void becomeCorpse()- Overrides:
becomeCorpse
in classIsoGameCharacter
-
preupdate
public void preupdate()- Overrides:
preupdate
in classIsoGameCharacter
-
getHitReactionNetworkAI
- Overrides:
getHitReactionNetworkAI
in classIsoGameCharacter
-
getNetworkCharacterAI
- Overrides:
getNetworkCharacterAI
in classIsoGameCharacter
-
setFishingStage
-
setFitnessSpeed
public void setFitnessSpeed() -
isLocal
public boolean isLocal()- Overrides:
isLocal
in classIsoGameCharacter
-
isClimbOverWallSuccess
public boolean isClimbOverWallSuccess() -
setClimbOverWallSuccess
public void setClimbOverWallSuccess(boolean _climbOverWallSuccess) -
isClimbOverWallStruggle
public boolean isClimbOverWallStruggle() -
setClimbOverWallStruggle
public void setClimbOverWallStruggle(boolean _climbOverWallStruggle) -
isVehicleCollisionActive
- Overrides:
isVehicleCollisionActive
in classIsoGameCharacter
-
isSkipResolveCollision
public boolean isSkipResolveCollision()- Overrides:
isSkipResolveCollision
in classIsoGameCharacter
-
isShowMPInfos
public boolean isShowMPInfos() -
setShowMPInfos
public void setShowMPInfos(boolean b) -
getMusicIntensityEvents
-
triggerMusicIntensityEvent
-
getMusicThreatStatuses
-
addAttachedAnimal
-
getAttachedAnimals
-
removeAttachedAnimal
-
removeAllAttachedAnimals
public void removeAllAttachedAnimals() -
lureAnimal
-
getLuredAnimals
-
stopLuringAnimals
public void stopLuringAnimals(boolean boolean0) -
setIsLuringAnimals
public void setIsLuringAnimals(boolean boolean0) -
getVoiceType
public int getVoiceType() -
setVoiceType
public void setVoiceType(int int0) -
setVoicePitch
public void setVoicePitch(float float0) -
isFarming
public boolean isFarming() -
setIsFarming
public void setIsFarming(boolean boolean0) -
tooDarkToRead
public boolean tooDarkToRead() -
isWalking
public boolean isWalking() -
isInvPageDirty
public boolean isInvPageDirty() -
setInvPageDirty
public void setInvPageDirty(boolean boolean0) -
getVoicePitch
public float getVoicePitch() -
setCombatSpeed
public void setCombatSpeed(float float0) -
getCombatSpeed
public float getCombatSpeed() -
isMeleePressed
public boolean isMeleePressed() -
isGrapplePressed
public boolean isGrapplePressed() -
setRole
-
wasLastAttackHandToHand
public boolean wasLastAttackHandToHand() -
setLastAttackWasHandToHand
public void setLastAttackWasHandToHand(boolean boolean0) -
petAnimal
public void petAnimal() -
getUseableAnimal
-