Class WeatherFxMask
java.lang.Object
zombie.iso.weather.fx.WeatherFxMask
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic final class -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic ColorInfobooleanintstatic IsoSpritestatic booleanstatic floatstatic floatstatic IsoSpritestatic IsoSpritestatic IsoSpritestatic IsoSpriteintintint -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidaddMaskLocation(IsoGridSquare gs, int x, int y, int z) static booleanstatic booleancheckVisibleSquares(int playerIndex, int z) static voiddestroy()static voidforceMaskUpdate(int plrIndex) static voidstatic TextureFBOstatic TextureFBOstatic voidinit()static voidinitMask()booleanisLoc(int x, int y, int z) static booleanstatic booleanplayerHasMaskToDraw(int plrIndex) static voidrenderFxMask(int nPlayer) static voidsetDiamondIterDone(int plrIndex)
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Field Details
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floorSprite
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wallNSprite
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wallWSprite
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wallNWSprite
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wallSESprite
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BIT_FLOOR
public static final int BIT_FLOOR- See Also:
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BIT_WALLN
public static final int BIT_WALLN- See Also:
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BIT_WALLW
public static final int BIT_WALLW- See Also:
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BIT_IS_CUT
public static final int BIT_IS_CUT- See Also:
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BIT_CHARS
public static final int BIT_CHARS- See Also:
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BIT_OBJECTS
public static final int BIT_OBJECTS- See Also:
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BIT_WALL_SE
public static final int BIT_WALL_SE- See Also:
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BIT_DOOR
public static final int BIT_DOOR- See Also:
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offsetX
public static float offsetX -
offsetY
public static float offsetY -
defColorInfo
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x
public int x -
y
public int y -
z
public int z -
flags
public int flags -
gs
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enabled
public boolean enabled -
maskingEnabled
public static boolean maskingEnabled
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Constructor Details
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WeatherFxMask
public WeatherFxMask()
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Method Details
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getFboMask
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getFboParticles
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isRenderingMask
public static boolean isRenderingMask() -
init
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checkFbos
public static boolean checkFbos() -
destroy
public static void destroy() -
initMask
public static void initMask() -
isLoc
public boolean isLoc(int x, int y, int z) -
playerHasMaskToDraw
public static boolean playerHasMaskToDraw(int plrIndex) -
setDiamondIterDone
public static void setDiamondIterDone(int plrIndex) -
forceMaskUpdate
public static void forceMaskUpdate(int plrIndex) -
forceMaskUpdateAll
public static void forceMaskUpdateAll() -
addMaskLocation
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checkVisibleSquares
public static boolean checkVisibleSquares(int playerIndex, int z) -
renderFxMask
public static void renderFxMask(int nPlayer)
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