Class IsoPlayer
- All Implemented Interfaces:
IFMODParameterUpdater,Serializable,Mover,IActionStateChanged,ILuaGameCharacter,ILuaGameCharacterAttachedItems,ILuaGameCharacterClothing,ILuaGameCharacterDamage,ILuaGameCharacterHealth,ILuaVariableSource,Talker,ChatElementOwner,IAnimEventCallback,IAnimEventListener,IAnimEventWrappedBroadcaster,IAnimatable,IAnimationVariableMap,IAnimationVariableRegistry,IAnimationVariableSource,IAnimationVariableSourceContainer,IGrappleable,IGrappleableWrapper,IClothingItemListener,IAnimalVisual,IHumanVisual,ILuaIsoObject,IsoRenderable,Thumpable,IPositional
- Direct Known Subclasses:
IsoAnimal
public class IsoPlayer
extends IsoLivingCharacter
implements IAnimalVisual, IHumanVisual, IPositional
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.characters.IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.LightInfo, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.TorchInfo, IsoGameCharacter.XP, IsoGameCharacter.XPMultiplierNested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.IsoObjectFactory, IsoObject.OutlineShader, IsoObject.VisionResult -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic intbooleanbooleanbooleanbooleanbooleanbytebooleanfloatfloatfloatfloatstatic Stringbooleanfloatbooleanbooleanbooleanbooleanbooleanstatic booleanbooleanintfinal Vector2floatstatic final shortfloatbooleanbooleanfloatfloatfinal NetworkPlayerAIstatic final booleanfloatstatic intintshortintfinal Vector2static final IsoPlayer[]intintintfloatintbooleanbooleanintbooleanfloatfloatintfloatfloatFields inherited from class zombie.characters.IsoLivingCharacter
bareHands, bCollidedWithPushable, targetOnGroundFields inherited from class zombie.characters.IsoGameCharacter
advancedAnimator, ai, amputations, Asleep, AwkwardGlovesStrengthDivisor, bagsWorn, beard, blockTurning, bumpNbr, bUpdateEquippedTextures, callOut, cheats, doDirtBloodEtc, emitter, forceNullOverride, GlovesStrengthBonus, hair, invRadioFreq, isResting, IsVisibleToPlayer, knockbackAttackMod, lastAnimalPet, legsSprite, lightInfo, networkCharacter, overridePrimaryHandModel, overrideSecondaryHandModel, primaryHandModel, realdir, realState, realx, realy, realz, ReanimatedCorpse, ReanimatedCorpseID, removedFromWorldMS, RENDER_OFFSET_X, RENDER_OFFSET_Y, s_maxPossibleTwist, savedVehicleRunning, savedVehicleSeat, savedVehicleX, savedVehicleY, secondaryHandModel, speedMod, StateMachineParams, Traits, upKillCount, usernameDisguised, vbdebugHitTarget, vocalEventFields inherited from class zombie.iso.IsoMovingObject
def, last, MAX_ZOMBIES_EATING, noDamage, reqMovement, treeSoundMgrFields inherited from class zombie.iso.IsoObject
alpha, AttachedAnimSprite, bAlphaForced, bmod, bNeverDoneAlpha, bSatChair, container, Damage, dir, doNotSync, fireColor, gmod, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, offsetX, offsetY, OutlineOnMouseover, overlaySprite, overlaySpriteColor, partialThumpDmg, ppfBlink, ppfHighlighted, ppfHighlightRenderOnce, renderDepthAdjust, renderSquareOverride, renderSquareOverride2, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, sx, sy, table, tintb, tintg, tintr, wallBloodSplatsFields inherited from class zombie.entity.GameEntity
DEFAULT_ENTITY_DISPLAY_NAME -
Constructor Summary
ConstructorsConstructorDescriptionIsoPlayer(IsoCell cell, SurvivorDesc desc, int x, int y, int z) IsoPlayer(IsoCell cell, SurvivorDesc survivorDesc, int int2, int int1, int int0, boolean boolean0) -
Method Summary
Modifier and TypeMethodDescriptionvoidactionStateChanged(ActionContext sender) voidaddAttachedAnimal(IsoAnimal animal) voidaddMechanicsItem(String itemid, VehiclePart part, Long milli) voidaddSelectedZoneForHighlight(Double double0) voidaddWorldSoundUnlessInvisible(int radius, int volume, boolean bStressHumans) booleanstatic booleanstatic booleanbooleanvoidintcalculateCritChance(IsoGameCharacter target) booleanbooleanbooleanbooleanvoidbooleancheckCanSeeClient(IsoPlayer remoteChr) booleancheckCanSeeClient(UdpConnection remoteConnection) booleanbooleancheckZonesInterception(int int4, int int3, int int2, int int1) voidbooleancreatePlayerStats(ByteBufferWriter b, String adminUsername) booleanDoAttack(float chargeDelta) booleanfloatdoBeatenVehicle(float vehicleSpeed) booleanbooleandoContextClimbOverWall(IsoDirections directions) voidDoFootstepSound(String type) voiddressInClothingItem(String itemGUID) voiddressInNamedOutfit(String outfitName) Deprecated.floatfloatgetAimVector(Vector2 vec) floatfloatgetCell()intDeprecated.getClosestZombieToOtherZombie(IsoZombie closestTo) floatgetContextDoorOrWindowOrWindowFrame(IsoDirections assumedDir) static booleanfloatgetDamageFromHitByACar(float vehicleSpeed) getDescription(String string1) intbytestatic intintfloatgetGlobalMovementMod(boolean bDoNoises) floatfloatdoubleintgetIndex()static IsoPlayerfloatfloatvoidgetItemVisuals(ItemVisuals _itemVisuals) intdoublefloatstatic IsoPlayergetLocalPlayerByOnlineID(short ID) floatgetMechanicsItem(String itemId) intgetMoodleLevel(MoodleType type) getMouseAimVector(Vector2 vec) floatintintshortfloatintgetPing()floatfloatReturn the amount of temperature given by clothes wearstatic intintfloatgetRelevantAndDistance(float x, float y, float RelevantRange) floatgetRole()floatintlongintfloatfloatfloatfloatfloatstatic Stringstatic StringgetUnwantedModDataString(String string) getUsername(Boolean canShowFirstname) getUsername(Boolean boolean2, Boolean boolean0) floatintfloatstatic booleanfloatHit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) voidhitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) booleanhopFence(IsoDirections dir, boolean bTest) voidstatic voidinvokeOnPlayerInstance(Runnable callback) The IsoPlayer.instance thread-safe invoke.booleanisAccessLevel(String level) booleanbooleanisAiming()booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanDeprecated.booleanDeprecated.booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisDeaf()booleanbooleanisDraggingCorpseStateName(String string) booleanbooleanbooleanisFavouriteRecipe(String string1) booleanisFavouriteRecipe(CraftRecipe craftRecipe) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisInTrees2(boolean ignoreBush) booleanbooleanbooleanbooleanisLocal()booleanstatic booleanisLocalPlayer(Object object) static booleanisLocalPlayer(IsoGameCharacter character) booleanbooleanisMaskClicked(int x, int y, boolean flip) booleanbooleanbooleanisNoClip()booleanbooleanbooleanbooleanbooleanbooleanbooleanisPlayingAttackLoopSound(String string) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanstatic booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisUnwanted(String string1) booleanbooleanisVehicleCollisionActive(BaseVehicle testVehicle) booleanbooleanbooleanvoidKill(IsoGameCharacter killer) voidvoidload(ByteBuffer input, int WorldVersion, boolean IS_DEBUG_SAVE) voidlureAnimal(InventoryItem item) voidvoidMoveUnmodded(Vector2 dir) voidvoidOnAnimEvent(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidOnDeath()voidvoidvoidlongplayerVoiceSound(String string1) voidbooleanvoidbooleanbooleanpressedMovement(boolean ignoreBlock) voidvoidvoidremoveAttachedAnimal(IsoAnimal animal) voidvoidvoidrender(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidstatic voidReset()voidvoidvoidsave()voidvoidsave(ByteBuffer output, boolean IS_DEBUG_SAVE) voidsetAddedToModelManager(ModelManager modelManager, boolean boolean0) voidsetAllChatMuted(boolean _allChatMuted) voidsetAllowRun(boolean _allowRun) voidsetAllowSprint(boolean _allowSprint) voidvoidsetAsleepTime(float _AsleepTime) voidsetAttackAnimThrowTimer(long dt) voidsetAttackFromBehind(boolean _attackFromBehind) voidsetAttackStarted(boolean boolean0) voidsetAttackType(String _attackType) voidsetAttackVariationX(float float0) voidsetAttackVariationY(float float0) voidsetAuthorizedHandToHand(boolean boolean0) voidsetAuthorizedHandToHandAction(boolean boolean0) voidsetAuthorizeMeleeAction(boolean enabled) Deprecated.voidsetAuthorizeShoveStomp(boolean enabled) Deprecated.voidsetBannedAttacking(boolean b) voidsetbChangeCharacterDebounce(boolean _bChangeCharacterDebounce) voidsetbCouldBeSeenThisFrame(boolean _bCouldBeSeenThisFrame) voidsetBlockMovement(boolean _blockMovement) voidsetbSeenThisFrame(boolean _bSeenThisFrame) voidsetCanHearAll(boolean b) voidsetCanSeeAll(boolean b) voidsetClearSpottedTimer(int _ClearSpottedTimer) voidsetClimbOverWallStruggle(boolean _climbOverWallStruggle) voidsetClimbOverWallSuccess(boolean _climbOverWallSuccess) voidsetCombatSpeed(float float0) static voidsetCoopPVP(boolean enabled) voidsetDialogMood(int _DialogMood) voidsetDisplayName(String _displayName) voidsetDragCharacter(IsoSurvivor _DragCharacter) voidsetDragObject(IsoMovingObject _DragObject) voidsetExtraInfoFlags(byte byte0) voidsetFactionPvp(boolean pvp) voidsetFishingStage(String string) voidstatic voidsetFollowDeadCount(int aFollowDeadCount) voidsetFollowID(int _followID) voidsetForceAim(boolean _forceAim) voidsetForceOverrideAnim(boolean forceOverride) voidsetForceRun(boolean _forceRun) voidsetForceSprint(boolean _forceSprint) voidsetGhostMode(boolean aGhostMode) voidsetHasObstacleOnPath(boolean boolean0) voidsetHeartDelay(float _heartDelay) voidsetHeartDelayMax(int _heartDelayMax) voidsetHoursSurvived(double hrs) voidsetIgnoreAutoVault(boolean _ignoreAutoVault) voidsetIgnoreContextKey(boolean _ignoreContextKey) voidsetIgnoreInputsForDirection(boolean _ignoreInputsForDirection) voidsetInitiateAttack(boolean initiate) static voidsetInstance(IsoPlayer newInstance) voidsetInvPageDirty(boolean boolean0) voidsetIsFarming(boolean boolean0) voidsetIsLuringAnimals(boolean boolean0) voidsetJoypadIgnoreAimUntilCentered(boolean ignore) voidsetJustMoved(boolean val) voidsetLastAngle(Vector2 _lastAngle) voidsetLastAttackWasHandToHand(boolean boolean0) voidsetLastSpotted(Stack<IsoMovingObject> _LastSpotted) static voidsetLocalPlayer(int index, IsoPlayer newPlayerObj) voidsetMaxWeightDelta(float _maxWeightDelta) voidsetMeleeHitSurface(String material) voidvoidsetMoodleCantSprint(boolean b) voidsetMoveSpeed(float moveSpeed) voidsetNetworkTeleportEnabled(boolean b) voidsetNoClip(boolean noClip) voidsetOffSetXUI(int _offSetXUI) voidsetOffSetYUI(int _offSetYUI) voidsetOnlineID(short value) voidsetPathfindRunning(boolean newvalue) voidsetPerformingAnAction(boolean val) voidsetPing(int _ping) voidsetPlayerMoveDir(Vector2 aPlayerMoveDir) setPlayerStats(ByteBuffer bb, String adminUsername) voidvoidvoidsetSeeDesignationZone(boolean boolean0) voidsetSeeNonPvpZone(boolean _seeNonPvpZone) voidsetSelectedZoneForHighlight(Double double0) voidsetShowMPInfos(boolean b) voidsetShowTag(boolean show) voidsetSleepingPillsTaken(int _sleepingPillsTaken) If you've take more than 10 sleeping pills you lose some health If you're drunk, 1 pills = 2voidsetSteamID(long _steamID) voidsetTagColor(ColorInfo _tagColor) voidsetTagPrefix(String newTag) voidsetTicksSinceSeenZombie(int _TicksSinceSeenZombie) voidsetTimedActionToRetrigger(LuaTimedActionNew luaTimedActionNew) voidsetTimeSinceLastStab(float _timeSinceLastStab) voidsetUnwanted(String string1, Boolean boolean0) voidsetUsername(String newUsername) voidsetVehicle4TestCollision(BaseVehicle vehicle) voidsetVehicleHitLocation(BaseVehicle vehicle) voidsetVoicePitch(float float0) voidsetVoiceType(int int0) voidsetWaiting(boolean _Waiting) voidsetWearingNightVisionGoggles(boolean b) booleanvoidstartAttackLoopSound(String string) voidvoidstopLuringAnimals(boolean boolean0) longstopPlayerVoiceSound(String string1) voidvoidTestAnimalSpotPlayer(IsoAnimal animal) voidbooleanbooleanbooleanbooleanlongtransmitPlayerVoiceSound(String string1) voidtriggerMusicIntensityEvent(String string) voidupdate()voidvoidvoidstatic voidvoidvoidbooleanMethods inherited from class zombie.characters.IsoLivingCharacter
AttemptAttack, getAttackingWeapon, isCollidedWithPushableThisFrame, isDoHandToHandAttack, isDoShove, isDoStomp, isGrapplingWhileAiming, isShoving, isShovingWhileAiming, setDoShoveMethods inherited from class zombie.characters.IsoGameCharacter
addArmMuscleStrain, addBackMuscleStrain, addBasicPatch, addBlood, addBlood, addBodyVisualFromItemType, addBothArmMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addDirt, addHole, addHole, addHoleFromZombieAttacks, addKnownMediaLine, addLeftArmMuscleStrain, addLineChatElement, addLineChatElement, addLineChatElement, addLineChatElement, addLotsOfDirt, addNeckMuscleStrain, addReadLiterature, addReadLiterature, addReadPrintMedia, addRightLegMuscleStrain, addStiffness, addVisualDamage, aimAtFloorTargetDistance, Anger, applyDamage, ApplyInBedOffset, applyTraits, attackFromWindowsLunge, autoDrink, avoidDamage, becomeCorpseItem, BetaAntiDepress, BetaBlockers, bodyPartHasTag, bodyPartIsSpiked, bodyPartIsSpikedBehind, burnCorpse, CacheEquipped, calcCarForwardVector, calcCarPositionOffset, calcCarSpeedVector, calcCarSpeedVector, calcCarToPlayerVector, calcCarToPlayerVector, calcConeAngleMultiplier, calcConeAngleOffset, calcHitDir, calcHitDir, calcLengthMultiplier, calculateBaseSpeed, calculateCombatSpeed, calculateGrappleEffectivenessFromTraits, calculateShadowParams, calculateShadowParams, Callout, Callout, canAccessContainer, CanAttack, canBeGrappled, canClimbDownSheetRope, canClimbDownSheetRopeInCurrentSquare, canClimbSheetRope, canDropCorpseInto, canGrabCorpseFrom, canRagdoll, canReachTo, CanSee, CanSee, canSprint, canStandAt, canUseAsGenericCraftingSurface, canUseLootTool, carMovingBackward, changeState, checkCurrentAction, checkIsNearVehicle, checkIsNearWall, checkUpdateModelTextures, clearAttachedItems, ClearEquippedCache, clearFallDamage, clearKnownMediaLines, clearVariable, ClearVariable, clearVariables, clearWornItems, climbDownSheetRope, climbOverFence, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, closeWindow, clothingItemChanged, compareMovePriority, createKeyRing, createKeyRing, dbgGetAnimTrack, dbgGetAnimTrackName, dbgGetAnimTrackTime, dbgGetAnimTrackWeight, die, DirectionFromVector, DoDeath, DoDeath, doDeferredMovementFromRagdoll, DoFloorSplat, DoFootstepSound, doHitByVehicle, DoSneezeText, DoSwingCollisionBoneCheck, drawDebugTextBelow, drawDirectionLine, drawLine, DrawSneezeText, dressInPersistentOutfit, dressInPersistentOutfitID, dressInRandomNonSillyOutfit, dressInRandomOutfit, Dressup, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, dropHandItems, dropHeavyItems, Eat, Eat, Eat, EatOnClient, endPlaybackGameVariables, ensureExistsBallisticsTarget, ensureNotInVehicle, enterVehicle, exert, faceDirection, faceLocation, faceLocationF, facePosition, faceThisObject, faceThisObjectAlt, fallenOnKnees, fallenOnKnees, fallFromRope, FireCheck, flagForHotSave, forceAwake, forgetRecipes, getAbsoluteExcessTwist, getActionContext, getActionStateName, getActiveLightItems, getAdvancedAnimator, getAge, getAimAtFloorAmount, getAimingDelay, getAlreadyReadPages, getAnimAngle, getAnimAngleRadians, getAnimAngleStepDelta, getAnimAngleTwistDelta, getAnimatable, getAnimationDebug, getAnimationPlayer, getAnimationPlayerRecorder, getAnimationStateName, getAnimationTimeDelta, getAnimEventBroadcaster, getAnimForwardDirection, getAnimVector, getAttachedItem, getAttachedItems, getAttachedLocationGroup, getAttackedBy, getAttackTargetSquare, getAttackVars, getAutoWalkDirection, getBallisticsController, getBallisticsTarget, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBeenSprintingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBlurFactor, getBodyDamage, getBodyDamageRemote, getBodyLocationGroup, getBodyPartClothingDefense, getBumpedChr, getBumpFallType, getBumpType, getCharacterActions, getCharacterTraits, getChatElement, getCheats, getChopTreeSpeed, getClickSound, getClimbData, getClimbingFailChanceFloat, getClimbingFailChanceInt, getClimbRopeSpeed, getClimbRopeTime, getClothingDiscomfortModifier, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getClothingWetness, getContainers, getContainerToolTip, getContextWorldContainers, getContextWorldContainers, getContextWorldContainersInObjects, getContextWorldContainersWithHumanCorpse, getContextWorldSuitableContainersToDropCorpseInObjects, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessRate, getCurrentActionContextStateName, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getCurrentStateName, getCurrentVerticalAimAngle, getDangerLevels, getDebugMonitor, getDefaultState, getDeferredAngleDelta, getDeferredMovement, getDeferredMovementFromRagdoll, getDeferredRotationWeight, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getDirectionAngle, getDirectionAngleRadians, getDotWithForwardDirection, getDotWithForwardDirection, getEmitter, getEnemyList, getEquipedRadio, getExcessTwist, getFallSpeedSeverity, getFallTime, getFamiliarBuildings, getFatigueMod, getFatiqueMultiplier, getFinder, getFireKillRate, getFireMode, getFireSpreadProbability, getFMODParameters, getFollowingTarget, getForceWakeUpTime, getForwardDirection, getForwardDirection, getForwardDirectionX, getForwardDirectionY, getForwardMovementIsoDirection, getFullName, getGameCharacterAIBrain, getGameVariables, getGameVariablesInternal, getGrappleable, getHaloTimerCount, getHammerSoundMod, getHeadLookAngleMax, getHeadLookHorizontal, getHeadLookVertical, getHealth, getHearDistanceModifier, getHeightAboveFloor, getHitChancesMod, getHitDirEnum, getHitInfoList, getHitReaction, getHittingMod, getHungerMultiplier, getHurtSound, getHyperthermiaMod, getIdleSquareTime, getIgnoreMovement, getInf, getInventory, getInventoryWeight, getIsNPC, getKnownRecipes, getLastBump, getLastChatMessage, getLastFallSpeed, getLastHeardSound, getLastHitCharacter, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastSpokenLine, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLookAngleRadians, getLookDirectionX, getLookDirectionY, getLookVector, getLowDangerInVicinity, getMaintenanceMod, getMapKnowledge, getMaxChatLines, getMaxTwist, getMaxWeight, getMaxWeightBase, getMeleeCombatMod, getMeleeDelay, getMetalBarricadeStrengthMod, getModel, getModelInstance, getMomentumScalar, getMoodles, getMoveDelta, getMoveForwardVec, getMovementSpeed, getMusicIntensityEventModData, getNextAnimationTranslationLength, getNextWander, getNimbleMod, getNumSurvivorsInVicinity, getNumTwistBones, getOrCreateSleepingEventData, getOutfitName, getOwner, getOwnerPlayer, getPacingMod, getPainDelta, getPainEffect, getPath2, getPathFindBehavior2, getPathIndex, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPerkToUnit, getPersistentOutfitID, getPreviousActionContextStateName, getPreviousStateName, GetPrimaryEquippedCache, getPrimaryHandItem, getPrimaryHandType, getRagdollController, getRandomDefaultOutfit, getReadLiterature, getReadPrintMedia, getReadyModelData, getReanimAnimDelay, getReanimAnimFrame, getReanimatedCorpse, getReanimateTimer, getRecoilDelay, getRecoilVarX, getRecoilVarY, getRecoveryMod, getReduceInfectionPower, getRemoteID, getRunSpeedModifier, getSafety, getSayLine, GetSecondaryEquippedCache, getSecondaryHandItem, getSecondaryHandType, getShoulderTwist, getShoulderTwistWeight, getShoutItemModel, getShoutType, getShovingMod, getSitOnFurnitureDirection, getSitOnFurnitureObject, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakLimpSpeedScale, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStateMachineParams, getStatisticsDebug, getStats, getSubVariableSource, getSuitableContainersToDropCorpse, getSuitableContainersToDropCorpse, getSuitableContainersToDropCorpseInSquare, getSuitableContainersToDropCorpseInSquare, getSuitableContainersWithHumanCorpseInSquare, getSuitableContainersWithHumanCorpseInSquare, getSurroundingAttackingZombies, getSurroundingAttackingZombies, getSurvivorKills, getSurvivorMap, getTalkerType, getTargetGrapplePos, getTargetGrapplePos, getTargetGrappleRotation, getTargetTwist, getTargetVerticalAimAngle, getTeleport, getTemperature, getTempo, getTempo2, getTextureCreator, getThirstMultiplier, getThreatLevel, getTimeSinceLastSmoke, getTimeThumping, getTotalBlood, getTraits, getTwist, getUID, getUsedItemsOn, getUseHandWeapon, getUserNameHeight, getVariable, GetVariable, getVehicle, getVeryCloseEnemyList, getWaterSource, getWeaponLevel, getWeaponLevel, getWeatherHearingMultiplier, getWeightAsCorpse, getWeightMod, getWeldingSoundMod, getWornItem, getWornItems, getWornItemsHearingModifier, getWornItemsHearingMultiplier, getWornItemsVisionModifier, getWornItemsVisionMultiplier, getWrappedGrappleable, getXp, getXpForLevel, getZombieKills, hasActiveModel, hasAnimationPlayer, hasAwkwardHands, hasBloodyClothing, hasDirtyClothing, hasEquipped, hasEquippedTag, hasFootInjury, hasHitReaction, HasItem, hasItems, hasPath, hasRecipeAtHand, hasTimedActions, HasTrait, HasTrait, hasWornTag, helmetFall, Hit, Hit, initAttachedItems, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, initWornItems, isAboveTopOfStairs, isActuallyAttackingWithMeleeWeapon, isAddedToModelManager, isAimAtFloor, isAlive, isAllowConversation, isAnimal, isAnimatingBackwards, isAnimationRecorderActive, isAnimationUpdatingThisFrame, isAnimForecasted, isAnimRecorderActive, isAsleep, isAttachedItem, IsAttackRange, isAutoWalk, isbDoDefer, isBehind, isBeingSteppedOn, isbFalling, isbOnBed, isBuildCheat, isBumpDone, isBumped, isBumpFall, isBumpStaggered, isbUseParts, isCanShout, isCanUseBrushTool, isClimbing, isClimbingRope, isClimbingThroughWindow, isClosingWindow, isCriticalHit, isCurrentActionAllowedWhileDraggingCorpses, isCurrentActionPathfinding, isCurrentGameClientState, isCurrentlyBusy, isCurrentlyIdle, isCurrentState, isDead, isDeathDragDown, isDeferredMovementEnabled, isDisguised, isDoDeathSound, isDraggingCorpse, isDriving, isEditingRagdoll, isEnduranceSufficientForAction, isEquipped, isEquippedClothing, isFacingLocation, isFacingObject, isFallOnFront, isFarmingCheat, isFastMoveCheat, isFemale, isFishingCheat, isGodMod, isGrappleThrowIntoContainer, isGrappleThrowOutWindow, isGrappleThrowOverFence, isHandItem, isHeadLookAround, isHealthCheat, isHeavyItem, isHideWeaponModel, isHitFromBehind, isIgnoreMovementForDirection, isIgnoreStaggerBack, isIgnoringAimingInput, isInARoom, isInTrees, isInTreesNoBush, isInvincible, isInvisible, isInvulnerable, isItemInBothHands, isKilledByFall, isKilledBySlicingWeapon, isKnockedDown, isKnowAllRecipes, isKnownMediaLine, isKnownPoison, isKnownPoison, isLastCollidedN, isLastCollidedW, isLiteratureRead, isMechanicsCheat, isMeleeAttackRange, isMovablesCheat, isMoving, isNearSirenVehicle, isNPC, isObjectBehind, isOnBack, isOnBed, isOnDeathDone, isOnFire, isOnKillDone, isOverEncumbered, isPathing, isPerformingAttackAnimation, isPerformingGrappleAnimation, isPerformingHostileAnimation, isPerformingShoveAnimation, isPerformingStompAnimation, isPersistentOutfitInit, isPlayingDeathSound, isPrimaryEquipped, isPrimaryHandItem, isPrintMediaRead, isProtectedFromToxic, isProtectedFromToxic, isRagdoll, isRagdollFall, isRagdollSimulationActive, isRangedWeaponEmpty, isReading, isReanim, isRecipeActuallyKnown, isRecipeActuallyKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isResting, isRunning, isSeatedInVehicle, isSecondaryHandItem, isShoveStompAnim, isShowAdminTag, isSitOnFurnitureObject, isSitOnGround, isSittingOnFurniture, isSneaking, isSpeaking, IsSpeaking, IsSpeakingNPC, isSprinting, isStrafing, isTeleporting, isTimedActionInstantCheat, isTurning, isTurning90, isTurningAround, isTwisting, isUnderVehicle, isUnderVehicleRadius, isUnlimitedAmmo, isUnlimitedCarry, isUnlimitedEndurance, isUpright, isUsingWornItems, isVehicleCollision, isVisibleToNPCs, isWeaponReady, isWearingAwkwardGloves, isWearingGlasses, isWearingGloves, isWearingTag, isWearingVisualAid, isZombie, isZombieAttacking, isZombieAttacking, isZombiesDontAttack, Kill, learnRecipe, learnRecipe, level0, LevelPerk, LevelPerk, loadChange, LoseLevel, modifyTraitXPBoost, modifyTraitXPBoost, MoveForward, nearbyZombieClimbPenalty, NPCGetAiming, NPCGetRunning, NPCSetAiming, NPCSetAttack, NPCSetJustMoved, NPCSetMelee, NPCSetRunning, OnClothingUpdated, onDeath_ShouldDoSplatterAndSounds, OnEquipmentUpdated, onMouseLeftClick, onRagdollSimulationStarted, openWindow, PainMeds, pathToCharacter, pathToLocation, pathToLocationF, pathToSound, pickUpCorpse, pickUpCorpseItem, PlayAnim, PlayAnimUnlooped, PlayAnimWithSpeed, playbackRecordCurrentStateSnapshot, playbackSetCurrentStateSnapshot, playDeadSound, playDropItemSound, playEmote, playHurtSound, playSound, playSoundLocal, playWeaponHitArmourSound, postUpdateEquippedTextures, postUpdateModelTextures, processHitDamage, QueueAction, readInventory, ReadLiterature, ReduceHealthWhenBurning, releaseAnimationPlayer, releaseBallisticsController, releaseBallisticsTarget, releaseRagdollController, reloadOutfit, removeAttachedItem, removeFromHands, removeKnownMediaLine, removeWornItem, removeWornItem, renderObjectPicker, renderServerGUI, renderShadow, reportEvent, resetAimingDelay, resetBeardGrowingTime, resetBodyDamageRemote, resetEquippedHandsModels, resetHairGrowingTime, resetModel, resetModelNextFrame, saveChange, Say, Say, SayDebug, SayDebug, SayRadio, SayShout, SayWhisper, Seen, setAge, setAimAtFloor, setAimAtFloor, setAimingDelay, setAllowConversation, setAlreadyReadPages, setAnimated, setAnimatingBackwards, setAnimForecasted, setAnimRecorderActive, setAsleep, setAttachedItem, setAttachedItems, setAttackedBy, setAttackTargetSquare, setAutoWalk, setAutoWalkDirection, setAvoidDamage, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBeenSprintingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setbOnBed, setBuildCheat, setBumpDone, setBumpedChr, setBumpFall, setBumpFallType, setBumpStaggered, setBumpType, setbUseParts, setCanShout, setCanUseBrushTool, setCanUseLootTool, setClickSound, setClimbData, setClimbRopeTime, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCorpseSicknessRate, setCriticalHit, setCurrentVerticalAimAngle, setDangerLevels, setDeathDragDown, setDebugMonitor, setDefaultState, setDefaultState, setDeferredMovementEnabled, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDirectionAngle, setDoDeathSound, setEditingRagdoll, setFallOnFront, setFallTime, setFarmingCheat, setFastMoveCheat, setFemale, setFireKillRate, setFireMode, setFireSpreadProbability, setFishingCheat, setFollowingTarget, setForceWakeUpTime, setForwardDirection, setForwardDirection, setForwardDirectionFromAnimAngle, setForwardDirectionFromIsoDirection, setForwardIsoDirection, setGodMod, setGrappleThrowIntoContainer, setGrappleThrowOutWindow, setGrappleThrowOverFence, setHaloNote, setHaloNote, setHaloNote, setHeadLookAround, setHeadLookAroundDirection, setHealth, setHealthCheat, setHideWeaponModel, setHitDir, setHitFromBehind, setHitReaction, setHurtSound, setIgnoreAimingInput, setIgnoreMovement, setIgnoreStaggerBack, setInventory, setInvincible, setInvisible, setInvulnerable, setIsAiming, setIsAnimal, setIsNPC, setIsResting, setKilledByFall, setKnockedDown, setKnowAllRecipes, setLastBump, setLastChatMessage, setLastCollidedN, setLastCollidedW, setLastFallSpeed, setLastHeardSound, setLastHitCharacter, setLastHitCount, setLastHourSleeped, setLastLocalEnemies, setLastSpokenLine, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpMultiplier, setLlx, setLly, setLlz, setMaxTwist, setMaxWeight, setMaxWeightBase, setMechanicsCheat, setMeleeDelay, setMetabolicTarget, setMetabolicTarget, setMomentumScalar, setMovablesCheat, setMoveDelta, setMoveForwardVec, setMoving, setMusicIntensityEventModData, setNextWander, setNPC, setNumSurvivorsInVicinity, setOnBed, setOnDeathDone, setOnFire, SetOnFire, setOnKillDone, setOwner, setOwnerPlayer, setPainDelta, setPainEffect, setPath2, setPathIndex, setPathing, setPathSpeed, setPatience, setPatienceMax, setPatienceMin, setPerformingAttackAnimation, setPerformingShoveAnimation, setPerformingStompAnimation, setPerkLevelDebug, setPersistentOutfitID, setPersistentOutfitID, setPlayingDeathSound, setPrimaryHandItem, setRagdollFall, setRangedWeaponEmpty, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setRecoilDelay, setRecoilVarX, setRecoilVarY, setReduceInfectionPower, setRemoteID, setRunning, setSafety, setSayLine, setSceneCulled, setSecondaryHandItem, setShoveStompAnim, setShowAdminTag, setSitOnFurnitureDirection, setSitOnFurnitureObject, setSitOnGround, setSittingOnFurniture, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSneaking, setSneakLimpSpeedScale, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setSprinting, setStaggerTimeMod, setStateMachineLocked, setSurvivorKills, setTargetAndCurrentDirection, setTargetGrapplePos, setTargetVerticalAimAngle, setTeleport, setTemperature, setTextureCreator, setTimedActionInstantCheat, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTurnDelta, setUnlimitedAmmo, setUnlimitedCarry, setUnlimitedEndurance, setUseHandWeapon, setUsePhysicHitReaction, setVariable, setVariable, setVariable, setVariable, setVariable, SetVariable, setVariableEnum, setVehicle, setVehicleCollision, setVisibleToNPCs, setWornItem, setWornItem, setWornItems, setXp, setZombieKills, setZombiesDontAttack, shouldBecomeZombieAfterDeath, shouldBeFalling, shouldBeTurning90, shouldBeTurningAround, shouldIgnoreCollisionWithSquare, shouldWaitToStartTimedAction, SleepingTablet, smashCarWindow, smashWindow, spikePart, spikePartIndex, spinToZeroAllAnimNodes, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, SpreadFireMP, StartAction, startEvent, startPlaybackGameVariables, StartTimedActionAnim, StartTimedActionAnim, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, stopEvent, stopOrTriggerSound, StopTimedActionAnim, teleportTo, teleportTo, teleportTo, teleportTo, testDefense, testDotSide, Throw, throwGrappledIntoInventory, throwGrappledOverFence, throwGrappledTargetOutWindow, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerCough, tryGetAIState, updateAimingDelay, updateBallistics, updateDiscomfortModifiers, updateDisguisedState, updateEmitter, updateEquippedItemSounds, updateEquippedRadioFreq, updateEvent, updateForServerGui, updateHandEquips, updateLightInfo, updateRecoilVar, updateSpeedModifiers, updateTextObjects, updateVisionEffects, updateVisionEffectTargets, updateWornItemsHearingModifier, updateWornItemsVisionModifier, usePhysicHitReaction, useRagdollVehicleCollision, wasLocal, zeroForwardDirectionX, zeroForwardDirectionYMethods inherited from class zombie.iso.IsoMovingObject
canHaveMultipleHits, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getBuilding, getBumpedType, getCollidedObject, getCollideType, getCurrentSquare, getCurrentZone, getDistanceSq, getEatingZombies, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastCollideTime, getLastSquare, getLastTargettedBy, getLastX, getLastY, getLastZ, getLimpulsex, getLimpulsey, getMasterRegion, getMovementLastFrame, getNextX, getNextY, getNoDamage, getPathFindIndex, getPosition, getPosition, getPosition, getScreenX, getScreenY, getScriptModule, getScriptNextX, getScriptNextY, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getSurroundingThumpers, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollided, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isCrawling, isDestroyed, isEatingOther, isExistInTheWorld, isFirstUpdate, isOnFloor, isProne, isShootable, isSolid, isStanding, onMouseRightClick, onMouseRightReleased, removeFromSquare, separate, setbAltCollide, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCollideType, setCurrent, setCurrentSquareFromPosition, setCurrentSquareFromPosition, setCurrentSquareFromPosition, setDestroyed, setEatingZombies, setFeelersize, setFirstUpdate, setForceX, setForceY, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastCollideTime, setLastTargettedBy, setLastX, setLastY, setLastZ, setLimpulsex, setLimpulsey, setMovementLastFrame, setMovingSquareNow, setNextX, setNextY, setNoDamage, setOnFloor, setPathFindIndex, setPosition, setPosition, setPosition, setScriptModule, setScriptNextX, setScriptNextY, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, spotted, toString, updateAnimationMethods inherited from class zombie.iso.IsoObject
addAttachedAnimSprite, addAttachedAnimSpriteByName, addAttachedAnimSpriteInstance, addChild, addFluid, addItemToObjectSurface, addItemToObjectSurface, addItemToObjectSurface, addSecondaryContainer, addSheetRope, addToWorld, afterRotated, AttachAnim, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, canAddSheetRope, canTransferFluidFrom, canTransferFluidTo, checkAmbientSound, checkHaveElectricity, checkLightSourceActive, checkObjectPowered, cleanWallBlood, clearAttachedAnimSprite, clearOnOverlay, Collision, countAddSheetRope, createContainersFromSpriteProperties, createFluidContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, destroyFence, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, dumpContentsInSquare, emptyFluid, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, factoryFromFileInput_OLD, factoryGetClassID, FindExternalWaterSource, FindExternalWaterSource, FindExternalWaterSource, FindWaterSourceOnSquare, getAlpha, getAlpha, getAttachedAnimSprite, getAttachedAnimSpriteCount, getChildSprites, getChunk, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerClickedOn, getContainerCount, getContainerIndex, getContainers, getCurrentFrameTex, getCustomColor, getDamage, getDir, getDoRender, getEntityNetID, getFacing, getFacingPositionAlt, getFactoryVehicle, getFasciaAttachedSquare, getFluidAmount, getFluidCapacity, getFluidUiName, getForwardIsoDirection, getGameEntityType, getHighlightColor, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getLightSource, getMaskClickedY, getMasterObject, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOnOverlay, getOutlineHighlightCol, getOutlineThickness, getOverlaySprite, getOverlaySpriteColor, getPipedFuelAmount, getProperties, getRenderEffectMaster, getRenderEffectObjectByIndex, getRenderEffectObjectCount, getRenderInfo, getRenderSquare, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getScriptName, getSpecialObjectIndex, getSprite, getSpriteGrid, getSpriteGridObjects, getSpriteGridObjects, getSpriteGridObjectsExcludingSelf, getSpriteGridObjectsIncludingSelf, getSpriteModel, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getSurfaceOffsetNoTable, getTable, getTargetAlpha, getTargetAlpha, getTextureName, getThumpableFor, getThumpCondition, getTile, getTileName, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWindRenderEffects, getWorldObjectIndex, hasAnimatedAttachments, hasAttachedAnimSprites, hasExternalWaterSource, hasFluid, hasGridPower, hasModData, hasOverlaySprite, hasPropaneTank, hasSpriteGrid, HasTooltip, hasWater, haveSheetRope, haveSpecialTooltip, Hit, HitByVehicle, invalidateRenderChunkLevel, invalidateVispolyChunkLevel, isAlphaAndTargetZero, isAlphaAndTargetZero, isAlphaZero, isAlphaZero, isAnimating, isBlink, isBlink, isBush, isCanPath, isConnectedSpriteGridObject, isEntityValid, isFascia, isFireInteractionObject, isFloor, isFluidInputLocked, isGenericCraftingSurface, isGrave, isHighlighted, isHighlighted, isHighlightRenderOnce, isHighlightRenderOnce, isHoppable, isItemAllowedInContainer, isLit, isMaskClicked, isMovedThumpable, isNoPicking, isNorthHoppable, isObjectNoContainerOrEmpty, isOnScreen, isOutlineHighlight, isOutlineHighlight, isOutlineHlAttached, isOutlineHlAttached, isOutlineHlBlink, isOutlineHlBlink, isOutlineOnMouseover, isPropaneBBQ, isRemoveItemAllowedFromContainer, isSatChair, isSceneCulled, isSpriteInvisible, isStairsNorth, isStairsObject, isStairsWest, isStump, isTableSurface, isTableTopObject, isTaintedWater, isTallHoppable, isTargetAlphaZero, isTent, isWall, isWallN, isWallW, load, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, moveFluidToTemporaryContainer, onAnimationFinished, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeFromWorldToMeta, removeRenderEffect, removeSheetRope, renderAnimatedAttachments, renderAttachedAndOverlaySprites, renderFloorTile, renderFxMask, renderWallTile, renderWallTileDepth, renderWallTileOnly, replaceItem, reset, reuseGridSquare, save, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlpha, setAlphaAndTarget, setAlphaAndTarget, setAlphaToTarget, setAnimating, setAttachedAnimSprite, setBlink, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDir, setDoRender, setExplored, setForwardIsoDirection, setHighlightColor, setHighlightColor, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setHighlighted, setHighlighted, setHighlightRenderOnce, setHighlightRenderOnce, setKeyId, setLastRendered, setLastRenderedRendered, setLightSource, setLit, setModData, setMovedThumpable, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOnOverlay, setOutlineHighlight, setOutlineHighlight, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHlAttached, setOutlineHlAttached, setOutlineHlBlink, setOutlineHlBlink, setOutlineOnMouseover, setOutlineThickness, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setPipedFuelAmount, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSatChair, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSpriteModelName, setSquare, setTable, setTargetAlpha, setTargetAlpha, setTile, setType, setUsesExternalWaterSource, shouldShowOnOverlay, softReset, spawnItemToObjectSurface, spawnItemToObjectSurface, sync, syncFluidContainerReceive, syncFluidContainerSend, syncIsoObject, syncIsoObjectReceive, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, Thump, transferFluidFrom, transferFluidTo, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColorToClients, transmitModData, transmitUpdatedSprite, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, turnOn, UnCollision, unsetOutlineHighlight, useFluid, useItemOn, WeaponHit, writeToRemoteBufferMethods inherited from class zombie.entity.GameEntity
attrib, componentSize, containsComponent, getAttributes, getComponent, getComponentAny, getComponentForIndex, getComponentFromID, getDefaultEntityDisplayName, getDurabilityComponent, getEntityDisplayName, getEntityFullTypeDebug, getEntityScript, getExceptionCompatibleString, getFluidContainer, getSpriteConfig, getUsingPlayer, hasComponent, hasComponentAny, hasComponents, hasRenderers, isAddedToEngine, isMeta, isRemovingFromEngine, isScheduledForBucketUpdate, isScheduledForEngineRemoval, isUsingPlayer, isValidEngineEntity, loadEntity, onEquip, onEquip, onFluidContainerUpdate, onUnEquip, removeFromWorld, renderlastComponents, requiresEntitySave, saveEntity, sendSyncEntity, setUsingPlayerMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimatable
canTransitionToStateMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableRegistry
setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariableMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
getVariableBoolean, getVariableEnumMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSourceContainer
containsVariable, getVariable, getVariableBoolean, getVariableBoolean, getVariableFloat, getVariableString, isVariableMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, animEventMethods inherited from interface zombie.core.skinnedmodel.IGrappleable
getID, getPosition, getPosition, setDoGrappleLetGo, setGrappleDeferredOffset, setGrappleDeferredOffset, setPosition, setPosition, setTargetGrapplePos, setTargetGrapplePos, setTargetGrappleRotationMethods inherited from interface zombie.core.skinnedmodel.IGrappleableWrapper
AcceptGrapple, getBearingFromGrappledTarget, getBearingToGrappledTarget, getGrappledBy, getGrappledByString, getGrappledByType, getGrappleOffset, getGrappleOffset, getGrappleOffsetBehaviour, getGrapplePosOffsetForward, getGrappleResult, getGrappleRotOffsetYaw, getGrapplingTarget, getSharedGrappleAnimFraction, getSharedGrappleAnimNode, getSharedGrappleAnimTime, getSharedGrappleType, Grappled, GrapplerLetGo, isBeingGrappled, isBeingGrappledBy, isDoContinueGrapple, isDoGrapple, isGrappling, isGrapplingTarget, isOnFloor, isPerformingAnyGrappleAnimation, isPerformingGrappleGrabAnimation, LetGoOfGrappled, RejectGrapple, resetGrappleStateToDefault, setDoContinueGrapple, setDoGrapple, setGrappleDeferredOffset, setGrappleoffsetBehaviour, setGrapplePosOffsetForward, setGrappleResult, setGrappleRotOffsetYaw, setOnFloor, setPerformingGrappleGrabAnimation, setSharedGrappleAnimFraction, setSharedGrappleAnimNode, setSharedGrappleAnimTime, setSharedGrappleType, setTargetGrappleRotationMethods inherited from interface zombie.core.skinnedmodel.visual.IHumanVisual
isFemale, isZombieMethods inherited from interface zombie.iso.ILuaIsoObject
setDirMethods inherited from interface zombie.network.fields.IPositional
getX, getY, getZ, isInRange
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Field Details
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physicsDebugRenderer
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DEATH_MUSIC_NAME
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isTestAIMode
public static boolean isTestAIMode -
NoSound
public static final boolean NoSound- See Also:
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assumedPlayer
public static int assumedPlayer -
numPlayers
public static int numPlayers -
MAX
public static final short MAX- See Also:
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players
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remoteSneakLvl
public int remoteSneakLvl -
remoteStrLvl
public int remoteStrLvl -
remoteFitLvl
public int remoteFitLvl -
MoodleCantSprint
public boolean MoodleCantSprint -
luredAnimals
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isLuringAnimals
public boolean isLuringAnimals -
spottedByPlayer
public boolean spottedByPlayer -
targetedByZombie
public boolean targetedByZombie -
lastTargeted
public float lastTargeted -
TimeSinceOpenDoor
public float TimeSinceOpenDoor -
TimeSinceCloseDoor
public float TimeSinceCloseDoor -
bRemote
public boolean bRemote -
TimeSinceLastNetData
public int TimeSinceLastNetData -
role
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tagPrefix
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showTag
public boolean showTag -
factionPvp
public boolean factionPvp -
OnlineID
public short OnlineID -
OnlineChunkGridWidth
public int OnlineChunkGridWidth -
bJoypadMovementActive
public boolean bJoypadMovementActive -
bJoypadIgnoreAimUntilCentered
public boolean bJoypadIgnoreAimUntilCentered -
bJoypadIgnoreChargingRT
public boolean bJoypadIgnoreChargingRT -
mpTorchCone
public boolean mpTorchCone -
mpTorchDist
public float mpTorchDist -
mpTorchStrength
public float mpTorchStrength -
PlayerIndex
public int PlayerIndex -
serverPlayerIndex
public int serverPlayerIndex -
useChargeDelta
public float useChargeDelta -
JoypadBind
public int JoypadBind -
ContextPanic
public float ContextPanic -
numNearbyBuildingsRooms
public float numNearbyBuildingsRooms -
isCharging
public boolean isCharging -
isChargingLT
public boolean isChargingLT -
maxWeightDelta
public float maxWeightDelta -
CurrentSpeed
public float CurrentSpeed -
bDeathFinished
public boolean bDeathFinished -
isSpeek
public boolean isSpeek -
isVoiceMute
public boolean isVoiceMute -
playerMoveDir
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soundListener
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username
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dirtyRecalcGridStack
public boolean dirtyRecalcGridStack -
dirtyRecalcGridStackTime
public float dirtyRecalcGridStackTime -
runningTime
public float runningTime -
timePressedContext
public float timePressedContext -
chargeTime
public float chargeTime -
closestZombie
public float closestZombie -
lastAngle
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SaveFileName
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bBannedAttacking
public boolean bBannedAttacking -
sqlID
public int sqlID -
bleedingLevel
public byte bleedingLevel -
networkAI
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accessLevel
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Constructor Details
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IsoPlayer
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IsoPlayer
public IsoPlayer(IsoCell cell, SurvivorDesc survivorDesc, int int2, int int1, int int0, boolean boolean0) -
IsoPlayer
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Method Details
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setOnlineID
public void setOnlineID(short value) -
getTurnDelta
public float getTurnDelta()- Overrides:
getTurnDeltain classIsoGameCharacter
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setPerformingAnAction
public void setPerformingAnAction(boolean val) -
isPerformingAnAction
public boolean isPerformingAnAction() -
isAttacking
public boolean isAttacking()- Overrides:
isAttackingin classIsoGameCharacter
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shouldBeTurning
public boolean shouldBeTurning()- Overrides:
shouldBeTurningin classIsoGameCharacter
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invokeOnPlayerInstance
The IsoPlayer.instance thread-safe invoke. Calls the supplied callback if the IsoPlayer.instance is non-null. Performs this in a thread-safe manner. It is intended that, should any thread intend to use the IsoPlayer.instance, and does not want another thread to change the ptr in the meanwhile, it should call invokeOnPlayerInstance(Runnable callback) eg. IsoPlayer.invokeOnPlayerInstance(()-> { IsoPlayer.instance.doStuff(); } -
getInstance
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setInstance
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hasInstance
public static boolean hasInstance() -
getStaticTraits
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getFollowDeadCount
public static int getFollowDeadCount() -
setFollowDeadCount
public static void setFollowDeadCount(int aFollowDeadCount) -
getAllFileNames
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getUniqueFileName
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getAllSavedPlayers
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isServerPlayerIDValid
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getPlayerIndex
public static int getPlayerIndex() -
getIndex
public int getIndex() -
allPlayersDead
public static boolean allPlayersDead() -
getPlayers
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allPlayersAsleep
public static boolean allPlayersAsleep() -
getCoopPVP
public static boolean getCoopPVP() -
setCoopPVP
public static void setCoopPVP(boolean enabled) -
TestAnimalSpotPlayer
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TestZombieSpotPlayer
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getPathSpeed
public float getPathSpeed() -
isGhostMode
public boolean isGhostMode() -
setGhostMode
public void setGhostMode(boolean aGhostMode) -
isSeeEveryone
public boolean isSeeEveryone() -
getPlayerMoveDir
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setPlayerMoveDir
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Move
- Overrides:
Movein classIsoMovingObject
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MoveUnmodded
- Overrides:
MoveUnmoddedin classIsoMovingObject
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nullifyAiming
public void nullifyAiming() -
isAimKeyDown
public boolean isAimKeyDown() -
GetAnimSetName
- Specified by:
GetAnimSetNamein interfaceIAnimatable- Overrides:
GetAnimSetNamein classIsoGameCharacter
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IsInMeleeAttack
public boolean IsInMeleeAttack() -
load
- Overrides:
loadin classIsoGameCharacter- Throws:
IOException
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setExtraInfoFlags
public void setExtraInfoFlags(byte byte0) -
getExtraInfoFlags
public byte getExtraInfoFlags() -
getDescription
- Overrides:
getDescriptionin classIsoGameCharacter
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save
- Overrides:
savein classIsoGameCharacter- Throws:
IOException
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save
- Throws:
IOException
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save
- Throws:
IOException
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load
- Throws:
IOException
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removeFromWorld
public void removeFromWorld()- Overrides:
removeFromWorldin classIsoGameCharacter
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UpdateRemovedEmitters
public static void UpdateRemovedEmitters() -
Reset
public static void Reset() -
setVehicle4TestCollision
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isSaveFileInUse
public boolean isSaveFileInUse() -
removeSaveFile
public void removeSaveFile() -
isSaveFileIPValid
public boolean isSaveFileIPValid() -
getObjectName
- Overrides:
getObjectNamein classIsoMovingObject
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getJoypadBind
public int getJoypadBind() -
isLBPressed
public boolean isLBPressed() -
getControllerAimDir
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getMouseAimVector
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getAimVector
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getGlobalMovementMod
public float getGlobalMovementMod(boolean bDoNoises) - Overrides:
getGlobalMovementModin classIsoGameCharacter
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isInTrees2
public boolean isInTrees2(boolean ignoreBush) - Overrides:
isInTrees2in classIsoGameCharacter
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getMoveSpeed
public float getMoveSpeed() -
setMoveSpeed
public void setMoveSpeed(float moveSpeed) -
getTorchStrength
public float getTorchStrength()- Overrides:
getTorchStrengthin classIsoGameCharacter
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getInvAimingMod
public float getInvAimingMod() -
getAimingMod
public float getAimingMod() -
getReloadingMod
public float getReloadingMod() -
getAimingRangeMod
public float getAimingRangeMod() -
isPathfindRunning
public boolean isPathfindRunning() -
setPathfindRunning
public void setPathfindRunning(boolean newvalue) -
isBannedAttacking
public boolean isBannedAttacking() -
setBannedAttacking
public void setBannedAttacking(boolean b) -
getInvAimingRangeMod
public float getInvAimingRangeMod() -
render
public void render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) - Specified by:
renderin interfaceIsoRenderable- Overrides:
renderin classIsoGameCharacter
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renderlast
public void renderlast()- Overrides:
renderlastin classIsoGameCharacter
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doBeatenVehicle
public float doBeatenVehicle(float vehicleSpeed) -
update
public void update()- Overrides:
updatein classIsoGameCharacter
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updateEnduranceWhileSitting
public void updateEnduranceWhileSitting() -
postupdate
public void postupdate()- Overrides:
postupdatein classIsoGameCharacter
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isSolidForSeparate
public boolean isSolidForSeparate()- Overrides:
isSolidForSeparatein classIsoMovingObject
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isPushableForSeparate
public boolean isPushableForSeparate()- Overrides:
isPushableForSeparatein classIsoMovingObject
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isPushedByForSeparate
- Overrides:
isPushedByForSeparatein classIsoGameCharacter
-
updateMovementRates
public void updateMovementRates() -
pressedAttack
public void pressedAttack() -
setAttackVariationX
public void setAttackVariationX(float float0) -
setAttackVariationY
public void setAttackVariationY(float float0) -
canPerformHandToHandCombat
public boolean canPerformHandToHandCombat() -
clearHandToHandAttack
public void clearHandToHandAttack()- Overrides:
clearHandToHandAttackin classIsoLivingCharacter
-
setAttackAnimThrowTimer
public void setAttackAnimThrowTimer(long dt) -
isAttackAnimThrowTimeOut
public boolean isAttackAnimThrowTimeOut() -
isAiming
public boolean isAiming()- Specified by:
isAimingin interfaceILuaGameCharacter- Overrides:
isAimingin classIsoGameCharacter
-
calculateCritChance
-
isAimControlActive
public boolean isAimControlActive() -
isGettingUp
public boolean isGettingUp()- Overrides:
isGettingUpin classIsoMovingObject
-
allowsTwist
public boolean allowsTwist()- Specified by:
allowsTwistin interfaceILuaGameCharacter- Overrides:
allowsTwistin classIsoGameCharacter
-
getClosestZombieToOtherZombie
-
getClosestZombieDist
Deprecated. -
hitConsequences
public void hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) - Overrides:
hitConsequencesin classIsoGameCharacter
-
checkActionGroup
public void checkActionGroup() -
getUseableVehicle
-
isNearVehicle
-
getNearVehicle
- Overrides:
getNearVehiclein classIsoGameCharacter
-
setAngleFromAim
public void setAngleFromAim() -
getCell
-
calculateContext
public void calculateContext() -
isSafeToClimbOver
-
doContext
public boolean doContext() -
getContextDoorOrWindowOrWindowFrame
-
hopFence
-
canClimbOverWall
-
doContextClimbOverWall
-
climbOverWall
-
AttemptAttack
public boolean AttemptAttack() -
DoAttack
public boolean DoAttack(float chargeDelta) - Overrides:
DoAttackin classIsoLivingCharacter
-
DoAttack
-
getPlayerNum
public int getPlayerNum() -
updateLOS
public void updateLOS() -
getSeeNearbyCharacterDistance
public float getSeeNearbyCharacterDistance()- Overrides:
getSeeNearbyCharacterDistancein classIsoGameCharacter
-
checkCanSeeClient
-
checkCanSeeClient
-
getTimeSurvived
-
IsUsingAimWeapon
public boolean IsUsingAimWeapon() -
getSleepingPillsTaken
public int getSleepingPillsTaken() -
setSleepingPillsTaken
public void setSleepingPillsTaken(int _sleepingPillsTaken) If you've take more than 10 sleeping pills you lose some health If you're drunk, 1 pills = 2 -
resetSleepingPillsTaken
public void resetSleepingPillsTaken() -
isOutside
public boolean isOutside()- Specified by:
isOutsidein interfaceILuaGameCharacter- Overrides:
isOutsidein classIsoGameCharacter
-
getLastSeenZomboidTime
public double getLastSeenZomboidTime() -
getPlayerClothingTemperature
public float getPlayerClothingTemperature()Return the amount of temperature given by clothes wear- Returns:
- temperature
-
getPlayerClothingInsulation
public float getPlayerClothingInsulation() -
getActiveLightItem
-
isTorchCone
public boolean isTorchCone() -
getTorchDot
public float getTorchDot() -
getLightDistance
public float getLightDistance() -
pressedMovement
public boolean pressedMovement(boolean ignoreBlock) -
pressedCancelAction
public boolean pressedCancelAction() -
checkWalkTo
public boolean checkWalkTo() -
pressedAim
public boolean pressedAim() -
isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled()- Overrides:
isDoingActionThatCanBeCancelledin classIsoGameCharacter
-
getSteamID
public long getSteamID() -
setSteamID
public void setSteamID(long _steamID) -
isTargetedByZombie
public boolean isTargetedByZombie() -
isMaskClicked
public boolean isMaskClicked(int x, int y, boolean flip) - Overrides:
isMaskClickedin classIsoGameCharacter
-
getOffSetXUI
public int getOffSetXUI() -
setOffSetXUI
public void setOffSetXUI(int _offSetXUI) -
getOffSetYUI
public int getOffSetYUI() -
setOffSetYUI
public void setOffSetYUI(int _offSetYUI) -
getUsername
-
getUsername
-
getUsername
-
setUsername
-
updateUsername
public void updateUsername() -
getOnlineID
public short getOnlineID()- Specified by:
getOnlineIDin interfaceIAnimatable
-
isLocalPlayer
public boolean isLocalPlayer() -
isLocalPlayer
-
isLocalPlayer
-
setLocalPlayer
-
getLocalPlayerByOnlineID
-
isOnlyPlayerAsleep
public boolean isOnlyPlayerAsleep() -
setHasObstacleOnPath
public void setHasObstacleOnPath(boolean boolean0) -
isRemoteAndHasObstacleOnPath
public boolean isRemoteAndHasObstacleOnPath() -
OnDeath
public void OnDeath()- Overrides:
OnDeathin classIsoGameCharacter
-
isNoClip
public boolean isNoClip() -
setNoClip
public void setNoClip(boolean noClip) -
setAuthorizeMeleeAction
public void setAuthorizeMeleeAction(boolean enabled) Deprecated. -
isAuthorizeMeleeAction
public boolean isAuthorizeMeleeAction()Deprecated. -
setAuthorizeShoveStomp
public void setAuthorizeShoveStomp(boolean enabled) Deprecated. -
isAuthorizeShoveStomp
public boolean isAuthorizeShoveStomp()Deprecated. -
setAuthorizedHandToHandAction
public void setAuthorizedHandToHandAction(boolean boolean0) -
isAuthorizedHandToHandAction
public boolean isAuthorizedHandToHandAction() -
setAuthorizedHandToHand
public void setAuthorizedHandToHand(boolean boolean0) -
isAuthorizedHandToHand
public boolean isAuthorizedHandToHand() -
isBlockMovement
public boolean isBlockMovement() -
setBlockMovement
public void setBlockMovement(boolean _blockMovement) -
startReceivingBodyDamageUpdates
-
stopReceivingBodyDamageUpdates
-
getNutrition
-
getFitness
-
getParameterCharacterMovementSpeed
-
setMeleeHitSurface
-
setMeleeHitSurface
-
setVehicleHitLocation
-
DoFootstepSound
- Overrides:
DoFootstepSoundin classIsoGameCharacter
-
playerVoiceSound
-
transmitPlayerVoiceSound
-
stopPlayerVoiceSound
-
updateVocalProperties
public void updateVocalProperties() -
isDraggingCorpseStateName
-
isPickingUpBody
public boolean isPickingUpBody() -
isPuttingDownBody
public boolean isPuttingDownBody() -
isPlayingAttackLoopSound
-
startAttackLoopSound
-
playBloodSplatterSound
public void playBloodSplatterSound()- Overrides:
playBloodSplatterSoundin classIsoGameCharacter
-
setJoypadIgnoreAimUntilCentered
public void setJoypadIgnoreAimUntilCentered(boolean ignore) -
createPlayerStats
-
setPlayerStats
-
isAllChatMuted
public boolean isAllChatMuted() -
setAllChatMuted
public void setAllChatMuted(boolean _allChatMuted) -
getAccessLevel
Deprecated. -
getRole
-
isAccessLevel
-
setRole
-
addMechanicsItem
-
getZombieRelevenceScore
-
getVisual
- Specified by:
getVisualin interfaceILuaGameCharacter- Overrides:
getVisualin classIsoGameCharacter
-
getHumanVisual
- Specified by:
getHumanVisualin interfaceIHumanVisual
-
getAnimalVisual
- Specified by:
getAnimalVisualin interfaceIAnimalVisual
-
getAnimalType
- Specified by:
getAnimalTypein interfaceIAnimalVisual
-
getAnimalSize
public float getAnimalSize()- Specified by:
getAnimalSizein interfaceIAnimalVisual
-
getItemVisuals
- Overrides:
getItemVisualsin classIsoGameCharacter
-
getItemVisuals
- Specified by:
getItemVisualsin interfaceIHumanVisual- Overrides:
getItemVisualsin classIsoGameCharacter
-
dressInNamedOutfit
- Specified by:
dressInNamedOutfitin interfaceILuaGameCharacterClothing- Overrides:
dressInNamedOutfitin classIsoGameCharacter
-
dressInClothingItem
- Overrides:
dressInClothingItemin classIsoGameCharacter
-
onWornItemsChanged
public void onWornItemsChanged()- Overrides:
onWornItemsChangedin classIsoGameCharacter
-
actionStateChanged
- Specified by:
actionStateChangedin interfaceIActionStateChanged- Overrides:
actionStateChangedin classIsoGameCharacter
-
getLastAngle
-
setLastAngle
-
getDialogMood
public int getDialogMood() -
setDialogMood
public void setDialogMood(int _DialogMood) -
getPing
public int getPing() -
setPing
public void setPing(int _ping) -
getDragObject
-
setDragObject
-
getAsleepTime
public float getAsleepTime() -
setAsleepTime
public void setAsleepTime(float _AsleepTime) -
getSpottedList
-
getTicksSinceSeenZombie
public int getTicksSinceSeenZombie() -
setTicksSinceSeenZombie
public void setTicksSinceSeenZombie(int _TicksSinceSeenZombie) -
isWaiting
public boolean isWaiting() -
setWaiting
public void setWaiting(boolean _Waiting) -
getDragCharacter
-
setDragCharacter
-
getHeartDelay
public float getHeartDelay() -
setHeartDelay
public void setHeartDelay(float _heartDelay) -
getHeartDelayMax
public float getHeartDelayMax() -
setHeartDelayMax
public void setHeartDelayMax(int _heartDelayMax) -
getHoursSurvived
public double getHoursSurvived()- Specified by:
getHoursSurvivedin interfaceILuaGameCharacter- Overrides:
getHoursSurvivedin classIsoGameCharacter
-
setHoursSurvived
public void setHoursSurvived(double hrs) -
getMaxWeightDelta
public float getMaxWeightDelta() -
setMaxWeightDelta
public void setMaxWeightDelta(float _maxWeightDelta) -
isbChangeCharacterDebounce
public boolean isbChangeCharacterDebounce() -
setbChangeCharacterDebounce
public void setbChangeCharacterDebounce(boolean _bChangeCharacterDebounce) -
getFollowID
public int getFollowID() -
setFollowID
public void setFollowID(int _followID) -
isbSeenThisFrame
public boolean isbSeenThisFrame() -
setbSeenThisFrame
public void setbSeenThisFrame(boolean _bSeenThisFrame) -
isbCouldBeSeenThisFrame
public boolean isbCouldBeSeenThisFrame() -
setbCouldBeSeenThisFrame
public void setbCouldBeSeenThisFrame(boolean _bCouldBeSeenThisFrame) -
getTimeSinceLastStab
public float getTimeSinceLastStab() -
setTimeSinceLastStab
public void setTimeSinceLastStab(float _timeSinceLastStab) -
getLastSpotted
-
setLastSpotted
-
getClearSpottedTimer
public int getClearSpottedTimer() -
setClearSpottedTimer
public void setClearSpottedTimer(int _ClearSpottedTimer) -
IsRunning
public boolean IsRunning() -
InitSpriteParts
public void InitSpriteParts() -
getTagPrefix
-
setTagPrefix
-
getTagColor
-
setTagColor
-
getDisplayName
-
setDisplayName
-
isSeeNonPvpZone
public boolean isSeeNonPvpZone() -
isSeeDesignationZone
public boolean isSeeDesignationZone() -
setSeeDesignationZone
public void setSeeDesignationZone(boolean boolean0) -
addSelectedZoneForHighlight
-
setSelectedZoneForHighlight
-
getSelectedZoneForHighlight
-
getSelectedZonesForHighlight
-
resetSelectedZonesForHighlight
public void resetSelectedZonesForHighlight() -
setSeeNonPvpZone
public void setSeeNonPvpZone(boolean _seeNonPvpZone) -
checkZonesInterception
public boolean checkZonesInterception(int int4, int int3, int int2, int int1) -
isShowTag
public boolean isShowTag() -
setShowTag
public void setShowTag(boolean show) -
isFactionPvp
public boolean isFactionPvp() -
setFactionPvp
public void setFactionPvp(boolean pvp) -
isForceAim
public boolean isForceAim() -
setForceAim
public void setForceAim(boolean _forceAim) -
toggleForceAim
public boolean toggleForceAim() -
isForceSprint
public boolean isForceSprint() -
setForceSprint
public void setForceSprint(boolean _forceSprint) -
toggleForceSprint
public boolean toggleForceSprint() -
isForceRun
public boolean isForceRun() -
setForceRun
public void setForceRun(boolean _forceRun) -
toggleForceRun
public boolean toggleForceRun() -
isDeaf
public boolean isDeaf() -
isForceOverrideAnim
public boolean isForceOverrideAnim() -
setForceOverrideAnim
public void setForceOverrideAnim(boolean forceOverride) -
getMechanicsItem
-
isWearingNightVisionGoggles
public boolean isWearingNightVisionGoggles() -
setWearingNightVisionGoggles
public void setWearingNightVisionGoggles(boolean b) -
OnAnimEvent
- Specified by:
OnAnimEventin interfaceIAnimEventCallback- Overrides:
OnAnimEventin classIsoGameCharacter
-
setAddedToModelManager
- Overrides:
setAddedToModelManagerin classIsoGameCharacter
-
isTimedActionInstant
public boolean isTimedActionInstant()- Specified by:
isTimedActionInstantin interfaceILuaGameCharacter- Overrides:
isTimedActionInstantin classIsoGameCharacter
-
isSkeleton
public boolean isSkeleton()- Specified by:
isSkeletonin interfaceIHumanVisual
-
addWorldSoundUnlessInvisible
public void addWorldSoundUnlessInvisible(int radius, int volume, boolean bStressHumans) - Specified by:
addWorldSoundUnlessInvisiblein interfaceILuaGameCharacter- Overrides:
addWorldSoundUnlessInvisiblein classIsoGameCharacter
-
getMoodleLevel
-
isAttackStarted
public boolean isAttackStarted() -
setAttackStarted
public void setAttackStarted(boolean boolean0) -
isBehaviourMoving
public boolean isBehaviourMoving()- Overrides:
isBehaviourMovingin classIsoGameCharacter
-
isJustMoved
public boolean isJustMoved() -
setJustMoved
public void setJustMoved(boolean val) -
isPlayerMoving
public boolean isPlayerMoving()- Overrides:
isPlayerMovingin classIsoGameCharacter
-
getTimedActionTimeModifier
public float getTimedActionTimeModifier()- Overrides:
getTimedActionTimeModifierin classIsoGameCharacter
-
isLookingWhileInVehicle
public boolean isLookingWhileInVehicle() -
setInitiateAttack
public void setInitiateAttack(boolean initiate) -
isInitiateAttack
public boolean isInitiateAttack() -
isIgnoreInputsForDirection
public boolean isIgnoreInputsForDirection() -
setIgnoreInputsForDirection
public void setIgnoreInputsForDirection(boolean _ignoreInputsForDirection) -
isIgnoreContextKey
public boolean isIgnoreContextKey() -
setIgnoreContextKey
public void setIgnoreContextKey(boolean _ignoreContextKey) -
isIgnoreAutoVault
public boolean isIgnoreAutoVault() -
setIgnoreAutoVault
public void setIgnoreAutoVault(boolean _ignoreAutoVault) -
isAllowSprint
public boolean isAllowSprint() -
setAllowSprint
public void setAllowSprint(boolean _allowSprint) -
isAllowRun
public boolean isAllowRun() -
setAllowRun
public void setAllowRun(boolean _allowRun) -
getAttackType
-
setAttackType
-
canSeeAll
public boolean canSeeAll() -
setCanSeeAll
public void setCanSeeAll(boolean b) -
isNetworkTeleportEnabled
public boolean isNetworkTeleportEnabled() -
setNetworkTeleportEnabled
public void setNetworkTeleportEnabled(boolean b) -
isCheatPlayerSeeEveryone
public boolean isCheatPlayerSeeEveryone() -
getRelevantAndDistance
public float getRelevantAndDistance(float x, float y, float RelevantRange) -
canHearAll
public boolean canHearAll() -
setCanHearAll
public void setCanHearAll(boolean b) -
getAlreadyReadBook
-
setMoodleCantSprint
public void setMoodleCantSprint(boolean b) -
setAttackFromBehind
public void setAttackFromBehind(boolean _attackFromBehind) -
isAttackFromBehind
public boolean isAttackFromBehind() -
getDamageFromHitByACar
public float getDamageFromHitByACar(float vehicleSpeed) -
Hit
public float Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) - Specified by:
Hitin interfaceILuaGameCharacterDamage- Overrides:
Hitin classIsoGameCharacter
-
Kill
- Overrides:
Killin classIsoGameCharacter
-
becomeCorpse
- Overrides:
becomeCorpsein classIsoGameCharacter
-
preupdate
public void preupdate()- Overrides:
preupdatein classIsoGameCharacter
-
getHitReactionNetworkAI
- Overrides:
getHitReactionNetworkAIin classIsoGameCharacter
-
getNetworkCharacterAI
- Overrides:
getNetworkCharacterAIin classIsoGameCharacter
-
setFishingStage
-
setFitnessSpeed
public void setFitnessSpeed() -
isLocal
public boolean isLocal()- Overrides:
isLocalin classIsoGameCharacter
-
isClimbOverWallSuccess
public boolean isClimbOverWallSuccess() -
setClimbOverWallSuccess
public void setClimbOverWallSuccess(boolean _climbOverWallSuccess) -
isClimbOverWallStruggle
public boolean isClimbOverWallStruggle() -
setClimbOverWallStruggle
public void setClimbOverWallStruggle(boolean _climbOverWallStruggle) -
isVehicleCollisionActive
- Overrides:
isVehicleCollisionActivein classIsoGameCharacter
-
isSkipResolveCollision
public boolean isSkipResolveCollision()- Overrides:
isSkipResolveCollisionin classIsoGameCharacter
-
isShowMPInfos
public boolean isShowMPInfos() -
setShowMPInfos
public void setShowMPInfos(boolean b) -
getMusicIntensityEvents
-
triggerMusicIntensityEvent
-
getMusicThreatStatuses
-
addAttachedAnimal
-
getAttachedAnimals
-
removeAttachedAnimal
-
removeAllAttachedAnimals
public void removeAllAttachedAnimals() -
lureAnimal
-
getLuredAnimals
-
stopLuringAnimals
public void stopLuringAnimals(boolean boolean0) -
setIsLuringAnimals
public void setIsLuringAnimals(boolean boolean0) -
getVoiceType
public int getVoiceType() -
setVoiceType
public void setVoiceType(int int0) -
setVoicePitch
public void setVoicePitch(float float0) -
isFarming
public boolean isFarming() -
setIsFarming
public void setIsFarming(boolean boolean0) -
tooDarkToRead
public boolean tooDarkToRead() -
isWalking
public boolean isWalking() -
isInvPageDirty
public boolean isInvPageDirty() -
setInvPageDirty
public void setInvPageDirty(boolean boolean0) -
getVoicePitch
public float getVoicePitch() -
setCombatSpeed
public void setCombatSpeed(float float0) -
getCombatSpeed
public float getCombatSpeed() -
isMeleePressed
public boolean isMeleePressed() -
isGrapplePressed
public boolean isGrapplePressed() -
setRole
-
wasLastAttackHandToHand
public boolean wasLastAttackHandToHand() -
setLastAttackWasHandToHand
public void setLastAttackWasHandToHand(boolean boolean0) -
petAnimal
public void petAnimal() -
getUseableAnimal
-
getTimedActionToRetrigger
-
setTimedActionToRetrigger
-
getPlayerCraftHistory
-
isFavouriteRecipe
-
isFavouriteRecipe
-
isUnwanted
-
setUnwanted
-
getUnwantedModDataString
-