Class VBOLinesUV
java.lang.Object
zombie.worldMap.VBOLinesUV
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
addElement
(float x, float y, float z, float r, float g, float b, float a) void
addElement
(float x, float y, float z, float u, float v, float r, float g, float b, float a) void
addLine
(float x0, float y0, float z0, float x1, float y1, float z1, float r, float g, float b, float a) void
addLine
(float x0, float y0, float z0, float x1, float y1, float z1, float r0, float g0, float b0, float a0, float r1, float g1, float b1, float a1) void
addQuad
(float x0, float y0, float u0, float v0, float x1, float y1, float u1, float v1, float z, float r, float g, float b, float a) void
addQuad
(float x0, float y0, float u0, float v0, float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float z, float r, float g, float b, float a) void
addQuad
(float float0, float float1, float float2, float float3, float float4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float19, float float20, float float21, float float22, float float23, float float5, float float6, float float7, float float8) void
addTriangle
(float x0, float y0, float z0, float u0, float v0, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float r, float g, float b, float a) void
flush()
static VBOLinesUV
void
reserve
(int numElements) void
setLineWidth
(float width) void
setMode
(int mode) void
setOffset
(float dx, float dy, float dz) void
setShaderProgram
(ShaderProgram shaderProgram) void
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Constructor Details
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VBOLinesUV
public VBOLinesUV()
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Method Details
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getInstance
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setOffset
public void setOffset(float dx, float dy, float dz) -
addElement
public void addElement(float x, float y, float z, float u, float v, float r, float g, float b, float a) -
addElement
public void addElement(float x, float y, float z, float r, float g, float b, float a) -
addLine
public void addLine(float x0, float y0, float z0, float x1, float y1, float z1, float r, float g, float b, float a) -
addLine
public void addLine(float x0, float y0, float z0, float x1, float y1, float z1, float r0, float g0, float b0, float a0, float r1, float g1, float b1, float a1) -
addTriangle
public void addTriangle(float x0, float y0, float z0, float u0, float v0, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float r, float g, float b, float a) -
addQuad
public void addQuad(float x0, float y0, float u0, float v0, float x1, float y1, float u1, float v1, float z, float r, float g, float b, float a) -
addQuad
public void addQuad(float x0, float y0, float u0, float v0, float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float z, float r, float g, float b, float a) -
addQuad
public void addQuad(float float0, float float1, float float2, float float3, float float4, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16, float float17, float float18, float float19, float float20, float float21, float float22, float float23, float float5, float float6, float float7, float float8) -
reserve
public void reserve(int numElements) -
flush
public void flush() -
setLineWidth
public void setLineWidth(float width) -
setMode
public void setMode(int mode) -
setShaderProgram
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startRun
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