◆ changeState()
| void Fishing::FishingManager::changeState |
( |
string | stateName | ) |
|
◆ destroy()
| void Fishing::FishingManager::destroy |
( |
| ) |
|
◆ disable()
| void Fishing::FishingManager::disable |
( |
| ) |
|
◆ eventHooks()
| void Fishing::FishingManager::eventHooks |
( |
| ) |
|
◆ Fishing::FishingManager()
| Fishing::FishingManager::Fishing::FishingManager |
( |
IsoPlayer | player, |
|
|
integer | joypad ) |
◆ initStates()
| void Fishing::FishingManager::initStates |
( |
| ) |
|
◆ initTensionUI()
| void Fishing::FishingManager::initTensionUI |
( |
| ) |
|
◆ onFishingActionMPUpdate()
◆ removeEventHooks()
| void Fishing::FishingManager::removeEventHooks |
( |
| ) |
|
◆ update()
| void Fishing::FishingManager::update |
( |
| ) |
|
◆ updateAnim()
| void Fishing::FishingManager::updateAnim |
( |
| ) |
|
◆ updateTensionUI()
| void Fishing::FishingManager::updateTensionUI |
( |
| ) |
|
◆ fishingRod
◆ joypad
| integer Fishing::FishingManager::joypad |
◆ onSave
| function Fishing::FishingManager::onSave |
◆ onTickFunc
| function Fishing::FishingManager::onTickFunc |
◆ player
| IsoPlayer Fishing::FishingManager::player |
◆ state
| umbrella::FishingState Fishing::FishingManager::state |
◆ states
◆ tensionUI
The documentation for this class was generated from the following file: