◆ attractFish()
| boolean Fishing::Bobber::attractFish |
( |
| ) |
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◆ destroy()
| void Fishing::Bobber::destroy |
( |
| ) |
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◆ Fishing::Bobber()
| Fishing::Bobber::Fishing::Bobber |
( |
IsoPlayer | player, |
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|
Fishing::FishingRod | fishingRod, |
|
|
number | x, |
|
|
number | y ) |
◆ getFreeWaterDirection()
| number Fishing::Bobber::getFreeWaterDirection |
( |
| ) |
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◆ getNibbleTime()
| integer Fishing::Bobber::getNibbleTime |
( |
| ) |
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◆ getX()
| number Fishing::Bobber::getX |
( |
| ) |
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◆ getY()
| number Fishing::Bobber::getY |
( |
| ) |
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◆ getZ()
| number Fishing::Bobber::getZ |
( |
| ) |
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◆ grabFish()
| InventoryItem Fishing::Bobber::grabFish |
( |
| ) |
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◆ isOnGround()
| boolean Fishing::Bobber::isOnGround |
( |
| ) |
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◆ move()
| void Fishing::Bobber::move |
( |
number | dx, |
|
|
number | dy ) |
◆ onFishingActionMPUpdate()
| void Fishing::Bobber::onFishingActionMPUpdate |
( |
nil | data | ) |
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|
static |
◆ update()
| void Fishing::Bobber::update |
( |
| ) |
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◆ attractTimer
| integer Fishing::Bobber::attractTimer |
◆ dx
| number Fishing::Bobber::dx |
◆ dy
| number Fishing::Bobber::dy |
◆ fish
◆ fishingLvl
| integer Fishing::Bobber::fishingLvl |
◆ fishingRod
◆ id
| integer Fishing::Bobber::id |
◆ item
| InventoryItem Fishing::Bobber::item |
◆ lure
| string Fishing::Bobber::lure |
◆ nibbleTimer
| integer Fishing::Bobber::nibbleTimer |
◆ player
| IsoPlayer Fishing::Bobber::player |
◆ sq
| IsoGridSquare Fishing::Bobber::sq |
| number Fishing::Bobber::z |
The documentation for this class was generated from the following file: