Project Zomboid Lua Docs 42.13.0
Unofficial documentation for Project Zomboid's Lua
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ISAddFluidFromItemAction Class Reference
Inheritance diagram for ISAddFluidFromItemAction:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
boolean waitToStart ()
void update ()
void serverStart ()
void animEvent (string event, string parameter)
void updateAdd (number delta)
void start ()
void stop ()
void perform ()
boolean complete ()
number getDuration ()
void stopSound ()
 ISAddFluidFromItemAction (nil character, InventoryItem itemFrom, IsoObject objectTo)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
void setJobDelta (number delta)
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

integer sound
InventoryItem itemFrom
IsoObject objectTo
number itemFromStartAmount
number addUnits
number itemFromEndingAmount
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISAddFluidFromItemAction()

ISAddFluidFromItemAction::ISAddFluidFromItemAction ( nil character,
InventoryItem itemFrom,
IsoObject objectTo )

Member Function Documentation

◆ animEvent()

void ISAddFluidFromItemAction::animEvent ( string event,
string parameter )

◆ complete()

boolean ISAddFluidFromItemAction::complete ( )

◆ getDuration()

number ISAddFluidFromItemAction::getDuration ( )

◆ isValid()

boolean ISAddFluidFromItemAction::isValid ( )

◆ perform()

void ISAddFluidFromItemAction::perform ( )

◆ serverStart()

void ISAddFluidFromItemAction::serverStart ( )

◆ start()

void ISAddFluidFromItemAction::start ( )

◆ stop()

void ISAddFluidFromItemAction::stop ( )

◆ stopSound()

void ISAddFluidFromItemAction::stopSound ( )

◆ update()

void ISAddFluidFromItemAction::update ( )

◆ updateAdd()

void ISAddFluidFromItemAction::updateAdd ( number delta)

◆ waitToStart()

boolean ISAddFluidFromItemAction::waitToStart ( )

Member Data Documentation

◆ addUnits

number ISAddFluidFromItemAction::addUnits

◆ itemFrom

InventoryItem ISAddFluidFromItemAction::itemFrom

◆ itemFromEndingAmount

number ISAddFluidFromItemAction::itemFromEndingAmount

◆ itemFromStartAmount

number ISAddFluidFromItemAction::itemFromStartAmount

◆ objectTo

IsoObject ISAddFluidFromItemAction::objectTo

◆ sound

integer ISAddFluidFromItemAction::sound

The documentation for this class was generated from the following file: