Class VBOLinesUV
java.lang.Object
zombie.worldMap.VBOLinesUV
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidaddElement(float float0, float float1, float float2, float float3, float float4, float float5, float float6) voidaddElement(float float0, float float1, float float2, float float7, float float8, float float3, float float4, float float5, float float6) voidaddLine(float float0, float float1, float float2, float float7, float float8, float float9, float float3, float float4, float float5, float float6) voidaddLine(float float0, float float1, float float2, float float7, float float8, float float9, float float3, float float4, float float5, float float6, float float10, float float11, float float12, float float13) voidaddQuad(float float0, float float1, float float3, float float4, float float9, float float11, float float10, float float12, float float2, float float5, float float6, float float7, float float8) voidaddQuad(float float0, float float1, float float3, float float4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float19, float float20, float float2, float float5, float float6, float float7, float float8) voidaddQuad(float float0, float float1, float float2, float float3, float float4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float19, float float20, float float21, float float22, float float23, float float5, float float6, float float7, float float8) voidaddTriangle(float float0, float float1, float float2, float float3, float float4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float5, float float6, float float7, float float8) voidflush()static VBOLinesUVvoidreserve(int int0) voidsetLineWidth(float float0) voidsetMode(int int0) voidsetOffset(float float0, float float1, float float2) voidsetShaderProgram(ShaderProgram shaderProgram) void
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Constructor Details
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VBOLinesUV
public VBOLinesUV()
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Method Details
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getInstance
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setOffset
public void setOffset(float float0, float float1, float float2) -
addElement
public void addElement(float float0, float float1, float float2, float float7, float float8, float float3, float float4, float float5, float float6) -
addElement
public void addElement(float float0, float float1, float float2, float float3, float float4, float float5, float float6) -
addLine
public void addLine(float float0, float float1, float float2, float float7, float float8, float float9, float float3, float float4, float float5, float float6) -
addLine
public void addLine(float float0, float float1, float float2, float float7, float float8, float float9, float float3, float float4, float float5, float float6, float float10, float float11, float float12, float float13) -
addTriangle
public void addTriangle(float float0, float float1, float float2, float float3, float float4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float5, float float6, float float7, float float8) -
addQuad
public void addQuad(float float0, float float1, float float3, float float4, float float9, float float11, float float10, float float12, float float2, float float5, float float6, float float7, float float8) -
addQuad
public void addQuad(float float0, float float1, float float3, float float4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float19, float float20, float float2, float float5, float float6, float float7, float float8) -
addQuad
public void addQuad(float float0, float float1, float float2, float float3, float float4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float19, float float20, float float21, float float22, float float23, float float5, float float6, float float7, float float8) -
reserve
public void reserve(int int0) -
flush
public void flush() -
setLineWidth
public void setLineWidth(float float0) -
setMode
public void setMode(int int0) -
setShaderProgram
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startRun
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