Class FogShader
java.lang.Object
zombie.iso.weather.fog.FogShader
- All Implemented Interfaces:
IShaderProgramListener
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
callback
(ShaderProgram var1) void
void
setCameraInfo
(float float0, float float1, float float2, float float3) void
setCameraInfo2
(float float0, float float1, float float2, float float3) void
setColorInfo
(float float0, float float1, float float2, float float3) void
setColorInfo2
(float float0, float float1, float float2, float float3) void
setColorInfo3
(float float0, float float1, float float2, float float3) void
setParamInfo
(float float0, float float1, float float2, float float3) void
setParamInfo2
(float float0, float float1, float float2, float float3) void
setParamInfo3
(float float0, float float1, float float2, float float3) void
setRectangleInfo
(float float0, float float1, float float2, float float3) void
setRectangleInfo2
(float float0, float float1, float float2, float float3) void
setScalingInfo
(float float0, float float1, float float2, float float3) void
setScalingInfo2
(float float0, float float1, float float2, float float3) void
setScreenInfo
(float float0, float float1, float float2, float float3) void
setScreenInfo2
(float float0, float float1, float float2, float float3) void
setTargetDepth
(float float0) void
setTargetDepth2
(float float0) void
setTextureInfo
(float float0, float float1, float float2, float float3) void
setTextureInfo2
(float float0, float float1, float float2, float float3) void
setTextureInfo3
(float float0, float float1, float float2, float float3) void
setWorldOffset
(float float0, float float1, float float2, float float3) void
setWorldOffset2
(float float0, float float1, float float2, float float3) void
setWorldOffset3
(float float0, float float1, float float2, float float3) boolean
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Field Details
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instance
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Constructor Details
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FogShader
public FogShader()
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Method Details
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initShader
public void initShader() -
getProgram
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setScreenInfo
public void setScreenInfo(float float0, float float1, float float2, float float3) -
setTextureInfo
public void setTextureInfo(float float0, float float1, float float2, float float3) -
setRectangleInfo
public void setRectangleInfo(float float0, float float1, float float2, float float3) -
setScalingInfo
public void setScalingInfo(float float0, float float1, float float2, float float3) -
setColorInfo
public void setColorInfo(float float0, float float1, float float2, float float3) -
setWorldOffset
public void setWorldOffset(float float0, float float1, float float2, float float3) -
setParamInfo
public void setParamInfo(float float0, float float1, float float2, float float3) -
setCameraInfo
public void setCameraInfo(float float0, float float1, float float2, float float3) -
setTargetDepth
public void setTargetDepth(float float0) -
setScreenInfo2
public void setScreenInfo2(float float0, float float1, float float2, float float3) -
setTextureInfo2
public void setTextureInfo2(float float0, float float1, float float2, float float3) -
setRectangleInfo2
public void setRectangleInfo2(float float0, float float1, float float2, float float3) -
setScalingInfo2
public void setScalingInfo2(float float0, float float1, float float2, float float3) -
setColorInfo2
public void setColorInfo2(float float0, float float1, float float2, float float3) -
setWorldOffset2
public void setWorldOffset2(float float0, float float1, float float2, float float3) -
setParamInfo2
public void setParamInfo2(float float0, float float1, float float2, float float3) -
setCameraInfo2
public void setCameraInfo2(float float0, float float1, float float2, float float3) -
setTargetDepth2
public void setTargetDepth2(float float0) -
setTextureInfo3
public void setTextureInfo3(float float0, float float1, float float2, float float3) -
setWorldOffset3
public void setWorldOffset3(float float0, float float1, float float2, float float3) -
setParamInfo3
public void setParamInfo3(float float0, float float1, float float2, float float3) -
setColorInfo3
public void setColorInfo3(float float0, float float1, float float2, float float3) -
StartShader
public boolean StartShader() -
callback
- Specified by:
callback
in interfaceIShaderProgramListener
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