◆ brokeLine()
| void Fishing::FishingRod::brokeLine |
( |
| ) |
|
◆ cast()
| void Fishing::FishingRod::cast |
( |
| ) |
|
◆ consumeLure()
| void Fishing::FishingRod::consumeLure |
( |
boolean | isTrash | ) |
|
◆ damageLine()
| void Fishing::FishingRod::damageLine |
( |
| ) |
|
◆ destroy()
| void Fishing::FishingRod::destroy |
( |
| ) |
|
◆ Fishing::FishingRod()
| Fishing::FishingRod::Fishing::FishingRod |
( |
IsoPlayer | player | ) |
|
◆ getLineTypeCoeff()
| number Fishing::FishingRod::getLineTypeCoeff |
( |
| ) |
|
◆ getRodDxDy()
| number Fishing::FishingRod::getRodDxDy |
( |
| ) |
|
◆ getRodEndXY()
| number Fishing::FishingRod::getRodEndXY |
( |
| ) |
|
◆ getSpawnBobberCoords()
| number Fishing::FishingRod::getSpawnBobberCoords |
( |
| ) |
|
◆ getTension()
| number Fishing::FishingRod::getTension |
( |
| ) |
|
◆ isPickupBobber()
| boolean Fishing::FishingRod::isPickupBobber |
( |
| ) |
|
◆ isReel()
| boolean Fishing::FishingRod::isReel |
( |
| ) |
|
◆ isReleaseLine()
| boolean Fishing::FishingRod::isReleaseLine |
( |
| ) |
|
◆ isRodMove()
| boolean Fishing::FishingRod::isRodMove |
( |
| ) |
|
◆ missFish()
| void Fishing::FishingRod::missFish |
( |
| ) |
|
◆ reel()
| void Fishing::FishingRod::reel |
( |
| ) |
|
◆ releaseLine()
| void Fishing::FishingRod::releaseLine |
( |
| ) |
|
◆ resetItemModel()
| void Fishing::FishingRod::resetItemModel |
( |
| ) |
|
◆ update()
| boolean Fishing::FishingRod::update |
( |
| ) |
|
◆ updateLine()
| boolean Fishing::FishingRod::updateLine |
( |
| ) |
|
◆ updateLineMoveCoeff()
| void Fishing::FishingRod::updateLineMoveCoeff |
( |
| ) |
|
◆ bobber
◆ currentLineStatus
| string Fishing::FishingRod::currentLineStatus |
◆ highTensionTimer
| number Fishing::FishingRod::highTensionTimer |
◆ isFirstFishing
| boolean Fishing::FishingRod::isFirstFishing |
◆ lineLen
| number Fishing::FishingRod::lineLen |
◆ lineMoveCoeff
| number Fishing::FishingRod::lineMoveCoeff |
◆ lowTensionTimer
| number Fishing::FishingRod::lowTensionTimer |
◆ mpAimX
| number Fishing::FishingRod::mpAimX |
◆ mpAimY
| number Fishing::FishingRod::mpAimY |
◆ player
| IsoPlayer Fishing::FishingRod::player |
◆ rodCoeff
| number Fishing::FishingRod::rodCoeff |
◆ rodItem
| InventoryItem Fishing::FishingRod::rodItem |
◆ rodItemType
| string Fishing::FishingRod::rodItemType |
◆ rodItemTypeBend
| string Fishing::FishingRod::rodItemTypeBend |
◆ skillLevel
| integer Fishing::FishingRod::skillLevel |
◆ spawnBobberDelayTimer
| number Fishing::FishingRod::spawnBobberDelayTimer |
◆ spawnBobberX
| number Fishing::FishingRod::spawnBobberX |
◆ spawnBobberY
| number Fishing::FishingRod::spawnBobberY |
◆ strengthSkill
| integer Fishing::FishingRod::strengthSkill |
◆ tensionLimit
| number Fishing::FishingRod::tensionLimit |
The documentation for this class was generated from the following file: