Class TileGeometryManager

java.lang.Object
zombie.tileDepth.TileGeometryManager

public final class TileGeometryManager extends Object
  • Field Details

  • Method Details

    • getInstance

      public static TileGeometryManager getInstance()
    • init

      public void init()
    • initGameData

      public void initGameData()
    • initModData

      public void initModData(ChooseGameInfo.Mod mod)
    • loadedTileDefinitions

      public void loadedTileDefinitions()
    • initSpriteProperties

      public void initSpriteProperties()
    • getModIDs

      public ArrayList<String> getModIDs()
    • setGeometry

      public void setGeometry(String string1, String string0, int int0, int int1, ArrayList<TileGeometryFile.Geometry> arrayList)
    • copyGeometry

      public void copyGeometry(String string1, String string0, int int0, int int1, ArrayList<TileGeometryFile.Geometry> arrayList)
    • getGeometry

      public ArrayList<TileGeometryFile.Geometry> getGeometry(String string1, String string0, int int0, int int1)
    • getTileProperty

      public String getTileProperty(String string2, String string0, int int0, int int1, String string1)
    • setTileProperty

      public void setTileProperty(String string3, String string0, int int0, int int1, String string1, String string2)
    • getTile

      public zombie.tileDepth.TileGeometryFile.Tile getTile(String string1, String string0, int int0, int int1)
    • getOrCreateTile

      public zombie.tileDepth.TileGeometryFile.Tile getOrCreateTile(String string1, String string0, int int0, int int1)
    • write

      public void write(String string)
    • Reset

      public void Reset()