Uses of Interface
zombie.iso.worldgen.biomes.IBiome
Packages that use IBiome
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Uses of IBiome in zombie.iso.worldgen
Methods in zombie.iso.worldgen that return IBiomeModifier and TypeMethodDescriptionWorldGenChunk.getBiome(int x, int y) WorldGenChunk.getMapBiome(int x, int y, String filter) Methods in zombie.iso.worldgen with parameters of type IBiomeModifier and TypeMethodDescriptionvoidWorldGenTile.setTiles(IBiome biome, IsoGridSquare square, IsoChunk ch, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, boolean isMap, Random rnd) booleanWorldGenTile.setTiles(IBiome biome, FeatureType type, IsoGridSquare square, IsoChunk ch, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, Random rnd) -
Uses of IBiome in zombie.iso.worldgen.biomes
Classes in zombie.iso.worldgen.biomes that implement IBiomeMethods in zombie.iso.worldgen.biomes that return IBiomeModifier and TypeMethodDescriptionBiomeAbstract.bush(EnumSet<BiomeType.Bush> bush) BiomeAbstract.bush(BiomeType.Bush bush) IBiome.bush(EnumSet<BiomeType.Bush> arg0) IBiome.bush(BiomeType.Bush arg0) BiomeRegistry.get(Map<String, Biome> biomesIn, double[] noises, double selector, Map<BiomeType.Landscape, List<Double>> landscapeProb, Map<BiomeType.Plant, List<Double>> plantProb, Map<BiomeType.Bush, List<Double>> bushProb, Map<BiomeType.Temperature, List<Double>> temperatureProb, Map<BiomeType.Hygrometry, List<Double>> hygrometryProb, Map<BiomeType.OreLevel, List<Double>> oreLevelProb) BiomeRegistry.get(Map<String, Biome> biomesIn, String filter, double[] noises, double selector, Map<BiomeType.Bush, List<Double>> bushProb, Map<BiomeType.OreLevel, List<Double>> oreLevelProb) BiomeAbstract.hygrometry(EnumSet<BiomeType.Hygrometry> hygrometry) BiomeAbstract.hygrometry(BiomeType.Hygrometry hygrometry) IBiome.hygrometry(EnumSet<BiomeType.Hygrometry> arg0) IBiome.hygrometry(BiomeType.Hygrometry arg0) BiomeAbstract.landscape(EnumSet<BiomeType.Landscape> landscape) BiomeAbstract.landscape(BiomeType.Landscape landscape) IBiome.landscape(EnumSet<BiomeType.Landscape> arg0) IBiome.landscape(BiomeType.Landscape arg0) BiomeAbstract.oreLevel(EnumSet<BiomeType.OreLevel> oreLevel) BiomeAbstract.oreLevel(BiomeType.OreLevel oreLevel) IBiome.oreLevel(EnumSet<BiomeType.OreLevel> arg0) IBiome.oreLevel(BiomeType.OreLevel arg0) BiomeAbstract.placements(Map<FeatureType, List<String>> placement) IBiome.placements(Map<FeatureType, List<String>> arg0) BiomeAbstract.plant(EnumSet<BiomeType.Plant> plant) BiomeAbstract.plant(BiomeType.Plant plant) IBiome.plant(EnumSet<BiomeType.Plant> arg0) IBiome.plant(BiomeType.Plant arg0) BiomeAbstract.protected_(List<String> protected_) IBiome.protected_(List<String> arg0) BiomeAbstract.temperature(EnumSet<BiomeType.Temperature> temperature) BiomeAbstract.temperature(BiomeType.Temperature temperature) IBiome.temperature(EnumSet<BiomeType.Temperature> arg0) IBiome.temperature(BiomeType.Temperature arg0) BiomeAbstract.zombies(float chance) IBiome.zombies(float arg0)