Class IsoPlayer
- All Implemented Interfaces:
fmod.fmod.IFMODParameterUpdater, Serializable, Mover, IActionStateChanged, ILuaGameCharacter, ILuaGameCharacterAttachedItems, ILuaGameCharacterClothing, ILuaGameCharacterDamage, ILuaGameCharacterHealth, ILuaVariableSource, Talker, ChatElementOwner, IAnimEventCallback, IAnimEventListener, IAnimEventWrappedBroadcaster, IAnimatable, IAnimationVariableMap, IAnimationVariableRegistry, IAnimationVariableSource, IAnimationVariableSourceContainer, IGrappleable, IGrappleableWrapper, IClothingItemListener, IAnimalVisual, IHumanVisual, ILuaIsoObject, IsoRenderable, Thumpable, IPositional
- Direct Known Subclasses:
IsoAnimal
public class IsoPlayer
extends IsoLivingCharacter
implements IAnimalVisual, IHumanVisual, IPositional
- See Also:
-
Nested Class Summary
Nested classes/interfaces inherited from class IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.LightInfo, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.TorchInfo, IsoGameCharacter.XP, IsoGameCharacter.XPMultiplierNested classes/interfaces inherited from class IsoObject
IsoObject.IsoObjectFactory, IsoObject.OutlineShader, IsoObject.VisionResult -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic intbooleanbooleanbytefloatfloatfloatfloatstatic final Stringbooleanbooleanfloatbooleanbooleanbooleanbooleanbooleanstatic booleanbooleanintbooleanbooleanbooleanfinal Vector2floatstatic final shortfloatbooleanbooleanfloatfloatfinal NetworkPlayerAIstatic final booleanfloatstatic intintshortintfinal Vector2static final IsoPlayer[]booleanintintintfloatintbooleanfmod.fmod.BaseSoundListenerbooleanintbooleanfloatfloatfloatfloatFields inherited from class IsoLivingCharacter
bareHands, collidedWithPushable, targetOnGroundFields inherited from class IsoGameCharacter
advancedAnimator, ai, amputations, asleep, AwkwardGlovesStrengthDivisor, bagsWorn, beard, blockTurning, bumpNbr, callOut, cheats, doDirtBloodEtc, emitter, forceNullOverride, GlovesStrengthBonus, hair, invRadioFreq, isResting, isVisibleToPlayer, knockbackAttackMod, lastAnimalPet, legsSprite, lightInfo, networkCharacter, overridePrimaryHandModel, overrideSecondaryHandModel, primaryHandModel, realState, realx, realy, realz, reanimatedCorpse, reanimatedCorpseId, removedFromWorldMs, RENDER_OFFSET_X, RENDER_OFFSET_Y, s_maxPossibleTwist, savedVehicleRunning, savedVehicleSeat, savedVehicleX, savedVehicleY, secondaryHandModel, speedMod, stateMachineParams, updateEquippedTextures, usernameDisguised, vbdebugHitTarget, vocalEventFields inherited from class IsoMovingObject
def, last, MAX_ZOMBIES_EATING, noDamage, reqMovement, treeSoundMgrFields inherited from class IsoObject
alpha, alphaForced, attachedAnimSprite, bmod, container, damage, dir, doNotSync, fireColor, gmod, keyId, lastRendered, lastRenderedRendered, lowLightingQualityHack, MAX_WALL_SPLATS, name, neverDoneAlpha, noPicking, offsetX, offsetY, outlineOnMouseover, overlaySprite, overlaySpriteColor, partialThumpDmg, ppfBlink, ppfHighlighted, ppfHighlightRenderOnce, renderDepthAdjust, renderSquareOverride, renderSquareOverride2, rerouteCollide, rerouteMask, rmod, satChair, sheetRope, sheetRopeHealth, sprite, spriteName, square, sx, sy, table, tintb, tintg, tintr, wallBloodSplatsFields inherited from class GameEntity
DEFAULT_ENTITY_DISPLAY_NAME -
Constructor Summary
ConstructorsConstructorDescriptionIsoPlayer(IsoCell cell, SurvivorDesc desc, int x, int y, int z) IsoPlayer(IsoCell cell, SurvivorDesc desc, int x, int y, int z, boolean isAnimal) -
Method Summary
Modifier and TypeMethodDescriptionvoidactionStateChanged(ActionContext sender) voidaddAttachedAnimal(IsoAnimal anim) voidaddMechanicsItem(String itemid, VehiclePart part, Long milli) voidvoidaddWorldSoundUnlessInvisible(int radius, int volume, boolean bStressHumans) booleanstatic booleanstatic booleanbooleanvoidintcalculateCritChance(IsoGameCharacter target) booleanbooleanbooleanbooleanvoidbooleancheckCanSeeClient(IsoPlayer remoteChr) booleancheckCanSeeClient(UdpConnection remoteConnection) booleanbooleancheckZonesInterception(int x1, int x2, int y1, int y2) voidbooleancreatePlayerStats(ByteBufferWriter b, String adminUsername) booleanDoAttack(float chargeDelta) booleanfloatdoBeatenVehicle(float vehicleSpeed) booleanbooleanvoidDoFootstepSound(String type) voiddressInClothingItem(String itemGUID) voiddressInNamedOutfit(String outfitName) Deprecated.floatfloatgetAimVector(Vector2 vec) floatfloatbooleangetCell()intgetClosestTo(IsoGameCharacter closestTo) floatgetContextDoorOrWindowOrWindowFrame(IsoDirections assumedDir) static booleanfloatgetDamageFromHitByACar(float vehicleSpeed) getDescription(String in_separatorStr) intbytestatic intintfloatgetGlobalMovementMod(boolean bDoNoises) floatfloatdoubleintgetIndex()static IsoPlayerfloatfloatvoidgetItemVisuals(ItemVisuals itemVisuals) intlongdoublefloatstatic IsoPlayergetLocalPlayerByOnlineID(short ID) floatgetMechanicsItem(String itemId) intgetMoodleLevel(MoodleType type) getMouseAimVector(Vector2 vec) floatintintshortfloatintgetPing()floatfloatReturn the amount of temperature given by clothes wearstatic intintfloatgetRelevantAndDistance(float x, float y, float RelevantRange) floatgetRole()floatintlongintfloatintfloatfloatfloatfloatstatic Stringstatic StringgetUsername(Boolean canShowFirstname) getUsername(Boolean canShowFirstname, Boolean canShowDisguisedName) floatintfloatstatic booleanfloatHit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) voidhitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) booleanhopFence(IsoDirections dir, boolean bTest) voidstatic voidinvokeOnPlayerInstance(Runnable callback) The IsoPlayer.instance thread-safe invoke.booleanisAccessLevel(String level) booleanbooleanisAiming()booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisAttackType(AttackType attackType) booleanbooleanbooleanDeprecated.booleanDeprecated.booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisDraggingCorpseStateName(String stateName) booleanbooleanbooleanisFavouriteRecipe(String recipe) booleanisFavouriteRecipe(CraftRecipe recipe) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisInTrees2(boolean ignoreBush) booleanbooleanbooleanbooleanisLocal()booleanstatic booleanisLocalPlayer(Object in_characterObject) static booleanisLocalPlayer(IsoGameCharacter in_character) booleanbooleanisMaskClicked(int x, int y, boolean flip) booleanbooleanisNoClip()booleanbooleanbooleanbooleanbooleanbooleanbooleanisPlayingAttackLoopSound(String soundName) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanstatic booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisUnwanted(String item) booleanbooleanisVehicleCollisionActive(BaseVehicle testVehicle) booleanbooleanbooleanvoidKill(IsoGameCharacter killer) voidvoidload(ByteBuffer input, int WorldVersion, boolean IS_DEBUG_SAVE) voidlureAnimal(InventoryItem item) voidvoidMoveUnmodded(Vector2 dir) voidvoidOnAnimEvent(AnimLayer sender, AnimationTrack track, AnimEvent event) voidOnDeath()voidvoidvoidlongplayerVoiceSound(String suffix) voidbooleanvoidbooleanbooleanpressedMovement(boolean ignoreBlock) voidvoidvoidvoidremoveAttachedAnimal(IsoAnimal animal) voidvoidvoidrender(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidstatic voidReset()voidvoidvoidsave()voidvoidsave(ByteBuffer output, boolean IS_DEBUG_SAVE) voidsetAddedToModelManager(ModelManager modelManager, boolean isAdded) voidsetAllChatMuted(boolean allChatMuted) voidsetAllowRun(boolean allowRun) voidsetAllowSprint(boolean allowSprint) voidvoidsetAsleepTime(float AsleepTime) voidsetAttackAnimThrowTimer(long dt) voidsetAttackFromBehind(boolean attackFromBehind) voidsetAttackStarted(boolean attackStarted) voidsetAttackType(AttackType attackType) voidsetAttackVariationX(float in_attackVariationX) voidsetAttackVariationY(float in_attackVariationY) voidsetAuthorizedHandToHand(boolean enabled) voidsetAuthorizedHandToHandAction(boolean enabled) voidsetAuthorizeMeleeAction(boolean enabled) Deprecated.voidsetAuthorizeShoveStomp(boolean enabled) Deprecated.voidsetAutoDrink(boolean autoDrink) voidsetBannedAttacking(boolean b) voidsetbChangeCharacterDebounce(boolean changeCharacterDebounce) voidsetbCouldBeSeenThisFrame(boolean couldBeSeenThisFrame) voidsetBlockMovement(boolean blockMovement) voidsetbSeenThisFrame(boolean seenThisFrame) voidsetCanHearAll(boolean b) voidsetCanSeeAll(boolean b) voidsetClearSpottedTimer(int ClearSpottedTimer) voidsetClimbOverWallStruggle(boolean climbOverWallStruggle) voidsetClimbOverWallSuccess(boolean climbOverWallSuccess) voidsetCombatSpeed(float combatSpeed) static voidsetCoopPVP(boolean enabled) voidsetDialogMood(int DialogMood) voidsetDisplayName(String displayName) voidsetDragCharacter(IsoSurvivor DragCharacter) voidsetDragObject(IsoMovingObject DragObject) voidsetExtraInfoFlags(byte flags, boolean isForced) voidsetFactionPvp(boolean pvp) voidsetFishingStage(String stage) voidstatic voidsetFollowDeadCount(int aFollowDeadCount) voidsetFollowID(int followId) voidsetForceAim(boolean forceAim) voidsetForceOverrideAnim(boolean forceOverride) voidsetForceRun(boolean forceRun) voidsetForceSprint(boolean forceSprint) voidsetGhostMode(boolean aGhostMode) voidsetGhostMode(boolean aGhostMode, boolean isForced) voidsetHasObstacleOnPath(boolean value) voidsetHeartDelay(float heartDelay) voidsetHeartDelayMax(int heartDelayMax) voidsetHoursSurvived(double hrs) voidsetIgnoreAutoVault(boolean ignoreAutoVault) voidsetIgnoreContextKey(boolean ignoreContextKey) voidsetIgnoreInputsForDirection(boolean ignoreInputsForDirection) voidsetInitiateAttack(boolean initiate) static voidsetInstance(IsoPlayer newInstance) voidsetInvPageDirty(boolean b) voidsetIsFarming(boolean isFarmingBool) voidsetIsLuringAnimals(boolean luring) voidsetJoypadIgnoreAimUntilCentered(boolean ignore) voidsetJustMoved(boolean val) voidsetLastAngle(Vector2 lastAngle) voidsetLastAttackWasHandToHand(boolean lastAttackWasHandToHand) voidsetLastRemoteUpdate(long lastRemoteUpdate) voidsetLastSpotted(Stack<IsoMovingObject> LastSpotted) static voidsetLocalPlayer(int index, IsoPlayer newPlayerObj) voidsetMaxWeightDelta(float maxWeightDelta) voidsetMeleeHitSurface(String material) voidvoidsetMoodleCantSprint(boolean b) voidsetMoveSpeed(float moveSpeed) voidsetNoClip(boolean noClip) voidsetNoClip(boolean noClip, boolean isForced) voidsetOffSetXUI(int offSetXUi) voidsetOffSetYUI(int offSetYUi) voidsetOnlineID(short value) voidsetPathfindRunning(boolean newvalue) voidsetPerformingAnAction(boolean val) voidsetPing(int ping) voidsetPlayerMoveDir(Vector2 aPlayerMoveDir) setPlayerStats(ByteBuffer bb, String adminUsername) voidvoidvoidsetSeeDesignationZone(boolean seeMetaAnimalZone) voidsetSeeNonPvpZone(boolean seeNonPvpZone) voidvoidsetShowMPInfos(boolean b) voidsetShowTag(boolean show) voidsetSleepingPillsTaken(int sleepingPillsTaken) If you've take more than 10 sleeping pills you lose some health If you're drunk, 1 pills = 2voidsetSteamID(long steamId) voidsetTagColor(ColorInfo tagColor) voidsetTagPrefix(String newTag) voidsetTicksSinceSeenZombie(int TicksSinceSeenZombie) voidsetTimedActionToRetrigger(LuaTimedActionNew timedActionToRetrigger) voidsetTimeSinceLastNetData(int timeSinceLastNetData) voidsetTimeSinceLastStab(float timeSinceLastStab) voidsetUnwanted(String item, Boolean unwanted) voidsetUsername(String newUsername) voidsetVehicle4TestCollision(BaseVehicle vehicle) voidsetVehicleHitLocation(BaseVehicle vehicle) voidsetVoicePitch(float voicePitch) voidsetVoiceType(int voiceType) voidsetWaiting(boolean Waiting) voidsetWearingNightVisionGoggles(boolean b) booleanvoidstartAttackLoopSound(String soundName) voidvoidstopLuringAnimals(boolean eatFood) longstopPlayerVoiceSound(String suffix) voidvoidvoidbooleanbooleanbooleanbooleanlongtransmitPlayerVoiceSound(String suffix) voidvoidupdate()voidvoidvoidvoidvoidstatic voidvoidvoidbooleanMethods inherited from class IsoLivingCharacter
AttemptAttack, getAttackingWeapon, isCollidedWithPushableThisFrame, isDoHandToHandAttack, isDoShove, isDoStomp, isGrapplingWhileAiming, isShoving, isShovingWhileAiming, setDoShoveMethods inherited from class IsoGameCharacter
addArmMuscleStrain, addBackMuscleStrain, addBasicPatch, addBlood, addBlood, addBodyVisualFromItemType, addBothArmMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addDirt, addHole, addHole, addHoleFromZombieAttacks, addKnownMediaLine, addLeftArmMuscleStrain, addLineChatElement, addLineChatElement, addLineChatElement, addLineChatElement, addLotsOfDirt, addNeckMuscleStrain, addReadLiterature, addReadLiterature, addReadMap, addReadPrintMedia, addRightLegMuscleStrain, addStiffness, addVisualDamage, aimAtFloorTargetDistance, applyCharacterTraitsRecipes, applyDamage, ApplyInBedOffset, applyProfessionRecipes, applyTraits, attackFromWindowsLunge, autoDrink, avoidDamage, becomeCorpseItem, BetaAntiDepress, BetaBlockers, bodyPartIsSpiked, bodyPartIsSpikedBehind, burnCorpse, CacheEquipped, calcCarForwardVector, calcCarPositionOffset, calcCarSpeedVector, calcCarSpeedVector, calcCarToPlayerVector, calcCarToPlayerVector, calcConeAngleMultiplier, calcConeAngleOffset, calcHitDir, calcHitDir, calcLengthMultiplier, calculateBaseSpeed, calculateCombatSpeed, calculateGrappleEffectivenessFromTraits, calculateShadowParams, calculateShadowParams, calculateVisibilityData, Callout, Callout, canAccessContainer, CanAttack, canBeGrappled, canClimbDownSheetRope, canClimbDownSheetRopeInCurrentSquare, canClimbSheetRope, canDropCorpseInto, canGrabCorpseFrom, canRagdoll, canReachTo, CanSee, CanSee, canSprint, canStandAt, canUseAsGenericCraftingSurface, canUseDebugContextMenu, canUseLootTool, carMovingBackward, changeState, checkCurrentAction, checkIsNearVehicle, checkIsNearWall, checkUpdateModelTextures, clearAttachedItems, ClearEquippedCache, clearFallDamage, clearKnownMediaLines, clearVariable, ClearVariable, clearVariables, clearWornItems, climbDownSheetRope, climbOverFence, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, closeWindow, clothingItemChanged, compareMovePriority, createKeyRing, createKeyRing, dbgGetAnimTrack, dbgGetAnimTrackName, dbgGetAnimTrackTime, dbgGetAnimTrackWeight, die, DirectionFromVector, DoDeath, DoDeath, doDeferredMovementFromRagdoll, DoFloorSplat, DoFootstepSound, doHitByVehicle, DoLand, DoSneezeText, DoSwingCollisionBoneCheck, drawDebugTextBelow, drawDirectionLine, drawLine, DrawSneezeText, dressInPersistentOutfit, dressInPersistentOutfitID, dressInRandomNonSillyOutfit, dressInRandomOutfit, Dressup, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, dropHandItems, dropHeavyItems, dropHeldItems, Eat, Eat, Eat, EatOnClient, endPlaybackGameVariables, ensureExistsBallisticsTarget, ensureNotInVehicle, enterVehicle, exert, faceDirection, faceLocation, faceLocationF, facePosition, faceThisObject, faceThisObjectAlt, fallenOnKnees, fallenOnKnees, fallFromRope, FireCheck, flagForHotSave, forceAwake, forgetRecipes, getAbsoluteExcessTwist, getActionContext, getActionStateName, getActiveLightItems, getAdvancedAnimator, getAge, getAimAtFloorAmount, getAimingDelay, getAlreadyReadPages, getAnimAngle, getAnimAngleRadians, getAnimAngleStepDelta, getAnimAngleTwistDelta, getAnimatable, getAnimationDebug, getAnimationPlayer, getAnimationPlayerRecorder, getAnimationStateName, getAnimationTimeDelta, getAnimEventBroadcaster, getAnimForwardDirection, getAnimVector, getAttachedItem, getAttachedItems, getAttachedLocationGroup, getAttackedBy, getAttackTargetSquare, getAttackVars, getAutoWalkDirection, getBallisticsController, getBallisticsTarget, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBeenSprintingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBlurFactor, getBodyDamage, getBodyDamageRemote, getBodyLocationGroup, getBodyPartClothingDefense, getBumpedChr, getBumpFallType, getBumpType, getCharacterActions, getCharacterTraits, getChatElement, getCheats, getChopTreeSpeed, getClickSound, getClimbData, getClimbingFailChanceFloat, getClimbingFailChanceInt, getClimbRopeSpeed, getClimbRopeTime, getClothingDiscomfortModifier, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getClothingWetness, getContainers, getContainerToolTip, getContextWorldContainers, getContextWorldContainers, getContextWorldContainersInObjects, getContextWorldContainersWithHumanCorpse, getContextWorldSuitableContainersToDropCorpseInObjects, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessRate, getCurrentActionContextStateName, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getCurrentStateName, getCurrentVerticalAimAngle, getDangerLevels, getDebugMonitor, getDefaultState, getDeferredAngleDelta, getDeferredMovement, getDeferredMovementFromRagdoll, getDeferredRotationWeight, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getDirectionAngle, getDirectionAngleRadians, getDotWithForwardDirection, getDotWithForwardDirection, getEmitter, getEnemyList, getEquipedRadio, getExcessTwist, getFallSpeedSeverity, getFallTime, getFamiliarBuildings, getFatigueMod, getFatiqueMultiplier, getFinder, getFireKillRate, getFireMode, getFireSpreadProbability, getFMODParameters, getFollowingTarget, getForceWakeUpTime, getForwardDirection, getForwardDirection, getForwardDirectionX, getForwardDirectionY, getForwardMovementIsoDirection, getFullName, getGameCharacterAIBrain, getGameVariables, getGameVariablesInternal, getGrappleable, getHaloTimerCount, getHammerSoundMod, getHeadLookAngleMax, getHeadLookHorizontal, getHeadLookVertical, getHealth, getHearDistanceModifier, getHeightAboveFloor, getHitChancesMod, getHitDirEnum, getHitInfoList, getHitReaction, getHittingMod, getHungerMultiplier, getHurtSound, getHyperthermiaMod, getIdleSquareTime, getIgnoreMovement, getImpactIsoSpeed, getInf, getInventory, getInventoryWeight, getIsNPC, getKnownRecipes, getLastBump, getLastChatMessage, getLastFallSpeed, getLastHeardSound, getLastHitCharacter, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastSpokenLine, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLookAngleRadians, getLookDirectionX, getLookDirectionY, getLookVector, getLowDangerInVicinity, getMaintenanceMod, getMapKnowledge, getMaxChatLines, getMaxTwist, getMaxWeight, getMaxWeightBase, getMeleeCombatMod, getMeleeDelay, getMetalBarricadeStrengthMod, getModel, getModelInstance, getMomentumScalar, getMoodles, getMoveDelta, getMoveForwardVec, getMovementSpeed, getMusicIntensityEventModData, getNextAnimationTranslationLength, getNextWander, getNimbleMod, getNumSurvivorsInVicinity, getNumTwistBones, getOrCreateSleepingEventData, getOutfitName, getOwner, getOwnerPlayer, getPacingMod, getPainDelta, getPainEffect, getPath2, getPathFindBehavior2, getPathIndex, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPerkToUnit, getPersistentOutfitID, getPreviousActionContextStateName, getPreviousStateName, GetPrimaryEquippedCache, getPrimaryHandItem, getPrimaryHandType, getRagdollController, getRandomDefaultOutfit, getReadLiterature, getReadPrintMedia, getReadyModelData, getReanimAnimDelay, getReanimAnimFrame, getReanimatedCorpse, getReanimateTimer, getRecoilDelay, getRecoilVarX, getRecoilVarY, getRecoveryMod, getReduceInfectionPower, getRemoteID, getRunSpeedModifier, getSafety, getSayLine, GetSecondaryEquippedCache, getSecondaryHandItem, getSecondaryHandType, getShoulderTwist, getShoulderTwistWeight, getShoutItemModel, getShoutType, getShovingMod, getSitOnFurnitureDirection, getSitOnFurnitureObject, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakLimpSpeedScale, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStateMachineParams, getStatisticsDebug, getStats, getSubVariableSource, getSuitableContainersToDropCorpse, getSuitableContainersToDropCorpse, getSuitableContainersToDropCorpseInSquare, getSuitableContainersToDropCorpseInSquare, getSuitableContainersWithHumanCorpseInSquare, getSuitableContainersWithHumanCorpseInSquare, getSurroundingAttackingZombies, getSurroundingAttackingZombies, getSurvivorKills, getSurvivorMap, getTalkerType, getTargetGrapplePos, getTargetGrapplePos, getTargetGrappleRotation, getTargetTwist, getTargetVerticalAimAngle, getTempo, getTempo2, getTextureCreator, getThirstMultiplier, getThreatLevel, getTimeSinceLastSmoke, getTimeThumping, getTotalBlood, getTwist, getUID, getUsedItemsOn, getUseHandWeapon, getUserNameHeight, getVariable, GetVariable, getVehicle, getVeryCloseEnemyList, getWaterSource, getWeaponLevel, getWeaponLevel, getWeatherHearingMultiplier, getWeightAsCorpse, getWeightMod, getWeldingSoundMod, getWornItem, getWornItems, getWornItemsHearingModifier, getWornItemsHearingMultiplier, getWornItemsVisionModifier, getWornItemsVisionMultiplier, getWrappedGrappleable, getXp, getXpForLevel, getZombieKills, hasActiveModel, hasAnimationPlayer, hasAwkwardHands, hasBloodyClothing, hasDirtyClothing, hasEquipped, hasEquippedTag, hasFootInjury, hasHitReaction, HasItem, hasItems, hasPath, hasReadMap, hasRecipeAtHand, hasTimedActions, hasTrait, hasWornTag, helmetFall, Hit, Hit, initAttachedItems, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, initWornItems, isAboveTopOfStairs, isActuallyAttackingWithMeleeWeapon, isAddedToModelManager, isAimAtFloor, isAlive, isAllowConversation, isAnimal, isAnimalCheat, isAnimalRunningToDeathPosition, isAnimatingBackwards, isAnimationRecorderActive, isAnimationUpdatingThisFrame, isAnimForecasted, isAnimRecorderActive, isAsleep, isAttachedItem, IsAttackRange, isAutoWalk, isbDoDefer, isBehind, isBeingSteppedOn, isbFalling, isbOnBed, isBuildCheat, isBumpDone, isBumped, isBumpFall, isBumpStaggered, isbUseParts, isCanShout, isCanUseBrushTool, isClimbing, isClimbingRope, isClimbingThroughWindow, isClosingWindow, isCriticalHit, isCurrentActionAllowedWhileDraggingCorpses, isCurrentActionPathfinding, isCurrentGameClientState, isCurrentlyBusy, isCurrentlyIdle, isCurrentState, isDead, isDeathDragDown, isDeferredMovementEnabled, isDisguised, isDoDeathSound, isDraggingCorpse, isDriving, isEditingRagdoll, isEnduranceSufficientForAction, isEquipped, isEquippedClothing, isFacingLocation, isFacingObject, isFallOnFront, isFarmingCheat, isFastMoveCheat, isFemale, isFishingCheat, isGodMod, isGrappleThrowIntoContainer, isGrappleThrowOutWindow, isGrappleThrowOverFence, isHandItem, isHeadLookAround, isHealthCheat, isHeavyItem, isHideEquippedHandL, isHideEquippedHandR, isHideWeaponModel, isHitFromBehind, isIgnoreMovementForDirection, isIgnoreStaggerBack, isIgnoringAimingInput, isInARoom, isInTrees, isInTreesNoBush, isInvincible, isInvisible, isInvulnerable, isItemInBothHands, isKilledByFall, isKilledBySlicingWeapon, isKnockedDown, isKnowAllRecipes, isKnownMediaLine, isKnownPoison, isKnownPoison, isLastCollidedN, isLastCollidedW, isLiteratureRead, isMechanicsCheat, isMeleeAttackRange, isMovablesCheat, isMoving, isNearSirenVehicle, isNPC, isObjectBehind, isOnBack, isOnBed, isOnDeathDone, isOnFire, isOnKillDone, isOverEncumbered, isPathing, isPerformingAttackAnimation, isPerformingGrappleAnimation, isPerformingHostileAnimation, isPerformingShoveAnimation, isPerformingStompAnimation, isPersistentOutfitInit, isPlayingDeathSound, isPrimaryEquipped, isPrimaryHandItem, isPrintMediaRead, isProtectedFromToxic, isProtectedFromToxic, isRagdoll, isRagdollFall, isRagdollSimulationActive, isRangedWeaponEmpty, isReading, isReanim, isRecipeActuallyKnown, isRecipeActuallyKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isResting, isRunning, isSeatedInVehicle, isSecondaryHandItem, isShoveStompAnim, isShowAdminTag, isSitOnFurnitureObject, isSitOnGround, isSittingOnFurniture, isSneaking, isSpeaking, IsSpeaking, IsSpeakingNPC, isSprinting, isStrafing, isTimedActionInstantCheat, isTurning, isTurning90, isTurningAround, isTwisting, isUnderVehicle, isUnderVehicleRadius, isUnlimitedAmmo, isUnlimitedCarry, isUnlimitedEndurance, isUpright, isUsingWornItems, isVehicleCollision, isVisibleToNPCs, isWeaponReady, isWearingAwkwardGloves, isWearingGlasses, isWearingGloves, isWearingTag, isWearingVisualAid, isZombie, isZombieAttacking, isZombieAttacking, isZombiesDontAttack, Kill, learnRecipe, learnRecipe, level0, LevelPerk, LevelPerk, loadChange, LoseLevel, modifyTraitXPBoost, modifyTraitXPBoost, MoveForward, nearbyZombieClimbPenalty, NPCGetAiming, NPCGetRunning, NPCSetAiming, NPCSetAttack, NPCSetJustMoved, NPCSetMelee, NPCSetRunning, OnClothingUpdated, onDeath_ShouldDoSplatterAndSounds, OnEquipmentUpdated, onMouseLeftClick, onRagdollSimulationStarted, openWindow, PainMeds, pathToCharacter, pathToLocation, pathToLocationF, pathToSound, pickUpCorpse, pickUpCorpseItem, PlayAnim, PlayAnimUnlooped, PlayAnimWithSpeed, playbackRecordCurrentStateSnapshot, playbackSetCurrentStateSnapshot, playDeadSound, playDropItemSound, playEmote, playHurtSound, playSound, playSoundLocal, playWeaponHitArmourSound, postUpdateEquippedTextures, postUpdateModelTextures, processHitDamage, QueueAction, readInventory, ReadLiterature, ReduceHealthWhenBurning, releaseAnimationPlayer, releaseBallisticsController, releaseBallisticsTarget, releaseRagdollController, reloadOutfit, removeAttachedItem, removeFromHands, removeKnownMediaLine, removeWornItem, removeWornItem, renderObjectPicker, renderServerGUI, renderShadow, reportEvent, resetAimingDelay, resetBeardGrowingTime, resetBodyDamageRemote, resetEquippedHandsModels, resetHairGrowingTime, resetModel, resetModelNextFrame, saveChange, Say, Say, SayDebug, SayDebug, SayRadio, SayShout, SayWhisper, Seen, setAge, setAimAtFloor, setAimAtFloor, setAimingDelay, setAllowConversation, setAlreadyReadPages, setAnimalCheat, setAnimated, setAnimatingBackwards, setAnimForecasted, setAnimRecorderActive, setAsleep, setAttachedItem, setAttachedItems, setAttackedBy, setAttackTargetSquare, setAutoWalk, setAutoWalkDirection, setAvoidDamage, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBeenSprintingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setbOnBed, setBuildCheat, setBumpDone, setBumpedChr, setBumpFall, setBumpFallType, setBumpStaggered, setBumpType, setbUseParts, setCanShout, setCanUseBrushTool, setCanUseDebugContextMenu, setCanUseLootTool, setClickSound, setClimbData, setClimbRopeTime, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCorpseSicknessRate, setCriticalHit, setCurrentVerticalAimAngle, setDangerLevels, setDeathDragDown, setDebugMonitor, setDefaultState, setDefaultState, setDeferredMovementEnabled, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDirectionAngle, setDoDeathSound, setEditingRagdoll, setFallOnFront, setFallTime, setFarmingCheat, setFastMoveCheat, setFemale, setFireKillRate, setFireMode, setFireSpreadProbability, setFishingCheat, setFollowingTarget, setForceWakeUpTime, setForwardDirection, setForwardDirection, setForwardDirectionFromAnimAngle, setForwardDirectionFromIsoDirection, setForwardIsoDirection, setGodMod, setGodMod, setGrappleThrowIntoContainer, setGrappleThrowOutWindow, setGrappleThrowOverFence, setHaloNote, setHaloNote, setHaloNote, setHeadLookAround, setHeadLookAroundDirection, setHealth, setHealthCheat, setHideEquippedHandL, setHideEquippedHandR, setHideWeaponModel, setHitDir, setHitFromBehind, setHitReaction, setHurtSound, setIgnoreAimingInput, setIgnoreMovement, setIgnoreStaggerBack, setInventory, setInvincible, setInvisible, setInvisible, setInvulnerable, setIsAiming, setIsAnimal, setIsNPC, setIsResting, setKilledByFall, setKnockedDown, setKnowAllRecipes, setLastBump, setLastChatMessage, setLastCollidedN, setLastCollidedW, setLastFallSpeed, setLastHeardSound, setLastHitCharacter, setLastHitCount, setLastHourSleeped, setLastLocalEnemies, setLastSpokenLine, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpMultiplier, setLlx, setLly, setLlz, setMaxTwist, setMaxWeight, setMaxWeightBase, setMechanicsCheat, setMeleeDelay, setMetabolicTarget, setMetabolicTarget, setMomentumScalar, setMovablesCheat, setMoveDelta, setMoveForwardVec, setMoving, setMusicIntensityEventModData, setNextWander, setNPC, setNumSurvivorsInVicinity, setOnBed, setOnDeathDone, setOnFire, SetOnFire, setOnKillDone, setOwner, setOwnerPlayer, setPainDelta, setPainEffect, setPath2, setPathIndex, setPathing, setPathSpeed, setPatience, setPatienceMax, setPatienceMin, setPerformingAttackAnimation, setPerformingShoveAnimation, setPerformingStompAnimation, setPerkLevelDebug, setPersistentOutfitID, setPersistentOutfitID, setPlayingDeathSound, setPrimaryHandItem, setRagdollFall, setRangedWeaponEmpty, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setRecoilDelay, setRecoilVarX, setRecoilVarY, setReduceInfectionPower, setRemoteID, setRunning, setSafety, setSayLine, setSceneCulled, setSecondaryHandItem, setShoveStompAnim, setShowAdminTag, setSitOnFurnitureDirection, setSitOnFurnitureObject, setSitOnGround, setSittingOnFurniture, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSneaking, setSneakLimpSpeedScale, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setSprinting, setStaggerTimeMod, setStateMachineLocked, setSurvivorKills, setTargetAndCurrentDirection, setTargetGrapplePos, setTargetVerticalAimAngle, setTextureCreator, setTimedActionInstantCheat, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTurnDelta, setUnlimitedAmmo, setUnlimitedCarry, setUnlimitedEndurance, setUseHandWeapon, setUsePhysicHitReaction, setVariable, setVariable, setVariable, setVariable, setVariable, SetVariable, setVariableEnum, setVehicle, setVehicleCollision, setVisibleToNPCs, setWornItem, setWornItem, setWornItems, setXp, setZombieKills, setZombiesDontAttack, shouldBecomeZombieAfterDeath, shouldBeFalling, shouldBeTurning90, shouldBeTurningAround, shouldIgnoreCollisionWithSquare, shouldWaitToStartTimedAction, SleepingTablet, smashCarWindow, smashWindow, spikePart, spikePartIndex, spinToZeroAllAnimNodes, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, SpreadFireMP, StartAction, startEvent, startPlaybackGameVariables, StartTimedActionAnim, StartTimedActionAnim, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, stopEvent, stopOrTriggerSound, StopTimedActionAnim, teleportTo, teleportTo, teleportTo, teleportTo, testDefense, testDotSide, Throw, throwGrappledIntoInventory, throwGrappledOverFence, throwGrappledTargetOutWindow, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerCough, tryGetAIState, updateAimingDelay, updateBallistics, updateDiscomfortModifiers, updateDisguisedState, updateEmitter, updateEquippedItemSounds, updateEquippedRadioFreq, updateEvent, updateForServerGui, updateHandEquips, updateLightInfo, updateRecoilVar, updateSpeedModifiers, updateTextObjects, updateVisionEffects, updateVisionEffectTargets, updateWornItemsHearingModifier, updateWornItemsVisionModifier, usePhysicHitReaction, useRagdollVehicleCollision, wasLocal, zeroForwardDirectionX, zeroForwardDirectionYMethods inherited from class IsoMovingObject
canHaveMultipleHits, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getBuilding, getBumpedType, getCollidedObject, getCollideType, getCurrentSquare, getCurrentZone, getDistanceSq, getEatingZombies, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastCollideTime, getLastSquare, getLastTargettedBy, getLastX, getLastY, getLastZ, getLimpulsex, getLimpulsey, getMasterRegion, getMovementLastFrame, getMovingSquare, getNextX, getNextY, getNoDamage, getPathFindIndex, getPosition, getPosition, getPosition, getScreenX, getScreenY, getScriptModule, getScriptNextX, getScriptNextY, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getSurroundingThumpers, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollided, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isCrawling, isDestroyed, isEatingOther, isExistInTheWorld, isFirstUpdate, isOnFloor, isProne, isShootable, isSolid, isStanding, onMouseRightClick, onMouseRightReleased, removeFromSquare, separate, setbAltCollide, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCollideType, setCurrent, setCurrentSquareFromPosition, setCurrentSquareFromPosition, setCurrentSquareFromPosition, setDestroyed, setEatingZombies, setFeelersize, setFirstUpdate, setForceX, setForceY, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastCollideTime, setLastTargettedBy, setLastX, setLastY, setLastZ, setLimpulsex, setLimpulsey, setMovementLastFrame, setMovingSquareNow, setNextX, setNextY, setNoDamage, setOnFloor, setPathFindIndex, setPosition, setPosition, setPosition, setScriptModule, setScriptNextX, setScriptNextY, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, spotted, toString, updateAnimationMethods inherited from class IsoObject
addAttachedAnimSprite, addAttachedAnimSpriteByName, addAttachedAnimSpriteInstance, addChild, addFluid, addItemToObjectSurface, addItemToObjectSurface, addItemToObjectSurface, addSecondaryContainer, addSheetRope, addToWorld, afterRotated, AttachAnim, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, canAddSheetRope, canTransferFluidFrom, canTransferFluidTo, checkAmbientSound, checkHaveElectricity, checkLightSourceActive, checkObjectPowered, cleanWallBlood, clearAttachedAnimSprite, clearOnOverlay, Collision, countAddSheetRope, createContainersFromSpriteProperties, createFluidContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, destroyFence, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, dumpContentsInSquare, emptyFluid, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, factoryFromFileInput_OLD, factoryGetClassID, FindExternalWaterSource, FindExternalWaterSource, FindExternalWaterSource, FindWaterSourceOnSquare, getAlpha, getAlpha, getAttachedAnimSprite, getAttachedAnimSpriteCount, getChildSprites, getChunk, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerClickedOn, getContainerCount, getContainerIndex, getContainers, getCurrentFrameTex, getCustomColor, getDamage, getDir, getDoRender, getEntityNetID, getFacing, getFacingPositionAlt, getFactoryVehicle, getFasciaAttachedSquare, getFluidAmount, getFluidCapacity, getFluidUiName, getForwardIsoDirection, getGameEntityType, getHighlightColor, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getLightSource, getMaskClickedY, getMasterObject, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOnOverlay, getOutlineHighlightCol, getOutlineThickness, getOverlaySprite, getOverlaySpriteColor, getPipedFuelAmount, getProperties, getProperty, getRenderEffectMaster, getRenderEffectObjectByIndex, getRenderEffectObjectCount, getRenderInfo, getRenderSquare, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getScriptName, getSpecialObjectIndex, getSprite, getSpriteGrid, getSpriteGridObjects, getSpriteGridObjects, getSpriteGridObjectsExcludingSelf, getSpriteGridObjectsIncludingSelf, getSpriteModel, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getSurfaceOffsetNoTable, getTable, getTargetAlpha, getTargetAlpha, getTextureName, getThumpableFor, getThumpCondition, getTile, getTileName, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWindRenderEffects, getWorldObjectIndex, hasAdjacentCanStandSquare, hasAnimatedAttachments, hasAttachedAnimSprites, hasExternalWaterSource, hasFluid, hasGridPower, hasModData, hasOverlaySprite, hasPropaneTank, hasProperty, hasProperty, hasSpriteGrid, HasTooltip, hasWater, haveSheetRope, haveSpecialTooltip, Hit, HitByVehicle, invalidateRenderChunkLevel, invalidateVispolyChunkLevel, isAlphaAndTargetZero, isAlphaAndTargetZero, isAlphaZero, isAlphaZero, isAnimating, isBlink, isBlink, isBush, isCanPath, isConnectedSpriteGridObject, isEntityValid, isFascia, isFireInteractionObject, isFloor, isFluidInputLocked, isGenericCraftingSurface, isGrave, isHighlighted, isHighlighted, isHighlightRenderOnce, isHighlightRenderOnce, isHoppable, isItemAllowedInContainer, isLit, isMaskClicked, isMovedThumpable, isNoPicking, isNorthBlocked, isNorthHoppable, isObjectNoContainerOrEmpty, isOnScreen, isOre, isOutlineHighlight, isOutlineHighlight, isOutlineHlAttached, isOutlineHlAttached, isOutlineHlBlink, isOutlineHlBlink, isOutlineOnMouseover, isPropaneBBQ, isRemoveItemAllowedFromContainer, isSatChair, isSceneCulled, isSpriteInvisible, isStairsNorth, isStairsObject, isStairsWest, isStump, isTableSurface, isTableTopObject, isTaintedWater, isTallHoppable, isTargetAlphaZero, isTent, isWall, isWallN, isWallSE, isWallW, isWindow, load, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, moveFluidToTemporaryContainer, onAnimationFinished, propertyEquals, propertyEqualsIgnoreCase, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeFromWorldToMeta, removeRenderEffect, removeSheetRope, renderAnimatedAttachments, renderAttachedAndOverlaySprites, renderFloorTile, renderFxMask, renderWallTile, renderWallTileDepth, renderWallTileOnly, replaceItem, reset, reuseGridSquare, save, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlpha, setAlphaAndTarget, setAlphaAndTarget, setAlphaToTarget, setAnimating, setAttachedAnimSprite, setBlink, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDir, setDoRender, setExplored, setForwardIsoDirection, setHighlightColor, setHighlightColor, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setHighlighted, setHighlighted, setHighlightRenderOnce, setHighlightRenderOnce, setKeyId, setLastRendered, setLastRenderedRendered, setLightSource, setLit, setModData, setMovedThumpable, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOnOverlay, setOutlineHighlight, setOutlineHighlight, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHlAttached, setOutlineHlAttached, setOutlineHlBlink, setOutlineHlBlink, setOutlineOnMouseover, setOutlineThickness, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setPipedFuelAmount, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSatChair, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSpriteModelName, setSquare, setTable, setTargetAlpha, setTargetAlpha, setTile, setType, setUsesExternalWaterSource, shouldShowOnOverlay, softReset, spawnItemToObjectSurface, spawnItemToObjectSurface, spawnItemToObjectSurface, sync, syncFluidContainerReceive, syncFluidContainerSend, syncIsoObject, syncIsoObjectReceive, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, Thump, transferFluidFrom, transferFluidTo, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColorToClients, transmitModData, transmitUpdatedSprite, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, turnOn, UnCollision, unsetOutlineHighlight, useFluid, useItemOn, WeaponHit, writeToRemoteBufferMethods inherited from class GameEntity
attrib, componentSize, containsComponent, getAttributes, getComponent, getComponentAny, getComponentForIndex, getComponentFromID, getDefaultEntityDisplayName, getDurabilityComponent, getEntityDisplayName, getEntityFullTypeDebug, getEntityScript, getExceptionCompatibleString, getFluidContainer, getSpriteConfig, getUsingPlayer, hasComponent, hasComponentAny, hasComponents, hasRenderers, isAddedToEngine, isMeta, isRemovingFromEngine, isScheduledForBucketUpdate, isScheduledForEngineRemoval, isUsingPlayer, isValidEngineEntity, loadEntity, loadEntity, onEquip, onEquip, onFluidContainerUpdate, onUnEquip, removeFromWorld, renderlastComponents, requiresEntitySave, saveEntity, sendSyncEntity, setUsingPlayerMethods inherited from interface ChatElementOwner
getSquare, getX, getY, getZMethods inherited from interface IAnimatable
canTransitionToStateMethods inherited from interface IAnimationVariableRegistry
setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariableMethods inherited from interface IAnimationVariableSource
getVariableBoolean, getVariableEnumMethods inherited from interface IAnimationVariableSourceContainer
containsVariable, getVariable, getVariableBoolean, getVariableBoolean, getVariableFloat, getVariableString, isVariableMethods inherited from interface IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, animEventMethods inherited from interface IGrappleable
getID, getPosition, getPosition, setDoGrappleLetGo, setGrappleDeferredOffset, setGrappleDeferredOffset, setPosition, setPosition, setTargetGrapplePos, setTargetGrapplePos, setTargetGrappleRotationMethods inherited from interface IGrappleableWrapper
AcceptGrapple, getBearingFromGrappledTarget, getBearingToGrappledTarget, getGrappledBy, getGrappledByString, getGrappledByType, getGrappleOffset, getGrappleOffset, getGrappleOffsetBehaviour, getGrapplePosOffsetForward, getGrappleResult, getGrappleRotOffsetYaw, getGrapplingTarget, getSharedGrappleAnimFraction, getSharedGrappleAnimNode, getSharedGrappleAnimTime, getSharedGrappleType, Grappled, GrapplerLetGo, isBeingGrappled, isBeingGrappledBy, isDoContinueGrapple, isDoGrapple, isGrappling, isGrapplingTarget, isOnFloor, isPerformingAnyGrappleAnimation, isPerformingGrappleGrabAnimation, LetGoOfGrappled, RejectGrapple, resetGrappleStateToDefault, setDoContinueGrapple, setDoGrapple, setGrappleDeferredOffset, setGrappleoffsetBehaviour, setGrapplePosOffsetForward, setGrappleResult, setGrappleRotOffsetYaw, setOnFloor, setPerformingGrappleGrabAnimation, setSharedGrappleAnimFraction, setSharedGrappleAnimNode, setSharedGrappleAnimTime, setSharedGrappleType, setTargetGrappleRotationMethods inherited from interface IHumanVisual
isFemale, isZombieMethods inherited from interface ILuaIsoObject
setDirMethods inherited from interface IPositional
getX, getY, getZ, isInRange
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Field Details
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physicsDebugRenderer
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DEATH_MUSIC_NAME
- See Also:
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isTestAIMode
public static boolean isTestAIMode -
NoSound
public static final boolean NoSound- See Also:
-
assumedPlayer
public static int assumedPlayer -
numPlayers
public static int numPlayers -
MAX
public static final short MAX- See Also:
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players
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remoteSneakLvl
public int remoteSneakLvl -
remoteStrLvl
public int remoteStrLvl -
remoteFitLvl
public int remoteFitLvl -
moodleCantSprint
public boolean moodleCantSprint -
luredAnimals
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isLuringAnimals
public boolean isLuringAnimals -
spottedByPlayer
public boolean spottedByPlayer -
targetedByZombie
public boolean targetedByZombie -
lastTargeted
public float lastTargeted -
timeSinceOpenDoor
public float timeSinceOpenDoor -
timeSinceCloseDoor
public float timeSinceCloseDoor -
remote
public boolean remote -
role
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tagPrefix
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showTag
public boolean showTag -
factionPvp
public boolean factionPvp -
onlineId
public short onlineId -
onlineChunkGridWidth
public int onlineChunkGridWidth -
joypadMovementActive
public boolean joypadMovementActive -
joypadIgnoreAimUntilCentered
public boolean joypadIgnoreAimUntilCentered -
joypadIgnoreChargingRt
public boolean joypadIgnoreChargingRt -
mpTorchCone
public boolean mpTorchCone -
mpTorchDist
public float mpTorchDist -
mpTorchStrength
public float mpTorchStrength -
playerIndex
public int playerIndex -
serverPlayerIndex
public int serverPlayerIndex -
useChargeDelta
public float useChargeDelta -
joypadBind
public int joypadBind -
contextPanic
public float contextPanic -
numNearbyBuildingsRooms
public float numNearbyBuildingsRooms -
isCharging
public boolean isCharging -
isChargingLt
public boolean isChargingLt -
maxWeightDelta
public float maxWeightDelta -
currentSpeed
public float currentSpeed -
deathFinished
public boolean deathFinished -
isSpeek
public boolean isSpeek -
isVoiceMute
public boolean isVoiceMute -
playerMoveDir
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soundListener
public fmod.fmod.BaseSoundListener soundListener -
username
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dirtyRecalcGridStack
public boolean dirtyRecalcGridStack -
dirtyRecalcGridStackTime
public float dirtyRecalcGridStackTime -
runningTime
public float runningTime -
timePressedContext
public float timePressedContext -
chargeTime
public float chargeTime -
closestZombie
public float closestZombie -
lastAngle
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saveFileName
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bannedAttacking
public boolean bannedAttacking -
sqlId
public int sqlId -
bleedingLevel
public byte bleedingLevel -
networkAi
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accessLevel
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autoDrink
public boolean autoDrink
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Constructor Details
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IsoPlayer
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IsoPlayer
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IsoPlayer
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Method Details
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setOnlineID
public void setOnlineID(short value) -
getTurnDelta
public float getTurnDelta()- Overrides:
getTurnDeltain classIsoGameCharacter
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setPerformingAnAction
public void setPerformingAnAction(boolean val) -
isPerformingAnAction
public boolean isPerformingAnAction() -
isAttacking
public boolean isAttacking()- Overrides:
isAttackingin classIsoGameCharacter
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shouldBeTurning
public boolean shouldBeTurning()- Overrides:
shouldBeTurningin classIsoGameCharacter
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invokeOnPlayerInstance
The IsoPlayer.instance thread-safe invoke. Calls the supplied callback if the IsoPlayer.instance is non-null. Performs this in a thread-safe manner. It is intended that, should any thread intend to use the IsoPlayer.instance, and does not want another thread to change the ptr in the meanwhile, it should call invokeOnPlayerInstance(Runnable callback) eg. IsoPlayer.invokeOnPlayerInstance(()-> { IsoPlayer.instance.doStuff(); } -
getInstance
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setInstance
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hasInstance
public static boolean hasInstance() -
getFollowDeadCount
public static int getFollowDeadCount() -
setFollowDeadCount
public static void setFollowDeadCount(int aFollowDeadCount) -
getAllFileNames
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getUniqueFileName
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getAllSavedPlayers
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isServerPlayerIDValid
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getPlayerIndex
public static int getPlayerIndex() -
getIndex
public int getIndex() -
allPlayersDead
public static boolean allPlayersDead() -
getPlayers
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allPlayersAsleep
public static boolean allPlayersAsleep() -
getCoopPVP
public static boolean getCoopPVP() -
setCoopPVP
public static void setCoopPVP(boolean enabled) -
TestAnimalSpotPlayer
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TestZombieSpotPlayer
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getPathSpeed
public float getPathSpeed() -
isGhostMode
public boolean isGhostMode() -
setGhostMode
public void setGhostMode(boolean aGhostMode, boolean isForced) -
setGhostMode
public void setGhostMode(boolean aGhostMode) -
isSeeEveryone
public boolean isSeeEveryone() -
getPlayerMoveDir
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setPlayerMoveDir
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Move
- Overrides:
Movein classIsoMovingObject
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MoveUnmodded
- Overrides:
MoveUnmoddedin classIsoMovingObject
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nullifyAiming
public void nullifyAiming() -
isAimKeyDown
public boolean isAimKeyDown() -
isAimKeyDownIgnoreMouse
public boolean isAimKeyDownIgnoreMouse() -
GetAnimSetName
- Specified by:
GetAnimSetNamein interfaceIAnimatable- Overrides:
GetAnimSetNamein classIsoGameCharacter
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IsInMeleeAttack
public boolean IsInMeleeAttack() -
load
- Overrides:
loadin classIsoGameCharacter- Throws:
IOException
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setExtraInfoFlags
public void setExtraInfoFlags(byte flags, boolean isForced) -
getExtraInfoFlags
public byte getExtraInfoFlags() -
getDescription
- Overrides:
getDescriptionin classIsoGameCharacter
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save
- Overrides:
savein classIsoGameCharacter- Throws:
IOException
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save
- Throws:
IOException
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save
- Throws:
IOException
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load
- Throws:
IOException
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removeFromWorld
public void removeFromWorld()- Overrides:
removeFromWorldin classIsoGameCharacter
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UpdateRemovedEmitters
public static void UpdateRemovedEmitters() -
Reset
public static void Reset() -
setVehicle4TestCollision
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isSaveFileInUse
public boolean isSaveFileInUse() -
removeSaveFile
public void removeSaveFile() -
isSaveFileIPValid
public boolean isSaveFileIPValid() -
getObjectName
- Overrides:
getObjectNamein classIsoMovingObject
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getJoypadBind
public int getJoypadBind() -
isLBPressed
public boolean isLBPressed() -
getControllerAimDir
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getMouseAimVector
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getAimVector
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getGlobalMovementMod
public float getGlobalMovementMod(boolean bDoNoises) - Overrides:
getGlobalMovementModin classIsoGameCharacter
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isInTrees2
public boolean isInTrees2(boolean ignoreBush) - Overrides:
isInTrees2in classIsoGameCharacter
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getMoveSpeed
public float getMoveSpeed() -
setMoveSpeed
public void setMoveSpeed(float moveSpeed) -
getTorchStrength
public float getTorchStrength()- Overrides:
getTorchStrengthin classIsoGameCharacter
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getInvAimingMod
public float getInvAimingMod() -
getAimingMod
public float getAimingMod() -
getReloadingMod
public float getReloadingMod() -
getAimingRangeMod
public float getAimingRangeMod() -
isPathfindRunning
public boolean isPathfindRunning() -
setPathfindRunning
public void setPathfindRunning(boolean newvalue) -
isBannedAttacking
public boolean isBannedAttacking() -
setBannedAttacking
public void setBannedAttacking(boolean b) -
getInvAimingRangeMod
public float getInvAimingRangeMod() -
render
public void render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) - Specified by:
renderin interfaceIsoRenderable- Overrides:
renderin classIsoGameCharacter
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renderlast
public void renderlast()- Overrides:
renderlastin classIsoGameCharacter
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doBeatenVehicle
public float doBeatenVehicle(float vehicleSpeed) -
update
public void update()- Overrides:
updatein classIsoGameCharacter
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processWakingUp
public void processWakingUp() -
updateEnduranceWhileSitting
public void updateEnduranceWhileSitting() -
updateEnduranceWhileInVehicle
public void updateEnduranceWhileInVehicle() -
postupdate
public void postupdate()- Overrides:
postupdatein classIsoGameCharacter
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isSolidForSeparate
public boolean isSolidForSeparate()- Overrides:
isSolidForSeparatein classIsoMovingObject
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isPushableForSeparate
public boolean isPushableForSeparate()- Overrides:
isPushableForSeparatein classIsoMovingObject
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isPushedByForSeparate
- Overrides:
isPushedByForSeparatein classIsoGameCharacter
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updateMovementRates
public void updateMovementRates() -
pressedAttack
public void pressedAttack() -
setAttackVariationX
public void setAttackVariationX(float in_attackVariationX) -
setAttackVariationY
public void setAttackVariationY(float in_attackVariationY) -
canPerformHandToHandCombat
public boolean canPerformHandToHandCombat() -
clearHandToHandAttack
public void clearHandToHandAttack()- Overrides:
clearHandToHandAttackin classIsoLivingCharacter
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setAttackAnimThrowTimer
public void setAttackAnimThrowTimer(long dt) -
isAttackAnimThrowTimeOut
public boolean isAttackAnimThrowTimeOut() -
isAiming
public boolean isAiming()- Specified by:
isAimingin interfaceILuaGameCharacter- Overrides:
isAimingin classIsoGameCharacter
-
calculateCritChance
-
isAimControlActive
public boolean isAimControlActive() -
isGettingUp
public boolean isGettingUp()- Overrides:
isGettingUpin classIsoMovingObject
-
allowsTwist
public boolean allowsTwist()- Specified by:
allowsTwistin interfaceILuaGameCharacter- Overrides:
allowsTwistin classIsoGameCharacter
-
getClosestTo
-
hitConsequences
public void hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) - Overrides:
hitConsequencesin classIsoGameCharacter
-
checkActionGroup
public void checkActionGroup() -
getUseableVehicle
-
isNearVehicle
-
getNearVehicle
- Overrides:
getNearVehiclein classIsoGameCharacter
-
setAngleFromAim
public void setAngleFromAim() -
getCell
-
calculateContext
public void calculateContext() -
isSafeToClimbOver
-
doContext
public boolean doContext() -
getContextDoorOrWindowOrWindowFrame
-
hopFence
-
canClimbOverWall
-
doContextClimbOverWall
-
climbOverWall
-
AttemptAttack
public boolean AttemptAttack() -
DoAttack
public boolean DoAttack(float chargeDelta) - Overrides:
DoAttackin classIsoLivingCharacter
-
DoAttack
-
getPlayerNum
public int getPlayerNum() -
updateLOS
public void updateLOS() -
getSeeNearbyCharacterDistance
public float getSeeNearbyCharacterDistance()- Overrides:
getSeeNearbyCharacterDistancein classIsoGameCharacter
-
checkCanSeeClient
-
checkCanSeeClient
-
getTimeSurvived
-
IsUsingAimWeapon
public boolean IsUsingAimWeapon() -
getSleepingPillsTaken
public int getSleepingPillsTaken() -
setSleepingPillsTaken
public void setSleepingPillsTaken(int sleepingPillsTaken) If you've take more than 10 sleeping pills you lose some health If you're drunk, 1 pills = 2 -
resetSleepingPillsTaken
public void resetSleepingPillsTaken() -
isOutside
public boolean isOutside()- Specified by:
isOutsidein interfaceILuaGameCharacter- Overrides:
isOutsidein classIsoGameCharacter
-
getLastSeenZomboidTime
public double getLastSeenZomboidTime() -
getPlayerClothingTemperature
public float getPlayerClothingTemperature()Return the amount of temperature given by clothes wear- Returns:
- temperature
-
getPlayerClothingInsulation
public float getPlayerClothingInsulation() -
getActiveLightItem
-
isTorchCone
public boolean isTorchCone() -
getTorchDot
public float getTorchDot() -
getLightDistance
public float getLightDistance() -
pressedMovement
public boolean pressedMovement(boolean ignoreBlock) -
pressedCancelAction
public boolean pressedCancelAction() -
checkWalkTo
public boolean checkWalkTo() -
pressedAim
public boolean pressedAim() -
isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled()- Overrides:
isDoingActionThatCanBeCancelledin classIsoGameCharacter
-
getSteamID
public long getSteamID() -
setSteamID
public void setSteamID(long steamId) -
isTargetedByZombie
public boolean isTargetedByZombie() -
isMaskClicked
public boolean isMaskClicked(int x, int y, boolean flip) - Overrides:
isMaskClickedin classIsoGameCharacter
-
getOffSetXUI
public int getOffSetXUI() -
setOffSetXUI
public void setOffSetXUI(int offSetXUi) -
getOffSetYUI
public int getOffSetYUI() -
setOffSetYUI
public void setOffSetYUI(int offSetYUi) -
getUsername
-
getUsername
-
getUsername
-
setUsername
-
updateUsername
public void updateUsername() -
getOnlineID
public short getOnlineID()- Specified by:
getOnlineIDin interfaceIAnimatable
-
isLocalPlayer
public boolean isLocalPlayer() -
isLocalPlayer
-
isLocalPlayer
-
setLocalPlayer
-
getLocalPlayerByOnlineID
-
isOnlyPlayerAsleep
public boolean isOnlyPlayerAsleep() -
setHasObstacleOnPath
public void setHasObstacleOnPath(boolean value) -
isRemoteAndHasObstacleOnPath
public boolean isRemoteAndHasObstacleOnPath() -
OnDeath
public void OnDeath()- Overrides:
OnDeathin classIsoGameCharacter
-
isNoClip
public boolean isNoClip() -
setNoClip
public void setNoClip(boolean noClip, boolean isForced) -
setNoClip
public void setNoClip(boolean noClip) -
setAuthorizeMeleeAction
public void setAuthorizeMeleeAction(boolean enabled) Deprecated. -
isAuthorizeMeleeAction
public boolean isAuthorizeMeleeAction()Deprecated. -
setAuthorizeShoveStomp
public void setAuthorizeShoveStomp(boolean enabled) Deprecated. -
isAuthorizeShoveStomp
public boolean isAuthorizeShoveStomp()Deprecated. -
setAuthorizedHandToHandAction
public void setAuthorizedHandToHandAction(boolean enabled) -
isAuthorizedHandToHandAction
public boolean isAuthorizedHandToHandAction() -
setAuthorizedHandToHand
public void setAuthorizedHandToHand(boolean enabled) -
isAuthorizedHandToHand
public boolean isAuthorizedHandToHand() -
isBlockMovement
public boolean isBlockMovement() -
setBlockMovement
public void setBlockMovement(boolean blockMovement) -
startReceivingBodyDamageUpdates
-
stopReceivingBodyDamageUpdates
-
getNutrition
-
getFitness
-
updateRemotePlayerInVehicle
public void updateRemotePlayerInVehicle() -
getParameterCharacterMovementSpeed
-
setMeleeHitSurface
-
setMeleeHitSurface
-
setVehicleHitLocation
-
DoFootstepSound
- Overrides:
DoFootstepSoundin classIsoGameCharacter
-
playerVoiceSound
-
transmitPlayerVoiceSound
-
stopPlayerVoiceSound
-
updateVocalProperties
public void updateVocalProperties() -
isDraggingCorpseStateName
-
isPickingUpBody
public boolean isPickingUpBody() -
isPuttingDownBody
public boolean isPuttingDownBody() -
isPlayingAttackLoopSound
-
startAttackLoopSound
-
playBloodSplatterSound
public void playBloodSplatterSound()- Overrides:
playBloodSplatterSoundin classIsoGameCharacter
-
setJoypadIgnoreAimUntilCentered
public void setJoypadIgnoreAimUntilCentered(boolean ignore) -
createPlayerStats
-
setPlayerStats
-
isAllChatMuted
public boolean isAllChatMuted() -
setAllChatMuted
public void setAllChatMuted(boolean allChatMuted) -
getAccessLevel
Deprecated. -
getRole
-
isAccessLevel
-
setRole
-
addMechanicsItem
-
getZombieRelevenceScore
-
getVisual
- Specified by:
getVisualin interfaceILuaGameCharacter- Overrides:
getVisualin classIsoGameCharacter
-
getHumanVisual
- Specified by:
getHumanVisualin interfaceIHumanVisual
-
getAnimalVisual
- Specified by:
getAnimalVisualin interfaceIAnimalVisual
-
getAnimalType
- Specified by:
getAnimalTypein interfaceIAnimalVisual
-
getAnimalSize
public float getAnimalSize()- Specified by:
getAnimalSizein interfaceIAnimalVisual
-
getItemVisuals
- Overrides:
getItemVisualsin classIsoGameCharacter
-
getItemVisuals
- Specified by:
getItemVisualsin interfaceIHumanVisual- Overrides:
getItemVisualsin classIsoGameCharacter
-
dressInNamedOutfit
- Specified by:
dressInNamedOutfitin interfaceILuaGameCharacterClothing- Overrides:
dressInNamedOutfitin classIsoGameCharacter
-
dressInClothingItem
- Overrides:
dressInClothingItemin classIsoGameCharacter
-
onWornItemsChanged
public void onWornItemsChanged()- Overrides:
onWornItemsChangedin classIsoGameCharacter
-
actionStateChanged
- Specified by:
actionStateChangedin interfaceIActionStateChanged- Overrides:
actionStateChangedin classIsoGameCharacter
-
getLastAngle
-
setLastAngle
-
getDialogMood
public int getDialogMood() -
setDialogMood
public void setDialogMood(int DialogMood) -
getPing
public int getPing() -
setPing
public void setPing(int ping) -
getDragObject
-
setDragObject
-
getAsleepTime
public float getAsleepTime() -
setAsleepTime
public void setAsleepTime(float AsleepTime) -
getSpottedList
-
getTicksSinceSeenZombie
public int getTicksSinceSeenZombie() -
setTicksSinceSeenZombie
public void setTicksSinceSeenZombie(int TicksSinceSeenZombie) -
isWaiting
public boolean isWaiting() -
setWaiting
public void setWaiting(boolean Waiting) -
getDragCharacter
-
setDragCharacter
-
getHeartDelay
public float getHeartDelay() -
setHeartDelay
public void setHeartDelay(float heartDelay) -
getHeartDelayMax
public float getHeartDelayMax() -
setHeartDelayMax
public void setHeartDelayMax(int heartDelayMax) -
getHoursSurvived
public double getHoursSurvived()- Specified by:
getHoursSurvivedin interfaceILuaGameCharacter- Overrides:
getHoursSurvivedin classIsoGameCharacter
-
setHoursSurvived
public void setHoursSurvived(double hrs) -
getMaxWeightDelta
public float getMaxWeightDelta() -
setMaxWeightDelta
public void setMaxWeightDelta(float maxWeightDelta) -
isbChangeCharacterDebounce
public boolean isbChangeCharacterDebounce() -
setbChangeCharacterDebounce
public void setbChangeCharacterDebounce(boolean changeCharacterDebounce) -
getFollowID
public int getFollowID() -
setFollowID
public void setFollowID(int followId) -
isbSeenThisFrame
public boolean isbSeenThisFrame() -
setbSeenThisFrame
public void setbSeenThisFrame(boolean seenThisFrame) -
isbCouldBeSeenThisFrame
public boolean isbCouldBeSeenThisFrame() -
setbCouldBeSeenThisFrame
public void setbCouldBeSeenThisFrame(boolean couldBeSeenThisFrame) -
getTimeSinceLastStab
public float getTimeSinceLastStab() -
setTimeSinceLastStab
public void setTimeSinceLastStab(float timeSinceLastStab) -
getLastSpotted
-
setLastSpotted
-
getClearSpottedTimer
public int getClearSpottedTimer() -
setClearSpottedTimer
public void setClearSpottedTimer(int ClearSpottedTimer) -
IsRunning
public boolean IsRunning() -
InitSpriteParts
public void InitSpriteParts() -
getTagPrefix
-
setTagPrefix
-
getTagColor
-
setTagColor
-
getDisplayName
-
setDisplayName
-
isSeeNonPvpZone
public boolean isSeeNonPvpZone() -
isSeeDesignationZone
public boolean isSeeDesignationZone() -
setSeeDesignationZone
public void setSeeDesignationZone(boolean seeMetaAnimalZone) -
addSelectedZoneForHighlight
-
setSelectedZoneForHighlight
-
getSelectedZoneForHighlight
-
getSelectedZonesForHighlight
-
resetSelectedZonesForHighlight
public void resetSelectedZonesForHighlight() -
setSeeNonPvpZone
public void setSeeNonPvpZone(boolean seeNonPvpZone) -
checkZonesInterception
public boolean checkZonesInterception(int x1, int x2, int y1, int y2) -
isShowTag
public boolean isShowTag() -
setShowTag
public void setShowTag(boolean show) -
isFactionPvp
public boolean isFactionPvp() -
setFactionPvp
public void setFactionPvp(boolean pvp) -
isForceAim
public boolean isForceAim() -
setForceAim
public void setForceAim(boolean forceAim) -
toggleForceAim
public boolean toggleForceAim() -
isForceSprint
public boolean isForceSprint() -
setForceSprint
public void setForceSprint(boolean forceSprint) -
toggleForceSprint
public boolean toggleForceSprint() -
isForceRun
public boolean isForceRun() -
setForceRun
public void setForceRun(boolean forceRun) -
toggleForceRun
public boolean toggleForceRun() -
isForceOverrideAnim
public boolean isForceOverrideAnim() -
setForceOverrideAnim
public void setForceOverrideAnim(boolean forceOverride) -
getMechanicsItem
-
isWearingNightVisionGoggles
public boolean isWearingNightVisionGoggles() -
setWearingNightVisionGoggles
public void setWearingNightVisionGoggles(boolean b) -
OnAnimEvent
- Specified by:
OnAnimEventin interfaceIAnimEventCallback- Overrides:
OnAnimEventin classIsoGameCharacter
-
setAddedToModelManager
- Overrides:
setAddedToModelManagerin classIsoGameCharacter
-
isTimedActionInstant
public boolean isTimedActionInstant()- Specified by:
isTimedActionInstantin interfaceILuaGameCharacter- Overrides:
isTimedActionInstantin classIsoGameCharacter
-
isSkeleton
public boolean isSkeleton()- Specified by:
isSkeletonin interfaceIHumanVisual
-
addWorldSoundUnlessInvisible
public void addWorldSoundUnlessInvisible(int radius, int volume, boolean bStressHumans) - Specified by:
addWorldSoundUnlessInvisiblein interfaceILuaGameCharacter- Overrides:
addWorldSoundUnlessInvisiblein classIsoGameCharacter
-
getMoodleLevel
-
isAttackStarted
public boolean isAttackStarted() -
setAttackStarted
public void setAttackStarted(boolean attackStarted) -
isBehaviourMoving
public boolean isBehaviourMoving()- Overrides:
isBehaviourMovingin classIsoGameCharacter
-
isJustMoved
public boolean isJustMoved() -
setJustMoved
public void setJustMoved(boolean val) -
isPlayerMoving
public boolean isPlayerMoving()- Overrides:
isPlayerMovingin classIsoGameCharacter
-
getTimedActionTimeModifier
public float getTimedActionTimeModifier()- Overrides:
getTimedActionTimeModifierin classIsoGameCharacter
-
isLookingWhileInVehicle
public boolean isLookingWhileInVehicle() -
setInitiateAttack
public void setInitiateAttack(boolean initiate) -
isInitiateAttack
public boolean isInitiateAttack() -
isIgnoreInputsForDirection
public boolean isIgnoreInputsForDirection() -
setIgnoreInputsForDirection
public void setIgnoreInputsForDirection(boolean ignoreInputsForDirection) -
isIgnoreContextKey
public boolean isIgnoreContextKey() -
setIgnoreContextKey
public void setIgnoreContextKey(boolean ignoreContextKey) -
isIgnoreAutoVault
public boolean isIgnoreAutoVault() -
setIgnoreAutoVault
public void setIgnoreAutoVault(boolean ignoreAutoVault) -
isAllowSprint
public boolean isAllowSprint() -
setAllowSprint
public void setAllowSprint(boolean allowSprint) -
isAllowRun
public boolean isAllowRun() -
setAllowRun
public void setAllowRun(boolean allowRun) -
isAttackType
-
getAttackType
-
setAttackType
-
canSeeAll
public boolean canSeeAll() -
setCanSeeAll
public void setCanSeeAll(boolean b) -
isCheatPlayerSeeEveryone
public boolean isCheatPlayerSeeEveryone() -
getRelevantAndDistance
public float getRelevantAndDistance(float x, float y, float RelevantRange) -
canHearAll
public boolean canHearAll() -
setCanHearAll
public void setCanHearAll(boolean b) -
getAlreadyReadBook
-
setMoodleCantSprint
public void setMoodleCantSprint(boolean b) -
setAttackFromBehind
public void setAttackFromBehind(boolean attackFromBehind) -
isAttackFromBehind
public boolean isAttackFromBehind() -
getDamageFromHitByACar
public float getDamageFromHitByACar(float vehicleSpeed) -
Hit
public float Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) - Specified by:
Hitin interfaceILuaGameCharacterDamage- Overrides:
Hitin classIsoGameCharacter
-
Kill
- Overrides:
Killin classIsoGameCharacter
-
becomeCorpse
- Overrides:
becomeCorpsein classIsoGameCharacter
-
preupdate
public void preupdate()- Overrides:
preupdatein classIsoGameCharacter
-
getHitReactionNetworkAI
- Overrides:
getHitReactionNetworkAIin classIsoGameCharacter
-
getNetworkCharacterAI
- Overrides:
getNetworkCharacterAIin classIsoGameCharacter
-
setFishingStage
-
setFitnessSpeed
public void setFitnessSpeed() -
isLocal
public boolean isLocal()- Overrides:
isLocalin classIsoGameCharacter
-
isClimbOverWallSuccess
public boolean isClimbOverWallSuccess() -
setClimbOverWallSuccess
public void setClimbOverWallSuccess(boolean climbOverWallSuccess) -
isClimbOverWallStruggle
public boolean isClimbOverWallStruggle() -
setClimbOverWallStruggle
public void setClimbOverWallStruggle(boolean climbOverWallStruggle) -
isVehicleCollisionActive
- Overrides:
isVehicleCollisionActivein classIsoGameCharacter
-
isSkipResolveCollision
public boolean isSkipResolveCollision()- Overrides:
isSkipResolveCollisionin classIsoGameCharacter
-
isShowMPInfos
public boolean isShowMPInfos() -
setShowMPInfos
public void setShowMPInfos(boolean b) -
getMusicIntensityEvents
-
triggerMusicIntensityEvent
-
getMusicThreatStatuses
-
addAttachedAnimal
-
getAttachedAnimals
-
removeAttachedAnimal
-
removeAllAttachedAnimals
public void removeAllAttachedAnimals() -
lureAnimal
-
getLuredAnimals
-
stopLuringAnimals
public void stopLuringAnimals(boolean eatFood) -
setIsLuringAnimals
public void setIsLuringAnimals(boolean luring) -
getVoiceType
public int getVoiceType() -
setVoiceType
public void setVoiceType(int voiceType) -
setVoicePitch
public void setVoicePitch(float voicePitch) -
isFarming
public boolean isFarming() -
setIsFarming
public void setIsFarming(boolean isFarmingBool) -
tooDarkToRead
public boolean tooDarkToRead() -
isWalking
public boolean isWalking() -
isInvPageDirty
public boolean isInvPageDirty() -
setInvPageDirty
public void setInvPageDirty(boolean b) -
getVoicePitch
public float getVoicePitch() -
setCombatSpeed
public void setCombatSpeed(float combatSpeed) -
getCombatSpeed
public float getCombatSpeed() -
isMeleePressed
public boolean isMeleePressed() -
isGrapplePressed
public boolean isGrapplePressed() -
setRole
-
wasLastAttackHandToHand
public boolean wasLastAttackHandToHand() -
setLastAttackWasHandToHand
public void setLastAttackWasHandToHand(boolean lastAttackWasHandToHand) -
petAnimal
public void petAnimal() -
getUseableAnimal
-
getTimedActionToRetrigger
-
setTimedActionToRetrigger
-
getPlayerCraftHistory
-
isFavouriteRecipe
-
isFavouriteRecipe
-
isUnwanted
-
setUnwanted
-
getUnwantedModDataString
-
getTimeSinceLastNetData
public int getTimeSinceLastNetData() -
setTimeSinceLastNetData
public void setTimeSinceLastNetData(int timeSinceLastNetData) -
getLastRemoteUpdate
public long getLastRemoteUpdate() -
setLastRemoteUpdate
public void setLastRemoteUpdate(long lastRemoteUpdate) -
getAutoDrink
public boolean getAutoDrink() -
setAutoDrink
public void setAutoDrink(boolean autoDrink)
-