Class ClientServerMap
java.lang.Object
zombie.network.ClientServerMap
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Field Summary
FieldsModifier and TypeFieldDescriptionint
int
boolean[]
int
int
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Constructor Summary
ConstructorsConstructorDescriptionClientServerMap
(int _playerIndex, int squareX, int squareY, int _chunkGridWidth) -
Method Summary
Modifier and TypeMethodDescriptionstatic void
characterIn
(UdpConnection connection, int _playerIndex) int
getMaxX()
int
getMaxY()
int
getMinX()
int
getMinY()
static boolean
isChunkLoaded
(int wx, int wy) boolean
isValidCell
(int x, int y) static void
render
(int _playerIndex) static void
Reset()
void
sendPacket
(UdpConnection connection) boolean
boolean
setPlayerPosition
(int squareX, int squareY)
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Field Details
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playerIndex
public int playerIndex -
centerX
public int centerX -
centerY
public int centerY -
width
public int width -
loaded
public boolean[] loaded
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Constructor Details
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ClientServerMap
public ClientServerMap(int _playerIndex, int squareX, int squareY, int _chunkGridWidth)
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Method Details
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getMinX
public int getMinX() -
getMinY
public int getMinY() -
getMaxX
public int getMaxX() -
getMaxY
public int getMaxY() -
isValidCell
public boolean isValidCell(int x, int y) -
setLoaded
public boolean setLoaded() -
setPlayerPosition
public boolean setPlayerPosition(int squareX, int squareY) -
isChunkLoaded
public static boolean isChunkLoaded(int wx, int wy) -
characterIn
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sendPacket
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render
public static void render(int _playerIndex) -
Reset
public static void Reset()
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